Radlemus Posted July 30, 2014 Share Posted July 30, 2014 Trying to add a way for Webber to make his own rope. In the Webbers file right under the code for making the spidereggsack I have ...local nest_recipe = Recipe("rope", {Ingredient("silk", 2)}, RECIPETABS.REFINE, TECH.NONE) Now it adds in the power to make rope from two spider silks just fine, but removes the old way of making rope. I want both ways to be open for Webber. Going to do the same for traps but with custom art I hope later. But this seemed like the most simple place to start. I am very noobish to modding and thank you for looking at this post! Link to comment https://forums.kleientertainment.com/forums/topic/39075-two-recipes-for-one-item/ Share on other sites More sharing options...
Mobbstar Posted July 31, 2014 Share Posted July 31, 2014 (edited) There is another topic regarding this issue: LINK the (apparently gay) hero It is not possible to have two recipes for one thing at the moment, and quite likely it will stay this way. EDIT: You could work-around by having the player create a dummy prefab which looks like rope, but gets replaced by rope as soon as it exists. I like my dummies Edited July 31, 2014 by Mobbstar Link to comment https://forums.kleientertainment.com/forums/topic/39075-two-recipes-for-one-item/#findComment-518337 Share on other sites More sharing options...
Radlemus Posted July 31, 2014 Author Share Posted July 31, 2014 That's a smart way of doing it. Would you happen to have an example? Like I said I.m pretty noob to modding Don't starve and I am finding adding new buildings and editing kinda hard. If not its ok you have given me the idea and ill work with it till I make heads or tails out of it! : 3Thanks again! Link to comment https://forums.kleientertainment.com/forums/topic/39075-two-recipes-for-one-item/#findComment-518527 Share on other sites More sharing options...
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