JackSlender Posted June 30, 2014 Share Posted June 30, 2014 I believe the problem is that the autocompiler doesn't think that the build has changed, so it doesn't recompile it. Try renaming the spriter project and/or deleting the animation .zips in the anim and exported folders. If that doesn't work, try opening the Spriter project and moving one of the images slightly. This will change the .scml enough to tell the autocompiler to recompile. Hope this helps! Link to comment Share on other sites More sharing options...
BrainsForVeins Posted June 30, 2014 Author Share Posted June 30, 2014 I believe the problem is that the autocompiler doesn't think that the build has changed, so it doesn't recompile it. Try renaming the spriter project and/or deleting the animation .zips in the anim and exported folders. If that doesn't work, try opening the Spriter project and moving one of the images slightly. This will change the .scml enough to tell the autocompiler to recompile. Hope this helps!Sadly, neither of these options worked for me. .__. I even tried shoving the .scml into the autocomplier head first, and it didn't do anything. Link to comment Share on other sites More sharing options...
JackSlender Posted June 30, 2014 Share Posted June 30, 2014 Does it give you an error? Link to comment Share on other sites More sharing options...
BrainsForVeins Posted June 30, 2014 Author Share Posted June 30, 2014 Does it give you an error? When I deleted the anim file, the entire game crashed, but when I shoved the .scml file into the autocomplier, it didn't really seem to do anything. Link to comment Share on other sites More sharing options...
DeathDisciple Posted June 30, 2014 Share Posted June 30, 2014 When I deleted the anim file, the entire game crashed, but when I shoved the .scml file into the autocomplier, it didn't really seem to do anything. Autocompiler is a command line tool (more like shell build chain made into executable really), it takes no arguments, so I can't see how can you 'shove' anything into it. Open console and start it from console, see what it does or if it even sees your DS installation. Also, it puts log somewhere, ../../temp/autocompiler.log from it's directory on git build, might be diff for steam version tho, but look for it as it may tell you why it's failing. Link to comment Share on other sites More sharing options...
JackSlender Posted June 30, 2014 Share Posted June 30, 2014 Have you tried altering the .scml at all? The compiler generally needs to recognize that something is different with the file in order to recompile. Link to comment Share on other sites More sharing options...
BrainsForVeins Posted June 30, 2014 Author Share Posted June 30, 2014 The issue has been resolved! Turns out a file I had in my mods folder was interrupting the autocomplier from finishing the .scml that was in the sample folder. If I have any more problems, I'll post, but for now, I think everything's just fine. Link to comment Share on other sites More sharing options...
JackSlender Posted June 30, 2014 Share Posted June 30, 2014 Great! I'm glad that you got your issue resolved. Also, do feel free to contact me if you have any more problems. I'd be happy to help. Link to comment Share on other sites More sharing options...
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