Experience strategy for new updates that possibly require more EXP.


Recommended Posts

So, I had a thought.  Keep a save slot for either a pretty much completed run, to end a story mode or endless run after updates where your EXP was previously capped but might not be after an update & you want to experiment with the new tools/agents without having to do a full run first.

 

Hope the idea helps, I tend to finish most of my story modes and keep an Endless save, so I have 2-3 open saves usually.

Link to comment
Share on other sites

So, I had a thought.  Keep a save slot for either a pretty much completed run, to end a story mode or endless run after updates where your EXP was previously capped but might not be after an update & you want to experiment with the new tools/agents without having to do a full run first.

 

Hope the idea helps, I tend to finish most of my story modes and keep an Endless save, so I have 2-3 open saves usually.

Actually doing something very similar to this with my first save slot (not worth hunting and linking my post somewhere where I mentioned it, but I did.)  

Link to comment
Share on other sites

I'm pretty new around here so forgive me if this sounds dumb, but won't new builds break old saves? I just assumed that was the case.

 

They very well may, but they may not, and hoarding before patches has been a strategy of mine in many games.  It's allowed me to see content sooner sometimes, and in this case, if you're maxed on exp, why not keep a slot close to finished in case you want to tinker with new toys faster (if they require exp). Just a thought, not necessarily a good one :D

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.