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Currently, it seems that the spawn rate is bugged and 'More' isn't spawning any more creatures than 'Default'.

 

So, trying to mod in the spawn difference - 'Lots' is way too much and is potentially bugged too.

 

Can someone point me towards the file location? I've tried a stack of files within the Scripts/Maps folder but am not having any luck. 

 

Thanks in advance to thy saviour. 

 

 

(Just a note, I have searched the forum for an answer and, surprisingly, come up with nothing. "World Generation" doesn't seem to come up with anything. Might try some other stuff whilst I wait patiently).

Edited by InaneDugong

You can edit that in ...\Steam\SteamApps\common\dont_starve\data\DLC0001\scripts\map\forest_map.lua:

local MULTIPLY = {
        ["never"] = 0,
        ["rare"] = 0.5,
        ["default"] = 1,
        ["often"] = 1.33,
        ["mostly"] = 1.67,
        ["always"] = 2,       
    }

You can also try and make a mod, some examples of it are in api examples on the forums download.

@_Q_ Is it possible that the current World Gen is bugged? After testing, I found that 'More' makes near no difference to the World Gen at the moment, whilst 'Lots' over-saturates the world. 

 

I'll try the modification and see if it makes a different.

 

Thanks a lot for your help!

After changing the numbers in forest map you can add line to prefab file you want to track down, in the fn function:

print("Some word here")

then count the ("Some word here") with notepad search in logfile, so you would know how many of that thing spawned in the world.

After changing the numbers in forest map you can add line to prefab file you want to track down, in the fn function:

print("Some word here")

then count the ("Some word here") with notepad search in logfile, so you would know how many of that thing spawned in the world.

Thanks a bunch for your help and apologies for call you back. 

Thanks a bunch for your help and apologies for call you back. 

Values in deflaut game are the same, you can have much less old things in the world cause they have to place all new things on the map that is the same size as deflaut game maps.

Values in deflaut game are the same, you can have much less old things in the world cause they have to place all new things on the map that is the same size as deflaut game maps.

Oh, so there is an overall quantity of items that the world gen will try and fit into 1 map? So, why does "Lots" setting seem to over-saturate more than it used to? 

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