[Client Crash] - Game crashing on startup.


sonicrider3

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Bug Submission:

Category: Client Crash

Issue Title: Game crashing on startup.

Issue Description: It's a very annoying bug for many games. I never had a problem with the normal, singleplayer don't starve. But DST won't even launch. I just open it, and it's a windowed black screen. 3 seconds later "dontstarve_steam.exe is not responding"

Steps to Reproduce: Just open the game.

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Please post your log.txt (or just PM me the contents)

 

You will find it in your Documents Folders under Klei/DontStarveTogether/log.txt

 

Thanks!

 

Starting up

Don't Starve: 112851 WIN32_STEAM

Build Date: 2014-10-04_12-16-06

THREAD - started 'GAClient' (8260)

HttpClient::ClientThread::Main()

cGame::InitializeOnMainThread

WindowManager::Initialize

GLInfo

~~~~~~

GL_VENDOR: Google Inc.

GL_RENDERER: ANGLE (Intel® G33/G31 Express Chipset Family)

GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)

GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)

OpenGL extensions (15, 15):

GL_ANGLE_framebuffer_blit

GL_ANGLE_pack_reverse_row_order

GL_ANGLE_texture_compression_dxt3

GL_ANGLE_texture_compression_dxt5

GL_ANGLE_texture_usage

GL_ANGLE_translated_shader_source

GL_EXT_read_format_bgra

GL_EXT_robustness

GL_EXT_texture_compression_dxt1

GL_EXT_texture_format_BGRA8888

GL_EXT_texture_storage

GL_OES_get_program_binary

GL_OES_packed_depth_stencil

GL_OES_rgb8_rgba8

GL_OES_standard_derivatives

GL_MAX_TEXTURE_SIZE = 2048

GL_MAX_TEXTURE_IMAGE_UNITS = 16

GL_MAX_RENDERBUFFER_SIZE = 2048

GL_MAX_VIEWPORT_DIMS = 2048, 2048

GL_MAX_VARYING_VECTORS = 8

GL_MAX_VERTEX_ATTRIBS = 16

GL_MAX_VERTEX_UNIFORM_VECTORS = 254

GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0

GL_MAX_FRAGMENT_UNIFORM_VECTORS = 29

4 compressed texture formats

texture format 0x83f0

texture format 0x83f1

texture format 0x83f2

texture format 0x83f3

THREAD - started 'WindowsInputManager' (3756)

Compiled shader anim_haunted: (156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.

(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.

(156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.

(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.

(156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.

(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with prefer flow control flags.

Assert failure 'result == GL_TRUE' at ..\source\renderlib\OpenGL\HWEffect.cpp(185): Trace follows...

That's what I found.

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  • Developer

Good thing you posted the log.txt!  This looks like our shaders have gotten more expensive than your system can support.  

 

I'll take a look at getting them working again on your hardware :)

 

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Good thing you posted the log.txt!  This looks like our shaders have gotten more expensive than your system can support.  

 

I'll take a look at getting them working again on your hardware :-)

 

Thank you SO much! This is why I love Klei.

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