squeek Posted May 14, 2014 Share Posted May 14, 2014 STRINGS is not part of the mod environment. You need to access it from the GLOBAL table like so: GLOBAL.STRINGS Link to comment https://forums.kleientertainment.com/forums/topic/36187-help-1st-time-making-mods-and-it-keeps-crashing/page/2/#findComment-480980 Share on other sites More sharing options...
AnimeOfTheArts Posted May 15, 2014 Share Posted May 15, 2014 (edited) STRINGS is not part of the mod environment. You need to access it from the GLOBAL table like so: GLOBAL.STRINGShmm, i changed the strings to global.strings, its still crashing though, could "Mod had no modworldgenmain.lua" be the problem? that's the only error i can see in the log :/ Edited May 15, 2014 by AnimeOfTheArts Link to comment https://forums.kleientertainment.com/forums/topic/36187-help-1st-time-making-mods-and-it-keeps-crashing/page/2/#findComment-481373 Share on other sites More sharing options...
AnimeOfTheArts Posted May 30, 2014 Share Posted May 30, 2014 i am haveing an error " unexpected symbol near '=' "the final line is the code receiving the error local CrushedPetals = GLOBAL.Recipe("CrushedPetals",{ Ingredient("petals", 2) }, RECIPETABS.REFINE, TECH.SCIENCE_ONE), CrushedPetals.atlas = "images/inventoryimages/CrushedPetals.xml" i have also tried putting a comma "," at the end of the final line with the same result Link to comment https://forums.kleientertainment.com/forums/topic/36187-help-1st-time-making-mods-and-it-keeps-crashing/page/2/#findComment-491073 Share on other sites More sharing options...
Mutation142 Posted May 30, 2014 Share Posted May 30, 2014 Remove the comma after the closing bracket of the first line. Link to comment https://forums.kleientertainment.com/forums/topic/36187-help-1st-time-making-mods-and-it-keeps-crashing/page/2/#findComment-491142 Share on other sites More sharing options...
AnimeOfTheArts Posted May 30, 2014 Share Posted May 30, 2014 Remove the comma after the closing bracket of the first line. the error is now saying unexpected symbol near 'local' (the second local in the script below)local CrushedPetals = GLOBAL.Recipe("CrushedPetals",{ Ingredient("petals", 2) }) RECIPETABS.REFINE, TECH.SCIENCE_ONE,CrushedPetals.atlas = "images/inventoryimages/CrushedPetals.xml",local StrongPoultice = { Link to comment https://forums.kleientertainment.com/forums/topic/36187-help-1st-time-making-mods-and-it-keeps-crashing/page/2/#findComment-491185 Share on other sites More sharing options...
squeek Posted May 30, 2014 Share Posted May 30, 2014 the error is now saying unexpected symbol near 'local'local CrushedPetals = GLOBAL.Recipe("CrushedPetals",{ Ingredient("petals", 2) }, RECIPETABS.REFINE, TECH.SCIENCE_ONE)CrushedPetals.atlas = "images/inventoryimages/CrushedPetals.xml" Link to comment https://forums.kleientertainment.com/forums/topic/36187-help-1st-time-making-mods-and-it-keeps-crashing/page/2/#findComment-491190 Share on other sites More sharing options...
Rincevvind Posted May 30, 2014 Share Posted May 30, 2014 ah, such a tiny thing yet it can break everything i am not use to modding... sometimes better to crash game then make its unplayable with broken save Link to comment https://forums.kleientertainment.com/forums/topic/36187-help-1st-time-making-mods-and-it-keeps-crashing/page/2/#findComment-491244 Share on other sites More sharing options...
AnimeOfTheArts Posted May 30, 2014 Share Posted May 30, 2014 (edited) local CrushedPetals = GLOBAL.Recipe("CrushedPetals",{ Ingredient("petals", 2) }, RECIPETABS.REFINE, TECH.SCIENCE_ONE)CrushedPetals.atlas = "images/inventoryimages/CrushedPetals.xml" alright, i figured out the script so its no longer crashing, but now, when i try to craft the item i made, wilson says "i cant do that"the items for it are taken, but the recipe is not prototyped and the item is not added, also the description for the item is not showing up Edited May 30, 2014 by AnimeOfTheArts Link to comment https://forums.kleientertainment.com/forums/topic/36187-help-1st-time-making-mods-and-it-keeps-crashing/page/2/#findComment-491410 Share on other sites More sharing options...
Mobbstar Posted May 31, 2014 Share Posted May 31, 2014 Take a close look at the mermhouse mod. It is simple, but has lots of useful basic code. This is in modmain.lua:GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.YOURPREFAB = "I can craft this thing!"Replace YOPURPREFAB with your prefab, of course. Link to comment https://forums.kleientertainment.com/forums/topic/36187-help-1st-time-making-mods-and-it-keeps-crashing/page/2/#findComment-491588 Share on other sites More sharing options...
AnimeOfTheArts Posted May 31, 2014 Share Posted May 31, 2014 Take a close look at the mermhouse mod. It is simple, but has lots of useful basic code. This is in modmain.lua:GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.YOURPREFAB = "I can craft this thing!"Replace YOPURPREFAB with your prefab, of course. the mermhouse mod doesn't actually have any code i don't already know and have working, the problem is something in the code i have already posted which is the only code i have dealing with the recipe (other than the recipe description) is not working for some reason, or i am missing code, but given what is in the mermhouse mod, it doesn't look like it. Link to comment https://forums.kleientertainment.com/forums/topic/36187-help-1st-time-making-mods-and-it-keeps-crashing/page/2/#findComment-491970 Share on other sites More sharing options...
AnimeOfTheArts Posted May 31, 2014 Share Posted May 31, 2014 (edited) alright, let me be more specific with my problem, i can not craft or prototype crushed petals, the items for it are taken, however the item does not appear in my inventory, and it does not get prototyped Wilson also says "i can't do that"also the recipe description is blank even though i have it in the codehere is all of the code dealing with crushed petals local require = GLOBAL.requirelocal Action = GLOBAL.Actionlocal ActionHandler = GLOBAL.ActionHandlerlocal STRINGS = GLOBAL.STRINGSlocal RECIPETABS = GLOBAL.RECIPETABSlocal Recipe = GLOBAL.Recipelocal Ingredient = GLOBAL.Ingredientlocal TECH = GLOBAL.TECHmodimport("scripts/cookpotfix.lua")Assets = { Asset("ANIM", MODROOT.."anim/CrushedPetals.zip"), Asset("IMAGE", MODROOT.."images/inventoryimages/CrushedPetals.tex"), Asset("ATLAS", MODROOT.."images/inventoryimages/CrushedPetals.xml"),}PrefabFiles = { "CrushedPetals",}STRINGS.RECIPE_DESC.CrushedPetals = "gooey Petals"AddIngredientValues({"twigs"}, {inedable=1})AddIngredientValues({"butterflywings"}, {decoration=2})AddIngredientValues({"CrushedPetals"}, {flower=2})AddIngredientValues({"petals"}, {flower=1})local CrushedPetals = GLOBAL.Recipe("CrushedPetals",{GLOBAL.Ingredient("petals", 2) }, GLOBAL.RECIPETABS.FARM, GLOBAL.TECH.SCIENCE_ONE)CrushedPetals.atlas = "images/inventoryimages/CrushedPetals.xml" GLOBAL.STRINGS.NAMES.CrushedPetals = "Crushed Petals" GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.CrushedPetals = "well its goo now," Edited May 31, 2014 by AnimeOfTheArts Link to comment https://forums.kleientertainment.com/forums/topic/36187-help-1st-time-making-mods-and-it-keeps-crashing/page/2/#findComment-491972 Share on other sites More sharing options...
Mobbstar Posted June 1, 2014 Share Posted June 1, 2014 AddIngredientValues({"twigs"}, {inedable=1})AddIngredientValues({"butterflywings"}, {decoration=2})AddIngredientValues({"CrushedPetals"}, {flower=2})AddIngredientValues({"petals"}, {flower=1})local CrushedPetals = GLOBAL.Recipe("CrushedPetals",{GLOBAL.Ingredient("petals", 2) }, GLOBAL.RECIPETABS.FARM, GLOBAL.TECH.SCIENCE_ONE)CrushedPetals.atlas = "images/inventoryimages/CrushedPetals.xml" GLOBAL.STRINGS.NAMES.CrushedPetals = "Crushed Petals" GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.CrushedPetals = "well its goo now," It's spelled inedible. Also, I am a bit confused. Why do you write a cooking recipe and talk about prototyping? Link to comment https://forums.kleientertainment.com/forums/topic/36187-help-1st-time-making-mods-and-it-keeps-crashing/page/2/#findComment-492105 Share on other sites More sharing options...
AnimeOfTheArts Posted June 1, 2014 Share Posted June 1, 2014 It's spelled inedible. Also, I am a bit confused. Why do you write a cooking recipe and talk about prototyping? its not a cooking recipe its a recipe located in farm (food tab) that you need to prototype to get, there are cooking recipes in the mod, but the thing i am having problems with is not one of them. Link to comment https://forums.kleientertainment.com/forums/topic/36187-help-1st-time-making-mods-and-it-keeps-crashing/page/2/#findComment-492144 Share on other sites More sharing options...
klyn1234 Posted June 7, 2014 Share Posted June 7, 2014 Please help my don't starve - RoG crashes when I enable Minimap Hud 1.2 and it also have something to do with modmain.lua. Does someone know how to fix it?? Link to comment https://forums.kleientertainment.com/forums/topic/36187-help-1st-time-making-mods-and-it-keeps-crashing/page/2/#findComment-495514 Share on other sites More sharing options...
klyn1234 Posted June 7, 2014 Share Posted June 7, 2014 Oh, and the modmain.lua script is here: local mapscale = GetModConfigData("Minimap Size")local position_str = GetModConfigData("Position")local margin_size_x = GetModConfigData("Horizontal Margin")local margin_size_y = GetModConfigData("Vertical Margin") local dir_vert = 0local dir_horiz = 0local anchor_vert = 0local anchor_horiz = 0local margin_dir_vert = 0local margin_dir_horiz = 0local y_align, x_align = position_str:match("(%a+)_(%a+)") if x_align == "left" thendir_horiz = -1anchor_horiz = 1margin_dir_horiz = 1elseif x_align == "center" thendir_horiz = 0anchor_horiz = 0margin_dir_horiz = 0elseif x_align == "right" thendir_horiz = 1anchor_horiz = -1margin_dir_horiz = -1end if y_align == "top" thendir_vert = 0anchor_vert = -1margin_dir_vert = -1elseif y_align == "middle" thendir_vert = -1anchor_vert = 0margin_dir_vert = 0elseif y_align == "bottom" thendir_vert = -2anchor_vert = 1margin_dir_vert = 1end ------------------------------------------ Do the stuff---------------------------------------- local require = GLOBAL.requirelocal GetWorld = GLOBAL.GetWorld local function PositionMiniMap(controls, screensize)local hudscale = controls.top_root:GetScale()local screenw_full, screenh_full = GLOBAL.unpack(screensize)local screenw = screenw_full/hudscale.xlocal screenh = screenh_full/hudscale.ycontrols.minimap_small:SetPosition((anchor_horiz*controls.minimap_small.mapsize.w/2)+(dir_horiz*screenw/2)+(margin_dir_horiz*margin_size_x), (anchor_vert*controls.minimap_small.mapsize.h/2)+(dir_vert*screenh/2)+(margin_dir_vert*margin_size_y), 0)end local function AddMiniMap( inst ) -- for some reason, without this the game would crash without an error when calling controls.topright_root:AddChild-- too lazy to track down the cause, so just using this workaroundinst:DoTaskInTime( 0, function() -- add the minimap widget and set its positionlocal MiniMapWidget = require "widgets/minimapwidget" local controls = inst.HUD.controlscontrols.minimap_small = controls.top_root:AddChild( MiniMapWidget( mapscale ) )local screensize = {TheSim:GetScreenSize()}PositionMiniMap(controls, screensize) local OnUpdate_base = controls.OnUpdatecontrols.OnUpdate = function(self, dt)local curscreensize = {TheSim:GetScreenSize()}if curscreensize[1] ~= screensize[1] or curscreensize[2] ~= screensize[2] thenPositionMiniMap(controls, curscreensize)screensize = curscreensizeendend -- show and hide the minimap whenever the map gets toggledlocal ToggleMap_base = controls.ToggleMapcontrols.ToggleMap = function( self )local wasvisible = controls.minimap_small:IsVisible() if wasvisible thencontrols.minimap_small:Hide()end ToggleMap_base( self ) if not wasvisible thencontrols.minimap_small:Show()endend -- special case: ToggleMap gets bypassed when the map gets hidden while on the map screenlocal MapScreen = require "screens/mapscreen" MapScreen_OnControl_base = MapScreen.OnControlMapScreen.OnControl = function( self, control, down )local ret = MapScreen_OnControl_base(self, control, down) if ret and control == GLOBAL.CONTROL_MAP thencontrols.minimap_small:Show()end return retend -- keep track of zooming while on the map screenlocal MapWidget = require "widgets/mapwidget" MapWidget_OnZoomIn_base = MapWidget.OnZoomInMapWidget.OnZoomIn = function(self)MapWidget_OnZoomIn_base( self )if self.shown thencontrols.minimap_small.mapscreenzoom = math.max(0,controls.minimap_small.mapscreenzoom-1)endend MapWidget_OnZoomOut_base = MapWidget.OnZoomOutMapWidget.OnZoomOut = function(self)MapWidget_OnZoomOut_base( self )if self.shown thencontrols.minimap_small.mapscreenzoom = controls.minimap_small.mapscreenzoom+1endend end) end AddSimPostInit( AddMiniMap ) Link to comment https://forums.kleientertainment.com/forums/topic/36187-help-1st-time-making-mods-and-it-keeps-crashing/page/2/#findComment-495516 Share on other sites More sharing options...
Mobbstar Posted June 7, 2014 Share Posted June 7, 2014 Please help my don't starve - RoG crashes when I enable Minimap Hud 1.2 and it also have something to do with modmain.lua. Does someone know how to fix it?? Maybe you should post the log.txt, at a more fitting threat than this. Also, use spoilers or attachments when posting large walls of text. Link to comment https://forums.kleientertainment.com/forums/topic/36187-help-1st-time-making-mods-and-it-keeps-crashing/page/2/#findComment-495527 Share on other sites More sharing options...
squeek Posted June 8, 2014 Share Posted June 8, 2014 (edited) Please help my don't starve - RoG crashes when I enable Minimap Hud 1.2 and it also have something to do with modmain.lua. Does someone know how to fix it??Post the crash log (see the log.txt section of this thread). Edited June 8, 2014 by squeek Link to comment https://forums.kleientertainment.com/forums/topic/36187-help-1st-time-making-mods-and-it-keeps-crashing/page/2/#findComment-496338 Share on other sites More sharing options...
klyn1234 Posted June 9, 2014 Share Posted June 9, 2014 sorry I can't do spoilers because i am just new here so i'll do quotes instead Starting upDon't Starve: 99241 WIN32_STEAMBuild Date: 2014-04-05_12-48-59THREAD - started 'GAClient' (2512)HttpClient::ClientThread::Main()cGame::InitializeOnMainThreadWindowManager::InitializeWindowManager::SetFullscreen(0, 1366, 768, 60)GLInfo~~~~~~GL_VENDOR: Google Inc.GL_RENDERER: ANGLE (NVIDIA GeForce 210 )GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)OpenGL extensions (19, 19):GL_ANGLE_depth_textureGL_ANGLE_framebuffer_blitGL_ANGLE_framebuffer_multisampleGL_ANGLE_instanced_arraysGL_ANGLE_pack_reverse_row_orderGL_ANGLE_texture_compression_dxt3GL_ANGLE_texture_compression_dxt5GL_ANGLE_texture_usageGL_ANGLE_translated_shader_sourceGL_EXT_read_format_bgraGL_EXT_robustnessGL_EXT_texture_compression_dxt1GL_EXT_texture_format_BGRA8888GL_EXT_texture_storageGL_OES_get_program_binaryGL_OES_packed_depth_stencilGL_OES_rgb8_rgba8GL_OES_standard_derivativesGL_OES_texture_npotGL_MAX_TEXTURE_SIZE = 8192GL_MAX_TEXTURE_IMAGE_UNITS = 16GL_MAX_RENDERBUFFER_SIZE = 8192GL_MAX_VIEWPORT_DIMS = 8192, 8192GL_MAX_VARYING_VECTORS = 10GL_MAX_VERTEX_ATTRIBS = 16GL_MAX_VERTEX_UNIFORM_VECTORS = 254GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4GL_MAX_FRAGMENT_UNIFORM_VECTORS = 2214 compressed texture formatstexture format 0x83f0texture format 0x83f1texture format 0x83f2texture format 0x83f3THREAD - started 'WindowsInputManager' (5828)cDontStarveGame::DoGameSpecificInitialize()cGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(158,1) running main.lua scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'workshop-207427039' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead. scripts/modindex.lua(257,1) loaded modindex scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence. scripts/mods.lua(144,1) Loading mod: CJBMods_TMI (Too Many Items) (Old API! (mod: 4 game: 6) ) scripts/mods.lua(144,1) Loading mod: clem build 26-05-2014 (Clementine) scripts/mods.lua(144,1) Loading mod: Where's My Beefalo (Where's My Beefalo?) (Old API! (mod: 5 game: 6) ) scripts/mods.lua(144,1) Loading mod: Wolwerine (Wolverine) (Old API! (mod: 2 game: 6) ) scripts/mods.lua(168,1) Mod: CJBMods_TMI (Too Many Items) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: CJBMods_TMI (Too Many Items) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: CJBMods_TMI (Too Many Items) Loading modmain.lua scripts/mods.lua(168,1) Mod: Where's My Beefalo (Where's My Beefalo?) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: Where's My Beefalo (Where's My Beefalo?) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: Where's My Beefalo (Where's My Beefalo?) Loading modmain.lua scripts/mods.lua(168,1) Mod: clem build 26-05-2014 (Clementine) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: clem build 26-05-2014 (Clementine) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: clem build 26-05-2014 (Clementine) Loading modmain.lua scripts/mods.lua(168,1) Mod: Wolwerine (Wolverine) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: Wolwerine (Wolverine) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: Wolwerine (Wolverine) Loading modmain.lua LOADING LUA SUCCESSscripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 4486 scripts/playerprofile.lua(352,1) loaded profile scripts/playerprofile.lua(416,1) bloom_enabled false scripts/saveindex.lua(97,1) loaded saveindex scripts/gamelogic.lua(1118,1) OnFilesLoaded() scripts/gamelogic.lua(1107,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(85,1) Unload BE Could not unload undefined prefab 0x4374c56c (yellowstaff)Could not unload undefined prefab 0x36768a92 (orangestaff)Could not unload undefined prefab 0x92ccc001 (coldfirepit)Could not unload undefined prefab 0x21e04429 (coldfirepit_placer)Could not unload undefined prefab 0x8cc766ef (pumpkin_lantern)Could not unload undefined prefab 0xfdcabd86 (earmuffshat)Could not unload undefined prefab 0x46094f1b (beefalohat)Could not unload undefined prefab 0xcceee6c3 (cutstone)Could not unload undefined prefab 0xaf34ecc0 (trunkvest_winter)Could not unload undefined prefab 0x875750ea (turf_road)Could not unload undefined prefab 0xcd7669e5 (nightsword)Could not unload undefined prefab 0xa8b25abc (wall_ruins_item)Could not unload undefined prefab 0xefa57cea (bandage)Could not unload undefined prefab 0x86860bc2 (boomerang)Could not unload undefined prefab 0xe51acd32 (lightning_rod)Could not unload undefined prefab 0x947bfcb8 (lightning_rod_placer)Could not unload undefined prefab 0xb1fa364d (pickaxe)Could not unload undefined prefab 0x3f5176c5 (firepit)Could not unload undefined prefab 0x8a462465 (firepit_placer)Could not unload undefined prefab 0xe87e06c0 (icebox)Could not unload undefined prefab 0xf2bd1baa (icebox_placer)Could not unload undefined prefab 0xbea16a01 (hambat)Could not unload undefined prefab 0xeb646050 (icehat)Could not unload undefined prefab 0x10473739 (spear)Could not unload undefined prefab 0x8d44bbad (cookpot)Could not unload undefined prefab 0x30d2f57d (cookpot_placer)Could not unload undefined prefab 0x89c20b1b (telebase)Could not unload undefined prefab 0x868a468f (telebase_placer)Could not unload undefined prefab 0x9d92cce (purpleamulet)Could not unload undefined prefab 0xcf1626 (rabbithouse)Could not unload undefined prefab 0x1aa31ec4 (rabbithouse_placer)Could not unload undefined prefab 0xe474f23c (armormarble)Could not unload undefined prefab 0x3ccdbe75 (icestaff)Could not unload undefined prefab 0x68ba7101 (researchlab3)Could not unload undefined prefab 0xd6985329 (researchlab3_placer)Could not unload undefined prefab 0x21bf03b1 (thulecite)Could not unload undefined prefab 0x539e9e8a (trunkvest_summer)Could not unload undefined prefab 0xf4eb0943 (shovel)Could not unload undefined prefab 0x761a1799 (gunpowder)Could not unload undefined prefab 0x9a99c7b7 (armorgrass)Could not unload undefined prefab 0xda17c8e8 (armorslurper)Could not unload undefined prefab 0x47611d71 (sweatervest)Could not unload undefined prefab 0x85181f7c (minerhat)Could not unload undefined prefab 0xe8f381a1 (turf_checkerfloor)Could not unload undefined prefab 0xd3671c87 (rainhat)Could not unload undefined prefab 0x2e264dbc (blowdart_pipe)Could not unload undefined prefab 0xc4101586 (hammer)Could not unload undefined prefab 0x41ba89b5 (nightmarefuel)Could not unload undefined prefab 0xfbaefa0e (rainometer)Could not unload undefined prefab 0xeea990dc (rainometer_placer)Could not unload undefined prefab 0x7fcb037d (greenstaff)Could not unload undefined prefab 0x3c935451 (eyeturret_item)Could not unload undefined prefab 0xcba65752 (amulet)Could not unload undefined prefab 0xe16c07d0 (ruinshat)Could not unload undefined prefab 0xcad92460 (flowerhat)Could not unload undefined prefab 0xb1591875 (greenamulet)Could not unload undefined prefab 0xdac7fbf5 (birdcage)Could not unload undefined prefab 0xe1f9b335 (birdcage_placer)Could not unload undefined prefab 0x68ba7102 (researchlab4)Could not unload undefined prefab 0x79aa04e8 (researchlab4_placer)Could not unload undefined prefab 0x2c158f7c (torch)Could not unload undefined prefab 0x265d1455 (turf_woodfloor)Could not unload undefined prefab 0x9a0ed246 (yellowamulet)Could not unload undefined prefab 0xc78d9876 (siestahut)Could not unload undefined prefab 0xb22fa874 (siestahut_placer)Could not unload undefined prefab 0xce5a342e (firesuppressor)Could not unload undefined prefab 0xbbba0ebc (firesuppressor_placer)Could not unload undefined prefab 0x9a6718eb (resurrectionstatue)Could not unload undefined prefab 0x6b0c64bf (resurrectionstatue_placer)Could not unload undefined prefab 0xdfb37276 (telestaff)Could not unload undefined prefab 0x3f6c9ebb (diviningrod)Could not unload undefined prefab 0xe5936c6a (firestaff)Could not unload undefined prefab 0x34fb4f82 (pitchfork)Could not unload undefined prefab 0x3d4d1dc6 (bedroll_straw)Could not unload undefined prefab 0xadfdb7ae (armor_sanity)Could not unload undefined prefab 0xf8e41fa9 (bedroll_furry)Could not unload undefined prefab 0x5ce426c4 (blowdart_fire)Could not unload undefined prefab 0x4740cff7 (tent)Could not unload undefined prefab 0xb4d742b3 (tent_placer)Could not unload undefined prefab 0x4116c653 (raincoat)Could not unload undefined prefab 0x62a5e7fe (nightlight)Could not unload undefined prefab 0x185806ec (nightlight_placer)Could not unload undefined prefab 0xa1e54a85 (goldenaxe)Could not unload undefined prefab 0xe6af29d2 (compass)Could not unload undefined prefab 0x19c004b2 (pighouse)Could not unload undefined prefab 0x469fe538 (pighouse_placer)Could not unload undefined prefab 0xca16846d (boards)Could not unload undefined prefab 0xfa14dec6 (birdtrap)Could not unload undefined prefab 0x7c11af2 (treasurechest)Could not unload undefined prefab 0xd411bef8 (treasurechest_placer)Could not unload undefined prefab 0xef21c9f2 (rope)Could not unload undefined prefab 0xb981ecda (fast_farmplot)Could not unload undefined prefab 0x6c77c310 (fast_farmplot_placer)Could not unload undefined prefab 0xbcfca634 (strawhat)Could not unload undefined prefab 0x111db7ae (footballhat)Could not unload undefined prefab 0x1eee0485 (transistor)Could not unload undefined prefab 0xd8067599 (beehat)Could not unload undefined prefab 0xb6201ac9 (onemanband)Could not unload undefined prefab 0x1541c9cc (armorruins)Could not unload undefined prefab 0x1c42203 (bell)Could not unload undefined prefab 0x15220700 (backpack)Could not unload undefined prefab 0x303bfdce (axe)Could not unload undefined prefab 0x378bda50 (wall_wood_item)Could not unload undefined prefab 0xd5201c09 (beebox)Could not unload undefined prefab 0x753b7621 (beebox_placer)Could not unload undefined prefab 0xb918c5fd (fishingrod)Could not unload undefined prefab 0xe2bfa46 (tophat)Could not unload undefined prefab 0x7f46d7c0 (batbat)Could not unload undefined prefab 0x5a59f5cc (goldenshovel)Could not unload undefined prefab 0x94cf6c04 (goldenpickaxe)Could not unload undefined prefab 0x4d9a964d (trap)Could not unload undefined prefab 0x4685284 (umbrella)Could not unload undefined prefab 0xda1f7edf (winterometer)Could not unload undefined prefab 0x955229cb (winterometer_placer)Could not unload undefined prefab 0x1153dbb9 (pottedfern)Could not unload undefined prefab 0xf2102a71 (pottedfern_placer)Could not unload undefined prefab 0xacbea762 (fertilizer)Could not unload undefined prefab 0x3949a42 (meatrack)Could not unload undefined prefab 0x56340ba8 (meatrack_placer)Could not unload undefined prefab 0x6dda899f (watermelonhat)Could not unload undefined prefab 0x1daa5ab7 (turf_carpetfloor)Could not unload undefined prefab 0xde4bc7e7 (wall_hay_item)Could not unload undefined prefab 0x2ca456a0 (orangeamulet)Could not unload undefined prefab 0x3cb06493 (healingsalve)Could not unload undefined prefab 0x39311b4d (grass_umbrella)Could not unload undefined prefab 0x37c31aa6 (lantern)Could not unload undefined prefab 0x68ba7100 (researchlab2)Could not unload undefined prefab 0x3386a16a (researchlab2_placer)Could not unload undefined prefab 0x76d26529 (bugnet)Could not unload undefined prefab 0x3edae42e (multitool_axe_pickaxe)Could not unload undefined prefab 0x7f2d088c (armorwood)Could not unload undefined prefab 0x2e54b535 (cane)Could not unload undefined prefab 0xec43b9f4 (sewing_kit)Could not unload undefined prefab 0xbc429ef3 (bushhat)Could not unload undefined prefab 0x1c48b877 (campfire)Could not unload undefined prefab 0xdfe3a33 (campfire_placer)Could not unload undefined prefab 0x80cb1e18 (featherhat)Could not unload undefined prefab 0xcda99af6 (winterhat)Could not unload undefined prefab 0x75370b6 (papyrus)Could not unload undefined prefab 0x68370bd6 (trap_teeth)Could not unload undefined prefab 0x8bbc7f55 (beemine)Could not unload undefined prefab 0xfb180669 (blowdart_sleep)Could not unload undefined prefab 0x38967bb2 (researchlab)Could not unload undefined prefab 0x77e9ae38 (researchlab_placer)Could not unload undefined prefab 0x1cd9e60e (razor)Could not unload undefined prefab 0xdf13a0c1 (ruins_bat)Could not unload undefined prefab 0x22ec3802 (wall_stone_item)Could not unload undefined prefab 0x8d60ee3a (coldfire)Could not unload undefined prefab 0xe72d29b0 (coldfire_placer)Could not unload undefined prefab 0x263bc4d5 (slow_farmplot)Could not unload undefined prefab 0x321f7255 (slow_farmplot_placer)Could not unload undefined prefab 0xe5071541 (nightmare_timepiece)Could not unload undefined prefab 0xc3bf310c (blueamulet)Could not unload undefined prefab 0x2ae7e3b3 (purplegem)Could not unload undefined prefab 0x739fbe3c (homesign)Could not unload undefined prefab 0x33fdbd2e (homesign_placer)Could not unload undefined prefab 0x6f21e747 (piggyback)Could not unload undefined prefab 0xdb20fa95 (heatrock)Could not unload undefined prefab 0xf0330963 (panflute)Could not unload undefined prefab 0x33ab6997 (hud)Could not unload undefined prefab 0x3364203d (forest)Could not unload undefined prefab 0x2e5cb72d (cave)Could not unload undefined prefab 0x40b82ff2 (maxwell)Could not unload undefined prefab 0xbddda476 (fire)Could not unload undefined prefab 0x1078732c (character_fire)Could not unload undefined prefab 0x427b5b39 (shatter)scripts/gamelogic.lua(88,1) Unload BE done scripts/dlcsupport.lua(25,1) Load scripts/DLC001_prefab_files scripts/mods.lua(258,1) Mod: CJBMods_TMI (Too Many Items) Registering prefabs scripts/mods.lua(281,1) Mod: CJBMods_TMI (Too Many Items) Registering default mod prefab scripts/mods.lua(258,1) Mod: Where's My Beefalo (Where's My Beefalo?) Registering prefabs scripts/mods.lua(281,1) Mod: Where's My Beefalo (Where's My Beefalo?) Registering default mod prefab scripts/mods.lua(258,1) Mod: clem build 26-05-2014 (Clementine) Registering prefabs scripts/mods.lua(264,1) Mod: clem build 26-05-2014 (Clementine) Registering prefab file: prefabs/clem scripts/mods.lua(268,1) Mod: clem build 26-05-2014 (Clementine) clem scripts/mods.lua(264,1) Mod: clem build 26-05-2014 (Clementine) Registering prefab file: prefabs/hat_d scripts/mods.lua(268,1) Mod: clem build 26-05-2014 (Clementine) hat_d scripts/mods.lua(281,1) Mod: clem build 26-05-2014 (Clementine) Registering default mod prefab scripts/mods.lua(258,1) Mod: Wolwerine (Wolverine) Registering prefabs scripts/mods.lua(264,1) Mod: Wolwerine (Wolverine) Registering prefab file: prefabs/wol scripts/mods.lua(268,1) Mod: Wolwerine (Wolverine) wol scripts/mods.lua(281,1) Mod: Wolwerine (Wolverine) Registering default mod prefab ../mods/Wolwerine/images/saveslot_portraits/wol.tex is 120x104 but compressed textures must have power of 2 dimensions.../mods/Wolwerine/images/selectscreen_portraits/wol.tex is 188x284 but compressed textures must have power of 2 dimensions.../mods/Wolwerine/images/selectscreen_portraits/wol_silho.tex is 188x284 but compressed textures must have power of 2 dimensions.scripts/gamelogic.lua(96,1) Load FE scripts/gamelogic.lua(98,1) Load FE: done scripts/screens/mainscreen.lua(516,1) platform_motd table: 0E92EE08 SimLuaProxy::QueryServer()scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully. Reset() returningHttpClientWriteCallback (0x00674DFF, 1, 16, 0x037CFBF4)HttpClientWriteCallback READ 16 (16 total)QueryServerComplete no callbackHttpClientWriteCallback (0x00674D5C, 1, 1007, 0x037CFBF4)HttpClientWriteCallback READ 1007 (1007 total)scripts/screens/mainscreen.lua(516,1) platform_motd table: 0E931550 scripts/fileutil.lua(35,1) Erasing survival_1 scripts/saveindex.lua(684,1) SaveIndex:StartSurvivalMode!: true scripts/mods.lua(293,1) unloading prefabs for mod MOD_CJBMods_TMI scripts/mods.lua(293,1) unloading prefabs for mod MOD_Where's My Beefalo scripts/mods.lua(293,1) unloading prefabs for mod MOD_clem build 26-05-2014 scripts/mods.lua(293,1) unloading prefabs for mod MOD_Wolwerine Collecting garbage...lua_gc took 0.01 seconds~SimLuaProxy()lua_close took 0.02 secondsReleaseAllReleaseAll FinishedcGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(158,1) running main.lua scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'workshop-207427039' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead. scripts/modindex.lua(257,1) loaded modindex scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence. scripts/mods.lua(144,1) Loading mod: CJBMods_TMI (Too Many Items) (Old API! (mod: 4 game: 6) ) scripts/mods.lua(144,1) Loading mod: clem build 26-05-2014 (Clementine) scripts/mods.lua(144,1) Loading mod: Where's My Beefalo (Where's My Beefalo?) (Old API! (mod: 5 game: 6) ) scripts/mods.lua(144,1) Loading mod: Wolwerine (Wolverine) (Old API! (mod: 2 game: 6) ) scripts/mods.lua(168,1) Mod: CJBMods_TMI (Too Many Items) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: CJBMods_TMI (Too Many Items) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: CJBMods_TMI (Too Many Items) Loading modmain.lua scripts/mods.lua(168,1) Mod: Where's My Beefalo (Where's My Beefalo?) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: Where's My Beefalo (Where's My Beefalo?) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: Where's My Beefalo (Where's My Beefalo?) Loading modmain.lua scripts/mods.lua(168,1) Mod: clem build 26-05-2014 (Clementine) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: clem build 26-05-2014 (Clementine) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: clem build 26-05-2014 (Clementine) Loading modmain.lua scripts/mods.lua(168,1) Mod: Wolwerine (Wolverine) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: Wolwerine (Wolverine) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: Wolwerine (Wolverine) Loading modmain.lua LOADING LUA SUCCESSscripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 4486 scripts/playerprofile.lua(352,1) loaded profile scripts/playerprofile.lua(416,1) bloom_enabled false scripts/saveindex.lua(97,1) loaded saveindex scripts/gamelogic.lua(1118,1) OnFilesLoaded() scripts/gamelogic.lua(1107,1) OnUpdatePurchaseStateComplete WorldSim::SimThread::SimThread()WorldSim::SimThread::SimThread() completeTHREAD - started 'WorldSim' (5176)WorldSim::SimThread::Main()DoLuaFile scripts/worldgen_main.luaDoLuaFile loading buffer scripts/worldgen_main.luascripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully. Reset() returningD:/Games/Don't Starve - Reign of Giants/data/scripts/mods.lua(144,1) Loading mod: Wolwerine (Wolverine) (Old API! (mod: 2 game: 6) ) D:/Games/Don't Starve - Reign of Giants/data/scripts/mods.lua(144,1) Loading mod: CJBMods_TMI (Too Many Items) (Old API! (mod: 4 game: 6) ) D:/Games/Don't Starve - Reign of Giants/data/scripts/mods.lua(144,1) Loading mod: Where's My Beefalo (Where's My Beefalo?) (Old API! (mod: 5 game: 6) ) D:/Games/Don't Starve - Reign of Giants/data/scripts/mods.lua(144,1) Loading mod: clem build 26-05-2014 (Clementine) D:/Games/Don't Starve - Reign of Giants/data/scripts/mods.lua(168,1) Mod: Wolwerine (Wolverine) Loading modworldgenmain.lua D:/Games/Don't Starve - Reign of Giants/data/scripts/mods.lua(176,1) Mod: Wolwerine (Wolverine) Mod had no modworldgenmain.lua. Skipping. D:/Games/Don't Starve - Reign of Giants/data/scripts/mods.lua(168,1) Mod: Where's My Beefalo (Where's My Beefalo?) Loading modworldgenmain.lua D:/Games/Don't Starve - Reign of Giants/data/scripts/mods.lua(176,1) Mod: Where's My Beefalo (Where's My Beefalo?) Mod had no modworldgenmain.lua. Skipping. D:/Games/Don't Starve - Reign of Giants/data/scripts/mods.lua(168,1) Mod: CJBMods_TMI (Too Many Items) Loading modworldgenmain.lua D:/Games/Don't Starve - Reign of Giants/data/scripts/mods.lua(176,1) Mod: CJBMods_TMI (Too Many Items) Mod had no modworldgenmain.lua. Skipping. D:/Games/Don't Starve - Reign of Giants/data/scripts/mods.lua(168,1) Mod: clem build 26-05-2014 (Clementine) Loading modworldgenmain.lua D:/Games/Don't Starve - Reign of Giants/data/scripts/mods.lua(176,1) Mod: clem build 26-05-2014 (Clementine) Mod had no modworldgenmain.lua. Skipping. scripts/worldgen_main.lua(80,1) running worldgen_main.lua scripts/worldgen_main.lua(82,1) SEED = 1402125105 scripts/worldgen_main.lua(460,1) WORLDGEN PRESET: SURVIVAL_DEFAULT scripts/worldgen_main.lua(468,1) WORLDGEN LEVEL ID: 1 scripts/worldgen_main.lua(475,1) ######### Generating Normal Mode Default Level######## D:/Games/Don't Starve - Reign of Giants/data/scripts/map/forest_map.lua(241,1) Creating story... D:/Games/Don't Starve - Reign of Giants/data/scripts/map/storygen.lua(444,1) LinkNodesByKeys D:/Games/Don't Starve - Reign of Giants/data/scripts/map/forest_map.lua(279,1) Baking map... 350 D:/Games/Don't Starve - Reign of Giants/data/scripts/map/forest_map.lua(304,1) Map Baked! D:/Games/Don't Starve - Reign of Giants/data/scripts/map/forest_map.lua(335,1) Encoding... D:/Games/Don't Starve - Reign of Giants/data/scripts/map/forest_map.lua(339,1) Encoding... DONE D:/Games/Don't Starve - Reign of Giants/data/scripts/map/forest_map.lua(396,1) Checking Tags D:/Games/Don't Starve - Reign of Giants/data/scripts/map/forest_map.lua(509,1) Populating voronoi... D:/Games/Don't Starve - Reign of Giants/data/scripts/map/object_layout.lua(418,1) Warning! Could not find a spot for Maxwell3 in node Killer Bees!:2:Forest D:/Games/Don't Starve - Reign of Giants/data/scripts/map/forest_map.lua(644,1) Done forest map gen! scripts/worldgen_main.lua(248,1) Checking map... scripts/worldgen_main.lua(602,1) Generation complete WorldSim::SimThread::Main() completescripts/gamelogic.lua(109,1) Unload FE scripts/gamelogic.lua(111,1) Unload FE done scripts/dlcsupport.lua(25,1) Load scripts/DLC001_prefab_files scripts/mods.lua(258,1) Mod: CJBMods_TMI (Too Many Items) Registering prefabs scripts/mods.lua(281,1) Mod: CJBMods_TMI (Too Many Items) Registering default mod prefab scripts/mods.lua(258,1) Mod: Where's My Beefalo (Where's My Beefalo?) Registering prefabs scripts/mods.lua(281,1) Mod: Where's My Beefalo (Where's My Beefalo?) Registering default mod prefab scripts/mods.lua(258,1) Mod: clem build 26-05-2014 (Clementine) Registering prefabs scripts/mods.lua(264,1) Mod: clem build 26-05-2014 (Clementine) Registering prefab file: prefabs/clem scripts/mods.lua(268,1) Mod: clem build 26-05-2014 (Clementine) clem scripts/mods.lua(264,1) Mod: clem build 26-05-2014 (Clementine) Registering prefab file: prefabs/hat_d scripts/mods.lua(268,1) Mod: clem build 26-05-2014 (Clementine) hat_d scripts/mods.lua(281,1) Mod: clem build 26-05-2014 (Clementine) Registering default mod prefab scripts/mods.lua(258,1) Mod: Wolwerine (Wolverine) Registering prefabs scripts/mods.lua(264,1) Mod: Wolwerine (Wolverine) Registering prefab file: prefabs/wol scripts/mods.lua(268,1) Mod: Wolwerine (Wolverine) wol scripts/mods.lua(281,1) Mod: Wolwerine (Wolverine) Registering default mod prefab scripts/gamelogic.lua(121,1) LOAD BE Could not preload undefined prefab 0xceffd968 (cactusflower)scripts/gamelogic.lua(124,1) LOAD BE: done MiniMapComponent::AddAtlas( minimap/minimap_data.xml )MiniMapComponent::AddAtlas( ../mods/Where's My Beefalo/minimap/mandrake.xml )MiniMapComponent::AddAtlas( ../mods/Where's My Beefalo/minimap/babybeefalo.xml )MiniMapComponent::AddAtlas( ../mods/Where's My Beefalo/minimap/beefalo.xml )MiniMapComponent::AddAtlas( ../mods/Where's My Beefalo/minimap/carrot_planted.xml )MiniMapComponent::AddAtlas( ../mods/Where's My Beefalo/minimap/chester_eyebone.xml )MiniMapComponent::AddAtlas( ../mods/Where's My Beefalo/minimap/flint.xml )MiniMapComponent::AddAtlas( ../mods/Where's My Beefalo/minimap/rabbithole.xml )MiniMapComponent::AddAtlas( ../mods/Where's My Beefalo/minimap/rocky.xml )MiniMapComponent::AddAtlas( ../mods/Where's My Beefalo/minimap/red_mushroom.xml )MiniMapComponent::AddAtlas( ../mods/Where's My Beefalo/minimap/green_mushroom.xml )MiniMapComponent::AddAtlas( ../mods/Where's My Beefalo/minimap/blue_mushroom.xml )MiniMapComponent::AddAtlas( ../mods/Where's My Beefalo/minimap/lightninggoat.xml )MiniMapComponent::AddAtlas( ../mods/clem build 26-05-2014/minimap/clem.xml )MiniMapComponent::AddAtlas( ../mods/clem build 26-05-2014/minimap/hat_d.xml )scripts/components/seasonmanager.lua(1370,1) SPRING TIME scripts/components/seasonmanager.lua(399,1) spring:0 day:7 night:4 dusk:5 scripts/components/seasonmanager.lua(399,1) spring:0 day:7 night:4 dusk:5 scripts/gamelogic.lua(445,1) Loading Nav Grid scripts/saveindex.lua(224,1) LoadSavedSeasonData CB scripts/widgets/bloodover.lua(30,1) update state scripts/widgets/bloodover.lua(50,1) turn off ../mods/Wolwerine/images/saveslot_portraits/wol.tex is 120x104 but compressed textures must have power of 2 dimensions.../mods/Wolwerine/images/selectscreen_portraits/wol.tex is 188x284 but compressed textures must have power of 2 dimensions.../mods/Wolwerine/images/selectscreen_portraits/wol_silho.tex is 188x284 but compressed textures must have power of 2 dimensions.HttpClientWriteCallback (0x00674E12, 1, 74, 0x037CFBF4)HttpClientWriteCallback READ 74 (74 total)QueryServerComplete no callbackscripts/components/resurrector.lua(42,1) Resurrector:OnSave 100287 - resurrectionstone used:nil active:nil scripts/saveindex.lua(349,1) DeregisterResurrector scripts/saveindex.lua(365,1) DeregisterResurrector scripts/components/resurrector.lua(42,1) Resurrector:OnSave 100288 - resurrectionstone used:nil active:nil scripts/saveindex.lua(349,1) DeregisterResurrector scripts/saveindex.lua(365,1) DeregisterResurrector scripts/mods.lua(293,1) unloading prefabs for mod MOD_CJBMods_TMI scripts/mods.lua(293,1) unloading prefabs for mod MOD_Where's My Beefalo scripts/mods.lua(293,1) unloading prefabs for mod MOD_clem build 26-05-2014 scripts/mods.lua(293,1) unloading prefabs for mod MOD_Wolwerine scripts/mainfunctions.lua(571,1) Saved survival_1 Collecting garbage...lua_gc took 0.08 seconds~SimLuaProxy()Cancelling LuaQueryCallback handle [4]lua_close took 0.10 secondsReleaseAllReleaseAll FinishedcGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(158,1) running main.lua scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'workshop-207427039' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead. scripts/modindex.lua(257,1) loaded modindex scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence. scripts/mods.lua(144,1) Loading mod: CJBMods_TMI (Too Many Items) (Old API! (mod: 4 game: 6) ) scripts/mods.lua(144,1) Loading mod: clem build 26-05-2014 (Clementine) scripts/mods.lua(144,1) Loading mod: Where's My Beefalo (Where's My Beefalo?) (Old API! (mod: 5 game: 6) ) scripts/mods.lua(144,1) Loading mod: Wolwerine (Wolverine) (Old API! (mod: 2 game: 6) ) scripts/mods.lua(168,1) Mod: CJBMods_TMI (Too Many Items) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: CJBMods_TMI (Too Many Items) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: CJBMods_TMI (Too Many Items) Loading modmain.lua scripts/mods.lua(168,1) Mod: Where's My Beefalo (Where's My Beefalo?) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: Where's My Beefalo (Where's My Beefalo?) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: Where's My Beefalo (Where's My Beefalo?) Loading modmain.lua scripts/mods.lua(168,1) Mod: clem build 26-05-2014 (Clementine) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: clem build 26-05-2014 (Clementine) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: clem build 26-05-2014 (Clementine) Loading modmain.lua scripts/mods.lua(168,1) Mod: Wolwerine (Wolverine) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: Wolwerine (Wolverine) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: Wolwerine (Wolverine) Loading modmain.lua LOADING LUA SUCCESSscripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 4486 scripts/playerprofile.lua(352,1) loaded profile scripts/playerprofile.lua(416,1) bloom_enabled false scripts/saveindex.lua(97,1) loaded saveindex scripts/gamelogic.lua(1118,1) OnFilesLoaded() scripts/gamelogic.lua(1107,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(85,1) Unload BE Could not unload undefined prefab 0xceffd968 (cactusflower)scripts/gamelogic.lua(88,1) Unload BE done scripts/dlcsupport.lua(25,1) Load scripts/DLC001_prefab_files scripts/mods.lua(258,1) Mod: CJBMods_TMI (Too Many Items) Registering prefabs scripts/mods.lua(281,1) Mod: CJBMods_TMI (Too Many Items) Registering default mod prefab scripts/mods.lua(258,1) Mod: Where's My Beefalo (Where's My Beefalo?) Registering prefabs scripts/mods.lua(281,1) Mod: Where's My Beefalo (Where's My Beefalo?) Registering default mod prefab scripts/mods.lua(258,1) Mod: clem build 26-05-2014 (Clementine) Registering prefabs scripts/mods.lua(264,1) Mod: clem build 26-05-2014 (Clementine) Registering prefab file: prefabs/clem scripts/mods.lua(268,1) Mod: clem build 26-05-2014 (Clementine) clem scripts/mods.lua(264,1) Mod: clem build 26-05-2014 (Clementine) Registering prefab file: prefabs/hat_d scripts/mods.lua(268,1) Mod: clem build 26-05-2014 (Clementine) hat_d scripts/mods.lua(281,1) Mod: clem build 26-05-2014 (Clementine) Registering default mod prefab scripts/mods.lua(258,1) Mod: Wolwerine (Wolverine) Registering prefabs scripts/mods.lua(264,1) Mod: Wolwerine (Wolverine) Registering prefab file: prefabs/wol scripts/mods.lua(268,1) Mod: Wolwerine (Wolverine) wol scripts/mods.lua(281,1) Mod: Wolwerine (Wolverine) Registering default mod prefab scripts/gamelogic.lua(96,1) Load FE scripts/gamelogic.lua(98,1) Load FE: done scripts/screens/mainscreen.lua(516,1) platform_motd table: 1CA3C020 SimLuaProxy::QueryServer()scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully. Reset() returning../mods/Wolwerine/images/saveslot_portraits/wol.tex is 120x104 but compressed textures must have power of 2 dimensions.../mods/Wolwerine/images/selectscreen_portraits/wol.tex is 188x284 but compressed textures must have power of 2 dimensions.../mods/Wolwerine/images/selectscreen_portraits/wol_silho.tex is 188x284 but compressed textures must have power of 2 dimensions.HttpClientWriteCallback (0x00674DFF, 1, 16, 0x037CFBF4)HttpClientWriteCallback READ 16 (16 total)QueryServerComplete for non-existent handle [4] ok, HTTP 200: [{"result":"OK"}]HttpClientWriteCallback (0x00674D5C, 1, 1007, 0x037CFBF4)HttpClientWriteCallback READ 1007 (1007 total)scripts/screens/mainscreen.lua(516,1) platform_motd table: 1CA3BC38 QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20}scripts/screens/modsscreen.lua(793,1) Reloading Mod Info Prefabs scripts/screens/modsscreen.lua(780,1) Loading Mod Info Prefabs scripts/screens/modsscreen.lua(785,1) Unloading Mod Info Prefabs ../mods/Wolwerine/modicon.tex is 120x104 but compressed textures must have power of 2 dimensions.HttpClientWriteCallback (0x00674E01, 1, 2286, 0x037CFBF4)HttpClientWriteCallback READ 2286 (2286 total)scripts/screens/modsscreen.lua(785,1) Unloading Mod Info Prefabs scripts/fileutil.lua(35,1) Erasing survival_1 scripts/saveindex.lua(684,1) SaveIndex:StartSurvivalMode!: true scripts/mods.lua(293,1) unloading prefabs for mod MOD_CJBMods_TMI scripts/mods.lua(293,1) unloading prefabs for mod MOD_Where's My Beefalo scripts/mods.lua(293,1) unloading prefabs for mod MOD_clem build 26-05-2014 scripts/mods.lua(293,1) unloading prefabs for mod MOD_Wolwerine Collecting garbage...lua_gc took 0.01 seconds~SimLuaProxy()lua_close took 0.02 secondsReleaseAllReleaseAll FinishedcGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(158,1) running main.lua scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'workshop-207427039' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead. scripts/modindex.lua(257,1) loaded modindex scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence. scripts/mods.lua(144,1) Loading mod: CJBMods_TMI (Too Many Items) (Old API! (mod: 4 game: 6) ) scripts/mods.lua(144,1) Loading mod: clem build 26-05-2014 (Clementine) scripts/mods.lua(144,1) Loading mod: Where's My Beefalo (Where's My Beefalo?) (Old API! (mod: 5 game: 6) ) scripts/mods.lua(144,1) Loading mod: Wolwerine (Wolverine) (Old API! (mod: 2 game: 6) ) scripts/mods.lua(168,1) Mod: CJBMods_TMI (Too Many Items) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: CJBMods_TMI (Too Many Items) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: CJBMods_TMI (Too Many Items) Loading modmain.lua scripts/mods.lua(168,1) Mod: Where's My Beefalo (Where's My Beefalo?) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: Where's My Beefalo (Where's My Beefalo?) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: Where's My Beefalo (Where's My Beefalo?) Loading modmain.lua scripts/mods.lua(168,1) Mod: clem build 26-05-2014 (Clementine) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: clem build 26-05-2014 (Clementine) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: clem build 26-05-2014 (Clementine) Loading modmain.lua scripts/mods.lua(168,1) Mod: Wolwerine (Wolverine) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: Wolwerine (Wolverine) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: Wolwerine (Wolverine) Loading modmain.lua LOADING LUA SUCCESSscripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 4486 scripts/playerprofile.lua(352,1) loaded profile scripts/playerprofile.lua(416,1) bloom_enabled false scripts/saveindex.lua(97,1) loaded saveindex scripts/gamelogic.lua(1118,1) OnFilesLoaded() scripts/gamelogic.lua(1107,1) OnUpdatePurchaseStateComplete WorldSim::SimThread::SimThread()WorldSim::SimThread::SimThread() completeTHREAD - started 'WorldSim' (4872)WorldSim::SimThread::Main()DoLuaFile scripts/worldgen_main.luaDoLuaFile loading buffer scripts/worldgen_main.luascripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully. Reset() returningD:/Games/Don't Starve - Reign of Giants/data/scripts/mods.lua(144,1) Loading mod: Wolwerine (Wolverine) (Old API! (mod: 2 game: 6) ) D:/Games/Don't Starve - Reign of Giants/data/scripts/mods.lua(144,1) Loading mod: CJBMods_TMI (Too Many Items) (Old API! (mod: 4 game: 6) ) D:/Games/Don't Starve - Reign of Giants/data/scripts/mods.lua(144,1) Loading mod: Where's My Beefalo (Where's My Beefalo?) (Old API! (mod: 5 game: 6) ) D:/Games/Don't Starve - Reign of Giants/data/scripts/mods.lua(144,1) Loading mod: clem build 26-05-2014 (Clementine) D:/Games/Don't Starve - Reign of Giants/data/scripts/mods.lua(168,1) Mod: Wolwerine (Wolverine) Loading modworldgenmain.lua D:/Games/Don't Starve - Reign of Giants/data/scripts/mods.lua(176,1) Mod: Wolwerine (Wolverine) Mod had no modworldgenmain.lua. Skipping. D:/Games/Don't Starve - Reign of Giants/data/scripts/mods.lua(168,1) Mod: Where's My Beefalo (Where's My Beefalo?) Loading modworldgenmain.lua D:/Games/Don't Starve - Reign of Giants/data/scripts/mods.lua(176,1) Mod: Where's My Beefalo (Where's My Beefalo?) Mod had no modworldgenmain.lua. Skipping. D:/Games/Don't Starve - Reign of Giants/data/scripts/mods.lua(168,1) Mod: CJBMods_TMI (Too Many Items) Loading modworldgenmain.lua D:/Games/Don't Starve - Reign of Giants/data/scripts/mods.lua(176,1) Mod: CJBMods_TMI (Too Many Items) Mod had no modworldgenmain.lua. Skipping. D:/Games/Don't Starve - Reign of Giants/data/scripts/mods.lua(168,1) Mod: clem build 26-05-2014 (Clementine) Loading modworldgenmain.lua D:/Games/Don't Starve - Reign of Giants/data/scripts/mods.lua(176,1) Mod: clem build 26-05-2014 (Clementine) Mod had no modworldgenmain.lua. Skipping. scripts/worldgen_main.lua(80,1) running worldgen_main.lua scripts/worldgen_main.lua(82,1) SEED = 1402125227 scripts/worldgen_main.lua(460,1) WORLDGEN PRESET: SURVIVAL_DEFAULT scripts/worldgen_main.lua(468,1) WORLDGEN LEVEL ID: 1 scripts/worldgen_main.lua(475,1) ######### Generating Normal Mode Default Level######## D:/Games/Don't Starve - Reign of Giants/data/scripts/map/forest_map.lua(241,1) Creating story... D:/Games/Don't Starve - Reign of Giants/data/scripts/map/storygen.lua(444,1) LinkNodesByKeys D:/Games/Don't Starve - Reign of Giants/data/scripts/map/forest_map.lua(279,1) Baking map... 350 D:/Games/Don't Starve - Reign of Giants/data/scripts/map/forest_map.lua(304,1) Map Baked! D:/Games/Don't Starve - Reign of Giants/data/scripts/map/forest_map.lua(335,1) Encoding... D:/Games/Don't Starve - Reign of Giants/data/scripts/map/forest_map.lua(339,1) Encoding... DONE D:/Games/Don't Starve - Reign of Giants/data/scripts/map/forest_map.lua(396,1) Checking Tags D:/Games/Don't Starve - Reign of Giants/data/scripts/map/forest_map.lua(509,1) Populating voronoi... D:/Games/Don't Starve - Reign of Giants/data/scripts/map/object_layout.lua(418,1) Warning! Could not find a spot for TeleportatoBaseLayout in node Oasis:0:PondyGrass D:/Games/Don't Starve - Reign of Giants/data/scripts/map/object_layout.lua(418,1) Warning! Could not find a spot for Maxwell3 in node Oasis:1:BuzzardyBadlands D:/Games/Don't Starve - Reign of Giants/data/scripts/map/object_layout.lua(418,1) Warning! Could not find a spot for LivingTree in node Forest hunters:3:DeepForest D:/Games/Don't Starve - Reign of Giants/data/scripts/map/forest_map.lua(549,1) PANIC: missing required prefab! teleportato_base scripts/worldgen_main.lua(529,1) An error occured during world gen we will retry! [ 1 of 5 ] D:/Games/Don't Starve - Reign of Giants/data/scripts/map/forest_map.lua(241,1) Creating story... D:/Games/Don't Starve - Reign of Giants/data/scripts/map/storygen.lua(444,1) LinkNodesByKeys D:/Games/Don't Starve - Reign of Giants/data/scripts/map/forest_map.lua(279,1) Baking map... 350 D:/Games/Don't Starve - Reign of Giants/data/scripts/map/forest_map.lua(304,1) Map Baked! D:/Games/Don't Starve - Reign of Giants/data/scripts/map/forest_map.lua(335,1) Encoding... D:/Games/Don't Starve - Reign of Giants/data/scripts/map/forest_map.lua(339,1) Encoding... DONE D:/Games/Don't Starve - Reign of Giants/data/scripts/map/forest_map.lua(396,1) Checking Tags D:/Games/Don't Starve - Reign of Giants/data/scripts/map/forest_map.lua(509,1) Populating voronoi... D:/Games/Don't Starve - Reign of Giants/data/scripts/map/object_layout.lua(418,1) Warning! Could not find a spot for hound_rocks in node Badlands:6:Badlands D:/Games/Don't Starve - Reign of Giants/data/scripts/map/forest_map.lua(644,1) Done forest map gen! scripts/worldgen_main.lua(248,1) Checking map... scripts/worldgen_main.lua(602,1) Generation complete WorldSim::SimThread::Main() completescripts/gamelogic.lua(109,1) Unload FE scripts/gamelogic.lua(111,1) Unload FE done scripts/dlcsupport.lua(25,1) Load scripts/DLC001_prefab_files scripts/mods.lua(258,1) Mod: CJBMods_TMI (Too Many Items) Registering prefabs scripts/mods.lua(281,1) Mod: CJBMods_TMI (Too Many Items) Registering default mod prefab scripts/mods.lua(258,1) Mod: Where's My Beefalo (Where's My Beefalo?) Registering prefabs scripts/mods.lua(281,1) Mod: Where's My Beefalo (Where's My Beefalo?) Registering default mod prefab scripts/mods.lua(258,1) Mod: clem build 26-05-2014 (Clementine) Registering prefabs scripts/mods.lua(264,1) Mod: clem build 26-05-2014 (Clementine) Registering prefab file: prefabs/clem scripts/mods.lua(268,1) Mod: clem build 26-05-2014 (Clementine) clem scripts/mods.lua(264,1) Mod: clem build 26-05-2014 (Clementine) Registering prefab file: prefabs/hat_d scripts/mods.lua(268,1) Mod: clem build 26-05-2014 (Clementine) hat_d scripts/mods.lua(281,1) Mod: clem build 26-05-2014 (Clementine) Registering default mod prefab scripts/mods.lua(258,1) Mod: Wolwerine (Wolverine) Registering prefabs scripts/mods.lua(264,1) Mod: Wolwerine (Wolverine) Registering prefab file: prefabs/wol scripts/mods.lua(268,1) Mod: Wolwerine (Wolverine) wol scripts/mods.lua(281,1) Mod: Wolwerine (Wolverine) Registering default mod prefab scripts/gamelogic.lua(121,1) LOAD BE Could not preload undefined prefab 0xceffd968 (cactusflower)scripts/gamelogic.lua(124,1) LOAD BE: done MiniMapComponent::AddAtlas( minimap/minimap_data.xml )MiniMapComponent::AddAtlas( ../mods/Where's My Beefalo/minimap/mandrake.xml )MiniMapComponent::AddAtlas( ../mods/Where's My Beefalo/minimap/babybeefalo.xml )MiniMapComponent::AddAtlas( ../mods/Where's My Beefalo/minimap/beefalo.xml )MiniMapComponent::AddAtlas( ../mods/Where's My Beefalo/minimap/carrot_planted.xml )MiniMapComponent::AddAtlas( ../mods/Where's My Beefalo/minimap/chester_eyebone.xml )MiniMapComponent::AddAtlas( ../mods/Where's My Beefalo/minimap/flint.xml )MiniMapComponent::AddAtlas( ../mods/Where's My Beefalo/minimap/rabbithole.xml )MiniMapComponent::AddAtlas( ../mods/Where's My Beefalo/minimap/rocky.xml )MiniMapComponent::AddAtlas( ../mods/Where's My Beefalo/minimap/red_mushroom.xml )MiniMapComponent::AddAtlas( ../mods/Where's My Beefalo/minimap/green_mushroom.xml )MiniMapComponent::AddAtlas( ../mods/Where's My Beefalo/minimap/blue_mushroom.xml )MiniMapComponent::AddAtlas( ../mods/Where's My Beefalo/minimap/lightninggoat.xml )MiniMapComponent::AddAtlas( ../mods/clem build 26-05-2014/minimap/clem.xml )MiniMapComponent::AddAtlas( ../mods/clem build 26-05-2014/minimap/hat_d.xml )scripts/components/seasonmanager.lua(1427,1) AUTUMN TIME scripts/components/seasonmanager.lua(399,1) autumn:0 day:9 night:3 dusk:4 scripts/components/seasonmanager.lua(399,1) autumn:0 day:9 night:3 dusk:4 scripts/gamelogic.lua(445,1) Loading Nav Grid scripts/saveindex.lua(224,1) LoadSavedSeasonData CB scripts/widgets/bloodover.lua(30,1) update state scripts/widgets/bloodover.lua(50,1) turn off ../mods/Wolwerine/images/saveslot_portraits/wol.tex is 120x104 but compressed textures must have power of 2 dimensions.../mods/Wolwerine/images/selectscreen_portraits/wol.tex is 188x284 but compressed textures must have power of 2 dimensions.../mods/Wolwerine/images/selectscreen_portraits/wol_silho.tex is 188x284 but compressed textures must have power of 2 dimensions.HttpClientWriteCallback (0x00674E12, 1, 74, 0x037CFBF4)HttpClientWriteCallback READ 74 (74 total)QueryServerComplete no callbackCould not find anim build Lucy_axeCould not find anim bank [Lucy_axe]Could not find anim build purple_gemCould not find anim bank [purplegem]Could not find anim [inactive] in bank [trap_teeth_maxwell]scripts/mainfunctions.lua(121,1) Can't find prefab walrus_dart Could not find anim build Lucy_axeCould not find anim bank [Lucy_axe]Could not find anim build purple_gemCould not find anim bank [purplegem]Could not find anim [inactive] in bank [trap_teeth_maxwell]scripts/mainfunctions.lua(121,1) Can't find prefab walrus_dart Could not find anim build Lucy_axeCould not find anim bank [Lucy_axe]Could not find anim build purple_gemCould not find anim bank [purplegem]Could not find anim [inactive] in bank [trap_teeth_maxwell]scripts/mainfunctions.lua(121,1) Can't find prefab walrus_dart scripts/components/resurrector.lua(42,1) Resurrector:OnSave 100051 - resurrectionstone used:nil active:nil scripts/saveindex.lua(349,1) DeregisterResurrector scripts/saveindex.lua(365,1) DeregisterResurrector scripts/components/resurrector.lua(42,1) Resurrector:OnSave 100052 - resurrectionstone used:nil active:nil scripts/saveindex.lua(349,1) DeregisterResurrector scripts/saveindex.lua(365,1) DeregisterResurrector scripts/mods.lua(293,1) unloading prefabs for mod MOD_CJBMods_TMI scripts/mods.lua(293,1) unloading prefabs for mod MOD_Where's My Beefalo scripts/mods.lua(293,1) unloading prefabs for mod MOD_clem build 26-05-2014 scripts/mods.lua(293,1) unloading prefabs for mod MOD_Wolwerine scripts/mainfunctions.lua(571,1) Saved survival_1 Collecting garbage...lua_gc took 0.05 seconds~SimLuaProxy()Cancelling LuaQueryCallback handle [8]lua_close took 0.07 secondsReleaseAllReleaseAll FinishedcGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(158,1) running main.lua scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'workshop-207427039' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead. scripts/modindex.lua(257,1) loaded modindex scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence. scripts/mods.lua(144,1) Loading mod: CJBMods_TMI (Too Many Items) (Old API! (mod: 4 game: 6) ) scripts/mods.lua(144,1) Loading mod: clem build 26-05-2014 (Clementine) scripts/mods.lua(144,1) Loading mod: Where's My Beefalo (Where's My Beefalo?) (Old API! (mod: 5 game: 6) ) scripts/mods.lua(144,1) Loading mod: Wolwerine (Wolverine) (Old API! (mod: 2 game: 6) ) scripts/mods.lua(168,1) Mod: CJBMods_TMI (Too Many Items) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: CJBMods_TMI (Too Many Items) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: CJBMods_TMI (Too Many Items) Loading modmain.lua scripts/mods.lua(168,1) Mod: Where's My Beefalo (Where's My Beefalo?) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: Where's My Beefalo (Where's My Beefalo?) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: Where's My Beefalo (Where's My Beefalo?) Loading modmain.lua scripts/mods.lua(168,1) Mod: clem build 26-05-2014 (Clementine) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: clem build 26-05-2014 (Clementine) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: clem build 26-05-2014 (Clementine) Loading modmain.lua scripts/mods.lua(168,1) Mod: Wolwerine (Wolverine) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: Wolwerine (Wolverine) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: Wolwerine (Wolverine) Loading modmain.lua LOADING LUA SUCCESSscripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 4486 scripts/playerprofile.lua(352,1) loaded profile scripts/playerprofile.lua(416,1) bloom_enabled false scripts/saveindex.lua(97,1) loaded saveindex scripts/gamelogic.lua(1118,1) OnFilesLoaded() scripts/gamelogic.lua(1107,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(85,1) Unload BE Could not unload undefined prefab 0xceffd968 (cactusflower)scripts/gamelogic.lua(88,1) Unload BE done scripts/dlcsupport.lua(25,1) Load scripts/DLC001_prefab_files scripts/mods.lua(258,1) Mod: CJBMods_TMI (Too Many Items) Registering prefabs scripts/mods.lua(281,1) Mod: CJBMods_TMI (Too Many Items) Registering default mod prefab scripts/mods.lua(258,1) Mod: Where's My Beefalo (Where's My Beefalo?) Registering prefabs scripts/mods.lua(281,1) Mod: Where's My Beefalo (Where's My Beefalo?) Registering default mod prefab scripts/mods.lua(258,1) Mod: clem build 26-05-2014 (Clementine) Registering prefabs scripts/mods.lua(264,1) Mod: clem build 26-05-2014 (Clementine) Registering prefab file: prefabs/clem scripts/mods.lua(268,1) Mod: clem build 26-05-2014 (Clementine) clem scripts/mods.lua(264,1) Mod: clem build 26-05-2014 (Clementine) Registering prefab file: prefabs/hat_d scripts/mods.lua(268,1) Mod: clem build 26-05-2014 (Clementine) hat_d scripts/mods.lua(281,1) Mod: clem build 26-05-2014 (Clementine) Registering default mod prefab scripts/mods.lua(258,1) Mod: Wolwerine (Wolverine) Registering prefabs scripts/mods.lua(264,1) Mod: Wolwerine (Wolverine) Registering prefab file: prefabs/wol scripts/mods.lua(268,1) Mod: Wolwerine (Wolverine) wol scripts/mods.lua(281,1) Mod: Wolwerine (Wolverine) Registering default mod prefab scripts/gamelogic.lua(96,1) Load FE scripts/gamelogic.lua(98,1) Load FE: done scripts/screens/mainscreen.lua(516,1) platform_motd table: 20547840 SimLuaProxy::QueryServer()scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully. Reset() returning../mods/Wolwerine/images/saveslot_portraits/wol.tex is 120x104 but compressed textures must have power of 2 dimensions.../mods/Wolwerine/images/selectscreen_portraits/wol.tex is 188x284 but compressed textures must have power of 2 dimensions.../mods/Wolwerine/images/selectscreen_portraits/wol_silho.tex is 188x284 but compressed textures must have power of 2 dimensions.HttpClientWriteCallback (0x00674DFF, 1, 16, 0x037CFBF4)HttpClientWriteCallback READ 16 (16 total)QueryServerComplete for non-existent handle [8] ok, HTTP 200: [{"result":"OK"}]Could not unload undefined prefab 0xe5bb0a (firework_fx)Could not unload undefined prefab 0x97380db1 (multifirework_fx)Could not unload undefined prefab 0xceffd968 (cactusflower)scripts/mods.lua(293,1) unloading prefabs for mod MOD_CJBMods_TMI scripts/mods.lua(293,1) unloading prefabs for mod MOD_Where's My Beefalo scripts/mods.lua(293,1) unloading prefabs for mod MOD_clem build 26-05-2014 scripts/mods.lua(293,1) unloading prefabs for mod MOD_Wolwerine Collecting garbage...lua_gc took 0.01 seconds~SimLuaProxy()Cancelling LuaQueryCallback handle [9]lua_close took 0.02 secondsCould not unload undefined prefab 0xe5bb0a (firework_fx)Could not unload undefined prefab 0x97380db1 (multifirework_fx)Could not unload undefined prefab 0xceffd968 (cactusflower)Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. HttpClientWriteCallback (0x00674D5C, 1, 1007, 0x037CFBF4)HttpClientWriteCallback READ 1007 (1007 total)HttpClient::ClientThread::Main() completeShutting down Link to comment https://forums.kleientertainment.com/forums/topic/36187-help-1st-time-making-mods-and-it-keeps-crashing/page/2/#findComment-496949 Share on other sites More sharing options...
squeek Posted June 9, 2014 Share Posted June 9, 2014 (edited) sorry I can't do spoilers because i am just new here so i'll do quotes insteadYou need to post the log that is generated after you crash. There's no crash in that log. Edited June 9, 2014 by squeek Link to comment https://forums.kleientertainment.com/forums/topic/36187-help-1st-time-making-mods-and-it-keeps-crashing/page/2/#findComment-497192 Share on other sites More sharing options...
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