MannyO Posted May 15, 2014 Share Posted May 15, 2014 I think that there should be a feature added in that makes food ripen, that when you freshly pick it, it's unripe, after a while it becomes ripe, then too long it becomes overripe, and spoils soon after. This would be useful as it can change crop growing and allow more Hunger points to be gained, but if you eat it when it's overripe or unripe, you don't get the full food value, as you would if it was ripe. Link to comment https://forums.kleientertainment.com/forums/topic/36455-food-ripeness/ Share on other sites More sharing options...
Parrotoss Posted May 15, 2014 Share Posted May 15, 2014 Sounds nice, it would add more realism and strategy planning to the game; although, is the effort involved worth it? Link to comment https://forums.kleientertainment.com/forums/topic/36455-food-ripeness/#findComment-481747 Share on other sites More sharing options...
Hugos10 Posted May 16, 2014 Share Posted May 16, 2014 Maybe we could tweak spoilage, so food starts yellow, becomes green (Ripe), then orange, Red and spoils. Link to comment https://forums.kleientertainment.com/forums/topic/36455-food-ripeness/#findComment-482088 Share on other sites More sharing options...
MannyO Posted May 18, 2014 Author Share Posted May 18, 2014 The effort involved could be added in a DLC to mix it up like RoG. Link to comment https://forums.kleientertainment.com/forums/topic/36455-food-ripeness/#findComment-483489 Share on other sites More sharing options...
Vanderer Posted May 23, 2014 Share Posted May 23, 2014 There should be an option for it sandbox style, at the least. Default is what we have now, and lower and higher increases food longevity . Link to comment https://forums.kleientertainment.com/forums/topic/36455-food-ripeness/#findComment-486863 Share on other sites More sharing options...
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