_Q_ Posted April 13, 2014 Share Posted April 13, 2014 So I want to add scenario to Islands level I created.The thing is I want season to change every time player uses a wormhole.That can be done with other ways like prefab post inits and such but then it would affect all savefile if the mod is enabled.Scenarios seems ideal for the job, I found out they are attached to objects like set pieces and such, now it would possbile to attach it to wormhole prefab, and how to do that? (can't find anything about using scenarios) Link to comment Share on other sites More sharing options...
greenglacier Posted April 13, 2014 Share Posted April 13, 2014 Woooha, man! It sounds like very complicated. If tehMugwump may be here, maybe he could help I think xD Link to comment Share on other sites More sharing options...
simplex Posted April 13, 2014 Share Posted April 13, 2014 Scenarios are just for set pieces, unfortunately. But you can doAddPrefabPostInit("wormhole", function(inst) if GetWorld() and GetWorld().meta.level_id == "ISLANDS" then -- stuff endend)(I found about this yesterday myself, when implementing a Caves Preview-like survival preset for U&A; this was also how I found out dlc support at worldgen is broken) Link to comment Share on other sites More sharing options...
Developer bizziboi Posted April 14, 2014 Developer Share Posted April 14, 2014 this was also how I found out dlc support at worldgen is broken Hey Simplex, Could you elaborate on this? Or are you refering to the post where you mentioned your custom loading screen? Thanks,Kaj Link to comment Share on other sites More sharing options...
_Q_ Posted April 14, 2014 Author Share Posted April 14, 2014 Hey Simplex, Could you elaborate on this? Or are you refering to the post where you mentioned your custom loading screen? Thanks,KajMore on that is explained by Simplex here:http://forums.kleientertainment.com/topic/34095-variables-naming/ Link to comment Share on other sites More sharing options...
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