sonicrider3 Posted October 5, 2014 Share Posted October 5, 2014 Bug Submission: Category: Client Crash Issue Title: Game crashing on startup. Issue Description: It's a very annoying bug for many games. I never had a problem with the normal, singleplayer don't starve. But DST won't even launch. I just open it, and it's a windowed black screen. 3 seconds later "dontstarve_steam.exe is not responding" Steps to Reproduce: Just open the game. Link to comment Share on other sites More sharing options...
Luxurious Posted October 6, 2014 Share Posted October 6, 2014 Verify game cache and restart Steam. If that doesn't work try rebooting a couple of times. Link to comment Share on other sites More sharing options...
Developer MarkL Posted October 6, 2014 Developer Share Posted October 6, 2014 Please post your log.txt (or just PM me the contents) You will find it in your Documents Folders under Klei/DontStarveTogether/log.txt Thanks! Link to comment Share on other sites More sharing options...
sonicrider3 Posted October 6, 2014 Author Share Posted October 6, 2014 Please post your log.txt (or just PM me the contents) You will find it in your Documents Folders under Klei/DontStarveTogether/log.txt Thanks! Starting upDon't Starve: 112851 WIN32_STEAMBuild Date: 2014-10-04_12-16-06THREAD - started 'GAClient' (8260)HttpClient::ClientThread::Main()cGame::InitializeOnMainThreadWindowManager::InitializeGLInfo~~~~~~GL_VENDOR: Google Inc.GL_RENDERER: ANGLE (Intel® G33/G31 Express Chipset Family)GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)OpenGL extensions (15, 15):GL_ANGLE_framebuffer_blitGL_ANGLE_pack_reverse_row_orderGL_ANGLE_texture_compression_dxt3GL_ANGLE_texture_compression_dxt5GL_ANGLE_texture_usageGL_ANGLE_translated_shader_sourceGL_EXT_read_format_bgraGL_EXT_robustnessGL_EXT_texture_compression_dxt1GL_EXT_texture_format_BGRA8888GL_EXT_texture_storageGL_OES_get_program_binaryGL_OES_packed_depth_stencilGL_OES_rgb8_rgba8GL_OES_standard_derivativesGL_MAX_TEXTURE_SIZE = 2048GL_MAX_TEXTURE_IMAGE_UNITS = 16GL_MAX_RENDERBUFFER_SIZE = 2048GL_MAX_VIEWPORT_DIMS = 2048, 2048GL_MAX_VARYING_VECTORS = 8GL_MAX_VERTEX_ATTRIBS = 16GL_MAX_VERTEX_UNIFORM_VECTORS = 254GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0GL_MAX_FRAGMENT_UNIFORM_VECTORS = 294 compressed texture formatstexture format 0x83f0texture format 0x83f1texture format 0x83f2texture format 0x83f3THREAD - started 'WindowsInputManager' (3756)Compiled shader anim_haunted: (156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.(156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.(156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.Warning: D3D shader compilation failed with prefer flow control flags.Assert failure 'result == GL_TRUE' at ..\source\renderlib\OpenGL\HWEffect.cpp(185): Trace follows...That's what I found. Link to comment Share on other sites More sharing options...
Developer MarkL Posted October 6, 2014 Developer Share Posted October 6, 2014 Good thing you posted the log.txt! This looks like our shaders have gotten more expensive than your system can support. I'll take a look at getting them working again on your hardware Link to comment Share on other sites More sharing options...
sonicrider3 Posted October 7, 2014 Author Share Posted October 7, 2014 Good thing you posted the log.txt! This looks like our shaders have gotten more expensive than your system can support. I'll take a look at getting them working again on your hardware Thank you SO much! This is why I love Klei. Link to comment Share on other sites More sharing options...
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