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I'm trying to make a generic hand-slot item using the tutorial on how to make it from scratch, and when I start DS to export it into a .zip, I get this error in the CMD window.

 

IndexError: tuple index out of range

There was an export error!

 

I have no idea how to fix this, help would be appreciated.

I'm trying to make a generic hand-slot item using the tutorial on how to make it from scratch, and when I start DS to export it into a .zip, I get this error in the CMD window.

 

IndexError: tuple index out of range

There was an export error!

 

I have no idea how to fix this, help would be appreciated.

It would be easier if you uploaded your file, so people could see what is wrong, rather than guess at it.

That's what I've been doing, I'm trying to get it to autocompile using the mod tools, but I get that error.

It compiles everything else, but not this specific project. I'm still confused.

I'm confused now.

The only thing that can be made into zip files are scml projects from spriter, you don't have any scml files in the exported folder just raw images that can be converted to tex files and nothing else.

 

I'm confused now.

The only thing that can be made into zip files are scml projects from spriter, you don't have any scml files in the exported folder just raw images that can be converted to tex files and nothing else.

 

Weird, I must of deleted them by accident when I uploaded, but when I do make the .scml file and try to compile it I get that error. Here's the revised one. It makes the .zip in the exported folder, but doesn't put one in the anim folder like it should.

 

Tea_TEST.zip

Also here is a screenshot of the error if it helps.

 

attachicon.gifbandicam 2014-10-07 17-40-35-846.jpg

 

It is some problem with your PNG image, the script fails to change it into atlas for some reason.

Draw or get new image that game can compile, I changed image for some random 64x64 png icon I had for DS and it compiled just fine.

Edited by _Q_

It is some problem with your PNG image, the script fails to change it into atlas for some reason.

Draw or get new image that game can compile, I changed image for some random 64x64 png icon I had for DS and it compiled just fine.

Thank you so much, I thought I screwed up somewhere, and I was pulling my hair out from frustration. XD

It is some problem with your PNG image, the script fails to change it into atlas for some reason.

Draw or get new image that game can compile, I changed image for some random 64x64 png icon I had for DS and it compiled just fine.

 

I am having one last problem, it is the item itself is offcenter in the swap_nameofitem.scml.

I try to fix it by deleting the previous .scml and .zip, as well as the anim/swap_nameofitem.zip, but changing it

does not change the way Wilson holds it at all. Here is a picture of it.

 

JGVDULb.jpg

I am having one last problem, it is the item itself is offcenter in the swap_nameofitem.scml.

I try to fix it by deleting the previous .scml and .zip, as well as the anim/swap_nameofitem.zip, but changing it

does not change the way Wilson holds it at all. Here is a picture of it.

 

JGVDULb.jpg

Flip the cup's image in your image editor and mess around with that bar that has a red dot and a white dot in spriter. (The red dot thing will change the cups position.)

I am having one last problem, it is the item itself is offcenter in the swap_nameofitem.scml.

I try to fix it by deleting the previous .scml and .zip, as well as the anim/swap_nameofitem.zip, but changing it

does not change the way Wilson holds it at all. Here is a picture of it.

 

JGVDULb.jpg

Changing scale x to -1 will flip the image, set pivot of the image to the place where character will hold the item.

Thanks, I really appreciate your help. :>

 

Also, ignore the other two teas, just focus on the tea cup itself, because I need that to work first before I begin the others.

 

Tea_TEST2.zip

Edited by DirtyDan

Thanks, I really appreciate your help. :>

 

Also, ignore the other two teas, just focus on the tea cup itself, because I need that to work first before I begin the others.

 

attachicon.gifTea_TEST2.zip

 

Sorry. Its seems like you need to flip the image in graphical editor.

Quite strange, but here is the fixed thing:

 

Tea_TEST.zip

Has anyone figured out exactly what makes the .png cause this issue?

I am using the same images of a working item I made, but in the new item, I am getting that same tuple error.

I replace it with otherwise working images over and over and still get the issue.

And I know the .scml's are right, because I've made several other items that export without issue.

 

So what's the deal?

 

hockeystick.zip

Edited by naptimeshadows

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