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JamesFactory

Experience strategy for new updates that possibly require more EXP.

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JamesFactory    26

So, I had a thought.  Keep a save slot for either a pretty much completed run, to end a story mode or endless run after updates where your EXP was previously capped but might not be after an update & you want to experiment with the new tools/agents without having to do a full run first.

 

Hope the idea helps, I tend to finish most of my story modes and keep an Endless save, so I have 2-3 open saves usually.

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the truthseeker    1,560

So, I had a thought.  Keep a save slot for either a pretty much completed run, to end a story mode or endless run after updates where your EXP was previously capped but might not be after an update & you want to experiment with the new tools/agents without having to do a full run first.

 

Hope the idea helps, I tend to finish most of my story modes and keep an Endless save, so I have 2-3 open saves usually.

Actually doing something very similar to this with my first save slot (not worth hunting and linking my post somewhere where I mentioned it, but I did.)  

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the truthseeker    1,560

Not my own thread, a reply somewhere else i couldn't find, and this bears worth repeating many times for players to try, so no apologies necessary! keep posting the good stuff you are posting! 

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Deadyawn72    0

I'm pretty new around here so forgive me if this sounds dumb, but won't new builds break old saves? I just assumed that was the case.

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JamesFactory    26

I'm pretty new around here so forgive me if this sounds dumb, but won't new builds break old saves? I just assumed that was the case.

 

They very well may, but they may not, and hoarding before patches has been a strategy of mine in many games.  It's allowed me to see content sooner sometimes, and in this case, if you're maxed on exp, why not keep a slot close to finished in case you want to tinker with new toys faster (if they require exp). Just a thought, not necessarily a good one :D

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