JustA4ever Posted October 7, 2014 Share Posted October 7, 2014 Can anyone tell me, why was don't starve made with lua, not with C++ or one of the other languages (I'm not an expert at this category, don't really know how do these differ in any other way than using different comand types/writing styles) Link to comment https://forums.kleientertainment.com/forums/topic/41632-programing-of-dont-starve/ Share on other sites More sharing options...
JanH Posted October 7, 2014 Share Posted October 7, 2014 Hi @JustA4ever, the Don't Starve engine is custom-built in C++, and has been ported to a bunch of different platforms. Most of the gameplay code is written in LUA, which is great for portability and iteration. We use LUA because it is very flexible, and lets us implement ideas very quickly. Link to comment https://forums.kleientertainment.com/forums/topic/41632-programing-of-dont-starve/#findComment-546651 Share on other sites More sharing options...
JustA4ever Posted October 8, 2014 Author Share Posted October 8, 2014 Hi @JustA4ever, the Don't Starve engine is custom-built in C++, and has been ported to a bunch of different platforms. Most of the gameplay code is written in LUA, which is great for portability and iteration. We use LUA because it is very flexible, and lets us implement ideas very quickly. Wow, that's interesting! It's like you use a program to create a program to create a game that is created with program that was created by using another program! NICE! Link to comment https://forums.kleientertainment.com/forums/topic/41632-programing-of-dont-starve/#findComment-547070 Share on other sites More sharing options...
the truthseeker Posted October 9, 2014 Share Posted October 9, 2014 Wow, that's interesting! It's like you use a program to create a program to create a game that is created with program that was created by using another program! NICE! While I get it, reading that logic tree still makes my head hurt! DS it still awesome though Link to comment https://forums.kleientertainment.com/forums/topic/41632-programing-of-dont-starve/#findComment-547553 Share on other sites More sharing options...
JustA4ever Posted October 9, 2014 Author Share Posted October 9, 2014 While I get it, reading that logic tree still makes my head hurt! That was intentional Link to comment https://forums.kleientertainment.com/forums/topic/41632-programing-of-dont-starve/#findComment-547709 Share on other sites More sharing options...
XirmiX Posted October 9, 2014 Share Posted October 9, 2014 Hi @JustA4ever, the Don't Starve engine is custom-built in C++, and has been ported to a bunch of different platforms. Most of the gameplay code is written in LUA, which is great for portability and iteration. We use LUA because it is very flexible, and lets us implement ideas very quickly. Then how come most of the other companies use python? DS it still awesome though It certainly it Link to comment https://forums.kleientertainment.com/forums/topic/41632-programing-of-dont-starve/#findComment-547765 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.