MidrealmDM Posted April 4, 2014 Share Posted April 4, 2014 I am having trouble getting things to work right, and my limited knowledge is exhaustedI have two basic functions of the character -resistance to heat and cold, and sanity loss when raining. The first=-=-=if GetSeasonManager() and GetSeasonManager():IsSummer() then inst.components.temperature.inherentsummerinsulation = TUNING.INSULATION_SMALL else inst.components.temperature.inherentinsulation = TUNING.INSULATION_SMALL end I believe this is right, but I haven't been able to really tell, If anyone has an easy way to test this, please let me know. In theory the character should be a little resistant to overheating in the summer and a little resistant to freezing in all other seasons. The second one=-=-= if GetSeasonManager() and GetSeasonManager():IsRaining() and not mitigates_rain then inst.components.sanity.dapperness = TUNING.CRAZINESS_SMALL end Does not appear to be working at all.But I am not sure why. Can anyone offer advice? Link to comment https://forums.kleientertainment.com/forums/topic/34049-advice-on-mod-of-characterlua/ Share on other sites More sharing options...
Heavenfall Posted April 4, 2014 Share Posted April 4, 2014 For the first you can remove the if-checks as those problems only occur summer/winter inst.components.temperature.inherentsummerinsulation = TUNING.INSULATION_SMALL inst.components.temperature.inherentinsulation = TUNING.INSULATION_SMALL For the second one, when are you running it? An if-check like this needs to be placed inside a regularly occurring function. In addition, you need to make it so that the dapperness is returned to normal unless the if clauses are true. Link to comment https://forums.kleientertainment.com/forums/topic/34049-advice-on-mod-of-characterlua/#findComment-444078 Share on other sites More sharing options...
MidrealmDM Posted April 4, 2014 Author Share Posted April 4, 2014 (edited) For the first you can remove the if-checks as those problems only occur summer/winter inst.components.temperature.inherentsummerinsulation = TUNING.INSULATION_SMALL inst.components.temperature.inherentinsulation = TUNING.INSULATION_SMALL Wow, Thanks!I was under the impression that these would cancel each other out, one heating and one cooling.But if that isn't the case and both can be used at the same time with no worries.then the coding is a LOT easier. But I still would like a way to test it and make sure it is functioning properly.How can one tell if the insulation is working properly? Also - Freezing can occur in other seasons if you get wet, not just winter. For the second one, when are you running it? An if-check like this needs to be placed inside a regularly occurring function. In addition, you need to make it so that the dapperness is returned to normal unless the if clauses are true. Ok - would this work? inst:DoPeriodicTask(0.5, local mitigates_rain = inst.components.inventory:IsWaterproof() if GetSeasonManager() and GetSeasonManager():IsRaining() and not mitigates_rain then inst.components.sanity.dapperness = (-0.07 ) else inst.components.sanity.dapperness = 0 endend) If I understand DoPeriodicTask correctly then that should check every half second to see if it is raining.if it is and the character is not 100% waterproof, they will begin to lose sanityif it is not raining or if the character is 100% waterproof, the sanity will not be affected (dapperness 0) Edited April 4, 2014 by MidrealmDM Link to comment https://forums.kleientertainment.com/forums/topic/34049-advice-on-mod-of-characterlua/#findComment-444297 Share on other sites More sharing options...
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