QuickShot010 Posted September 15, 2014 Share Posted September 15, 2014 Okay, so i am making this paintable rock prefab for my custom character but it makes my game crash...Maybe someone can help? I have a couple of files: This is the lua file of the prefab:local assets={ Asset("ANIM", "anim/wrok.zip"), Asset("ATLAS", "images/inventoryimages/wrok.xml")}local function fn(Sim) local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst:AddComponent("inventoryitem") inst.components.inventoryitem.atlasname = "images/inventoryimages/wrok.xml" inst.AnimState:SetBank("pigskin") inst.AnimState:SetBuild("wrok") inst.AnimState:PlayAnimation("idle") MakeInventoryPhysics(inst) inst:AddComponent("stackable") inst.components.stackable.maxsize = TUNING.STACK_SIZE_SMALLITEM inst:AddComponent("inspectable") MakeSmallBurnable(inst) MakeSmallPropagator(inst) inst:AddComponent("tradable") inst.components.tradable.goldvalue = TUNING.GOLD_VALUES.MEAT inst:AddComponent("inventoryitem") inst:AddComponent("edible") inst.components.edible.foodtype = "HORRIBLE" return instendreturn Prefab( "common/inventory/wrok", fn, assets) Also, this is the modmain: PrefabFiles = { "drok", "wrok",}Assets = { Asset( "IMAGE", "images/saveslot_portraits/drok.tex" ), Asset( "ATLAS", "images/saveslot_portraits/drok.xml" ), Asset( "IMAGE", "images/selectscreen_portraits/drok.tex" ), Asset( "ATLAS", "images/selectscreen_portraits/drok.xml" ), Asset( "IMAGE", "images/selectscreen_portraits/drok_silho.tex" ), Asset( "ATLAS", "images/selectscreen_portraits/drok_silho.xml" ), Asset( "IMAGE", "bigportraits/drok.tex" ), Asset( "ATLAS", "bigportraits/drok.xml" ), Asset("IMAGE", "minimap/drok.tex"), Asset("ATLAS", "minimap/drok.xml"), Asset("SOUNDPACKAGE", "sound/drok.fev"), Asset("SOUND", "sound/drok.fsb"),}RemapSoundEvent( "dontstarve/characters/drok/death_voice", "drok/sound/death_voice" )RemapSoundEvent( "dontstarve/characters/drok/hurt", "drok/sound/hurt" )RemapSoundEvent( "dontstarve/characters/drok/talk_LP", "drok/sound/talk_LP" )AddMinimapAtlas("minimap/drok.xml")[MORE CODE] I'm not sure what is causing the crash hope someone can help! Link to comment https://forums.kleientertainment.com/forums/topic/40779-my-prefab-mod-makes-the-game-crash-help/ Share on other sites More sharing options...
MidrealmDM Posted September 15, 2014 Share Posted September 15, 2014 Okay, so i am making this paintable rock prefab for my custom character but it makes my game crash...Maybe someone can help? I have a couple of files: I'm not sure what is causing the crash hope someone can help! Check your Log files ..(...\MyDocuments\Klei\DoNotStarve\Log.txt )It should show where (which line item) caused the errorIf you still can't find the error, post your log file. Link to comment https://forums.kleientertainment.com/forums/topic/40779-my-prefab-mod-makes-the-game-crash-help/#findComment-536119 Share on other sites More sharing options...
QuickShot010 Posted September 15, 2014 Author Share Posted September 15, 2014 (edited) okay, i'm not sure what this means... scripts/mods.lua(221,1) Disabling Drok because it had an error. scripts/frontend.lua(723,1) SCRIPT ERROR! Showing error screen scripts/mods.lua(270,1) Mod: Drok Registering prefab file: prefabs/wrok scripts/mods.lua(274,1) Mod: Drok wrok scripts/mods.lua(287,1) Mod: Drok Registering default mod prefab edit: do you want me to post the WHOLE file? Edited September 15, 2014 by QuickShot010 Link to comment https://forums.kleientertainment.com/forums/topic/40779-my-prefab-mod-makes-the-game-crash-help/#findComment-536275 Share on other sites More sharing options...
MidrealmDM Posted September 16, 2014 Share Posted September 16, 2014 okay, i'm not sure what this means... edit: do you want me to post the WHOLE file? yes, probably would be best Link to comment https://forums.kleientertainment.com/forums/topic/40779-my-prefab-mod-makes-the-game-crash-help/#findComment-536392 Share on other sites More sharing options...
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