Rosten Posted June 25, 2014 Share Posted June 25, 2014 Right now, I'm working on a mood where one of the key features is that some of the weapons do different things based on which character your using it with, how can I tell the game to find what character the player is using and then do something depending on that Link to comment Share on other sites More sharing options...
Rosten Posted June 25, 2014 Author Share Posted June 25, 2014 I'd also like a method for reducing health by x every.y seconds Link to comment Share on other sites More sharing options...
Desblat Posted June 26, 2014 Share Posted June 26, 2014 GetPlayer().prefab will return player character name in format: "wilson". Link to comment Share on other sites More sharing options...
JackSlender Posted June 26, 2014 Share Posted June 26, 2014 As for your health reduction method, you can use a simple DoPeriodicTask function. Not quite sure what you're reducing the health OF, but that should help. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.