WillySunny Posted September 19, 2014 Share Posted September 19, 2014 Bug Submission: Category: Crash Platform: PC Issue Title: File not exist Issue Description: *** NOTICE TO TRANSLATORS: DO NOT EDIT THIS FILE DIRECTLY! *** We have provided a standard PO file to translation in /scripts/languages/strings.po To add a new language: - User a PO editor such as POEdit (http://www.poedit.net/) to translate strings.po - Load your own PO file under /scripts/languages/language.lua Yeah, I'm stuck, there's no such directory, not to mention such files. Steps to Reproduce: Install the game and browse the directories, it's not there. Link to comment Share on other sites More sharing options...
WillySunny Posted September 19, 2014 Author Share Posted September 19, 2014 Plus, if it's possible, mind also upgrade your MOAI to version 1.0+ (currently 1.5)? It fixed one of the issues described here http://getmoai.com/forums/issue-with-moaifont-for-displaying-chinese-t487/ Yes, I've modded the mui script abit and manage to load chinese to it, but the issue with the old version it requires a list of all the character glyphs, but the new version doesn't require you to put in char glyphs (but it kinda look like a bug XD) Link to comment Share on other sites More sharing options...
the truthseeker Posted September 19, 2014 Share Posted September 19, 2014 Not sure if this wasn't implemented yet and they just put that in there as stock for future updates or not. But this is way out of my wheelhouse so awaiting Klei for more info on this. Link to comment Share on other sites More sharing options...
Developer rooks Posted September 19, 2014 Developer Share Posted September 19, 2014 Although we have preliminary support for localization (similar to Don't Starve's), it hasn't been a priority yet to tie up all the loose ends. In particular, the aforementioned .po files haven't been updated in a long time so they don't contain all the strings that they should. The .po files are also packed away in our propriety data packages, so they aren't readily accessible like most of the luas. Link to comment Share on other sites More sharing options...
WillySunny Posted September 22, 2014 Author Share Posted September 22, 2014 Although we have preliminary support for localization (similar to Don't Starve's), it hasn't been a priority yet to tie up all the loose ends. In particular, the aforementioned .po files haven't been updated in a long time so they don't contain all the strings that they should. The .po files are also packed away in our propriety data packages, so they aren't readily accessible like most of the luas. However though, after a few rounds of testing, it's proven that it is impossible to translate it to Chinese unless using MOAIFont:loadFromTTF() instead of your MOAIFont:loadFromBMFont(), simply because you do not have the glyphs needed to display Chinese in your BMFonts. And since there's no way of unpacking your game and replace such BMFonts. It really is a bummer though, that this is where I'm currently stuck on. Link to comment Share on other sites More sharing options...
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