Jump to content

New abilities for the Codex Umbra


Recommended Posts

I think that the Codex Umbra should have some spells than one. Those should be costly.

I think that it should have an own GUI with the spells and their prices. I can imagine some stuff like this:

- Claustrum Obscurum

Costs: moar nightmare fuel and 1-2 traps. (drains sanity)

Perk: "It's a trap!-- For the beasts."

It should lock non-boss creatures in a cage that breaks after a few seconds.

- Candor Impius

Costs: fireflies, light bulbs, red gem and nightmare fuel

Perk: "So shiny that you should be looking at the sun instead!"

It frightenes all nearby spiders and shadows. Other creatures are stunned for a short period of time instead. Also may light nearby stuff (including mobs) on fire. May cook carried food.

Decreases health and hunger by a large amount. Increases sanity a little bit. Damages nearby shadow puppets.

- Contego Vesper

Costs: living logs, nightmare fuel and silk

Perk: "Some spooky protection."

Creates an aura around the player which absorbs all damage, damages mobs a little bit, puts out light sources and decreases sanity rapidly.

- Effugio

Costs: all teleportato elements, purple gem, marble, ancient horn, beard hair, gold, living logs, nightmare fuel and the book itself

Perk: "Is anyone going to miss this place?"

The time is set to morning, glowing hands come out of the ground and grab Maxwell.

Unlocks a new character called... The Darkness

Plus generates new terrain full of magic blueprints.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...