Enchanter Posted December 12, 2012 Share Posted December 12, 2012 My suggestion is pretty simple:The more hurt you are, the slower you will move.I think it would be a nice addition to the game, adding an extra sense of danger. With this added, a player would have to decide whether to bail right now while he has enough speed, or to continue fighting and hope that it dies.Although, the effects of this should take place when your health is lower than 50 or so.Thoughts? Link to comment Share on other sites More sharing options...
themastadon85 Posted December 13, 2012 Share Posted December 13, 2012 Sounds like a bad idea... That would mean, the more hurt you are the harder you can run away? the easier you die?It already is like... you get hurt a few times and you just gotta run away or you are screwed.. What your saying now just means... You get damaged, youre screwed Link to comment Share on other sites More sharing options...
Enchanter Posted December 13, 2012 Author Share Posted December 13, 2012 Sounds like a bad idea... That would mean, the more hurt you are the harder you can run away? the easier you die?It already is like... you get hurt a few times and you just gotta run away or you are screwed.. What your saying now just means... You get damaged, youre screwed The effects wouldn't be totally devastating. I imagine it as a replacement of sorts. In previous versions, whenever you would get hit, you would flinch for about 0.75 seconds, but they Soon changed it and now its about 0.25 seconds, making it really easy to run away. Right now, the player can outrun nearly every hostile monster. Link to comment Share on other sites More sharing options...
themastadon85 Posted December 13, 2012 Share Posted December 13, 2012 Yes, but punishing a player for getting hurt, increasing their chance of dying is kind of bad don't you think? Link to comment Share on other sites More sharing options...
A Bad Feeling Posted December 13, 2012 Share Posted December 13, 2012 Uh, I have to agree with themastadon85. Getting hurt is already a punishment. You don't need to punish the punishment.PUNISHCEPTION Link to comment Share on other sites More sharing options...
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