Which Guards move first is invaluable knowledge.


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I think there would be a lot more strategy involved if the order in which the guards move could be made clear to the player (whether by paying PWR or buying an augment/incognita ability. I'm consantly running into this situation;

 

I put an Agent on reaction KO, trying to protect the prisoner on a detention facility mission. 2 guards headed right for me (Who were previously patrolling/stationary). I'll have my second Agent's Neural Disrupter coming off of cooldown next turn (because I had to take out the Captain guarding the prisoner). So the other guard ends up moving first and spotting Banks, followed by the second guard running in; She auto-KOs the second one, and that counts as an action so she gets a bullet in the ear, courtesy of the first.

 

It keeps happening on early missions so I can't revive. Does KOing the Captain automatically draw guards? I'm not killing him, so I don't know why it would. And Detention facilities are tough as it is if you have to drag that bearded orange guy to the elevator. He's painfully slow.

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Yes, KOing the captain automatically draws guard (you'll hear: "reinforcements incoming" or something like that during guards' turn). I do agree there are times where knowing the movement order of guard is desirable knowledge. I had situation where one guard was standard, and the other had armor. I had two agents, but only one AP teaser. Suffices to say that planning a double KO - or any attack - is a bit of a gamble in such situation.

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Personally I would love an augment that tells you which guard is going to investigate which area. I hate seeing that someone will come into a room, guard a door, only to find a different guard entering a different door and tagging us.

Ahh, got that one a few times. You should put this in Suggestions/Feedback! 

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