JamesFactory Posted August 30, 2014 Share Posted August 30, 2014 So, I had a thought. Keep a save slot for either a pretty much completed run, to end a story mode or endless run after updates where your EXP was previously capped but might not be after an update & you want to experiment with the new tools/agents without having to do a full run first. Hope the idea helps, I tend to finish most of my story modes and keep an Endless save, so I have 2-3 open saves usually. Link to comment Share on other sites More sharing options...
the truthseeker Posted August 31, 2014 Share Posted August 31, 2014 So, I had a thought. Keep a save slot for either a pretty much completed run, to end a story mode or endless run after updates where your EXP was previously capped but might not be after an update & you want to experiment with the new tools/agents without having to do a full run first. Hope the idea helps, I tend to finish most of my story modes and keep an Endless save, so I have 2-3 open saves usually.Actually doing something very similar to this with my first save slot (not worth hunting and linking my post somewhere where I mentioned it, but I did.) Link to comment Share on other sites More sharing options...
JamesFactory Posted August 31, 2014 Author Share Posted August 31, 2014 Ah, maybe I had seen your post and that's where I had gotten the idea, my apologies! Link to comment Share on other sites More sharing options...
the truthseeker Posted August 31, 2014 Share Posted August 31, 2014 Not my own thread, a reply somewhere else i couldn't find, and this bears worth repeating many times for players to try, so no apologies necessary! keep posting the good stuff you are posting! Link to comment Share on other sites More sharing options...
Deadyawn72 Posted August 31, 2014 Share Posted August 31, 2014 I'm pretty new around here so forgive me if this sounds dumb, but won't new builds break old saves? I just assumed that was the case. Link to comment Share on other sites More sharing options...
JamesFactory Posted August 31, 2014 Author Share Posted August 31, 2014 I'm pretty new around here so forgive me if this sounds dumb, but won't new builds break old saves? I just assumed that was the case. They very well may, but they may not, and hoarding before patches has been a strategy of mine in many games. It's allowed me to see content sooner sometimes, and in this case, if you're maxed on exp, why not keep a slot close to finished in case you want to tinker with new toys faster (if they require exp). Just a thought, not necessarily a good one Link to comment Share on other sites More sharing options...
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