[Crash] - File not exist


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Bug Submission:

Category: Crash

Platform: PC

Issue Title: File not exist

Issue Description: *** NOTICE TO TRANSLATORS: DO NOT EDIT THIS FILE DIRECTLY! ***

We have provided a standard PO file to translation in /scripts/languages/strings.po

To add a new language:

- User a PO editor such as POEdit (http://www.poedit.net/) to translate strings.po

- Load your own PO file under /scripts/languages/language.lua

Yeah, I'm stuck, there's no such directory, not to mention such files.

Steps to Reproduce: Install the game and browse the directories, it's not there.

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Plus, if it's possible, mind also upgrade your MOAI to version 1.0+ (currently 1.5)?

 

It fixed one of the issues described here

 

http://getmoai.com/forums/issue-with-moaifont-for-displaying-chinese-t487/

 

Yes, I've modded the mui script abit and manage to load chinese to it, but the issue with the old version it requires a list of all the character glyphs, but the new version doesn't require you to put in char glyphs (but it kinda look like a bug XD)

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  • Developer

Although we have preliminary support for localization (similar to Don't Starve's), it hasn't been a priority yet to tie up all the loose ends.  In particular, the aforementioned .po files haven't been updated in a long time so they don't contain all the strings that they should.  The .po files are also packed away in our propriety data packages, so they aren't readily accessible like most of the luas.

 

 

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Although we have preliminary support for localization (similar to Don't Starve's), it hasn't been a priority yet to tie up all the loose ends.  In particular, the aforementioned .po files haven't been updated in a long time so they don't contain all the strings that they should.  The .po files are also packed away in our propriety data packages, so they aren't readily accessible like most of the luas.

 

However though, after a few rounds of testing, it's proven that it is impossible to translate it to Chinese unless using MOAIFont:loadFromTTF() instead of your MOAIFont:loadFromBMFont(), simply because you do not have the glyphs needed to display Chinese in your BMFonts. And since there's no way of unpacking your game and replace such BMFonts.

 

It really is a bummer though, that this is where I'm currently stuck on.

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