s1m13 Posted January 6, 2014 Share Posted January 6, 2014 Hey there! While playing dont starve i sometimes noticed the staticness of the world. Spider webs are growing; new Carnivores are appearing, but all the trees and grasses dont spread around the empty room. But i think this is a natural process, so why dont implement this as a mod?When an evergreen turns old and there is space around and the spot is not full of evergreens, a new sapling (planted pine cone, "planted" twig-sapling, planted flower) is planted nearby. If there is green grass on the floor, this would makes sense, i think.. What do you think, about this approach on making the world more flexibel? Link to comment https://forums.kleientertainment.com/forums/topic/30762-mod-idea-evolving-nature/ Share on other sites More sharing options...
MassiveZ Posted January 6, 2014 Share Posted January 6, 2014 Realistically it takes 15 years for an evergreen to grow for balancing purposes it was made to be more rapid than that. If terrain changes daily, it will make no sense. And the fact that not much is know about the DS world in the first place, we know that there is summer and winter , no fall nor spring, time works differently here, who is to say what rules apply here. If you suddenly make stuff grow and randomly expand, by the day 5000 (lets assume you survive that long, some people challenged themselves to do so), at that point the world will be nothing but grass and trees if you leave the growth untended, again it wont make much sense even to the realistic standards. It's not like the local forest is going to invade your town if you don't keep it supervised for a month or so, lol Link to comment https://forums.kleientertainment.com/forums/topic/30762-mod-idea-evolving-nature/#findComment-400056 Share on other sites More sharing options...
s1m13 Posted January 6, 2014 Author Share Posted January 6, 2014 Hey, Thanks for ur reply! Realistically it takes 15 years for an evergreen to grow for balancing purposes it was made to be more rapid than that. If terrain changes daily, it will make no sense. And the fact that not much is know about the DS world in the first place, we know that there is summer and winter , no fall nor spring, time works differently here, who is to say what rules apply here. If you suddenly make stuff grow and randomly expand, by the day 5000 (lets assume you survive that long, some people challenged themselves to do so), at that point the world will be nothing but grass and trees if you leave the growth untended, again it wont make much sense even to the realistic standards. It's not like the local forest is going to invade your town if you don't keep it supervised for a month or so, lol The points, you talk about, have been on my mind, too. But i would say, after a lots of rounds > 200 it is quite realistic, that grass and trees grew on all spots, they can live (and thats not a town which has stone floor). I only talk about green grass spots. For further balancing, there should be a very very low regrow percentage and a high radius between the evergreens. We could talk about letting trees die, too. Who says, that an evergreen regrows after growing old? All in all, i dont want daily changes on the map. There should just be the possibility of a changing world. Link to comment https://forums.kleientertainment.com/forums/topic/30762-mod-idea-evolving-nature/#findComment-400066 Share on other sites More sharing options...
Battal Posted January 6, 2014 Share Posted January 6, 2014 Realistically it takes 15 years for an evergreen to grow for balancing purposes it was made to be more rapid than that. If terrain changes daily, it will make no sense. And the fact that not much is know about the DS world in the first place, we know that there is summer and winter , no fall nor spring, time works differently here, who is to say what rules apply here. If you suddenly make stuff grow and randomly expand, by the day 5000 (lets assume you survive that long, some people challenged themselves to do so), at that point the world will be nothing but grass and trees if you leave the growth untended, again it wont make much sense even to the realistic standards. It's not like the local forest is going to invade your town if you don't keep it supervised for a month or so, lolYou obviously have no idea about the wonders of game logic. Link to comment https://forums.kleientertainment.com/forums/topic/30762-mod-idea-evolving-nature/#findComment-400140 Share on other sites More sharing options...
MassiveZ Posted January 7, 2014 Share Posted January 7, 2014 You obviously have no idea about the wonders of game logic. There is fine line in games between "sure that makes sense" & "that's utterly absurd". btw stop hatting hater Link to comment https://forums.kleientertainment.com/forums/topic/30762-mod-idea-evolving-nature/#findComment-400520 Share on other sites More sharing options...
Battal Posted January 7, 2014 Share Posted January 7, 2014 I'm going to ignore that last part as to avoid igniting a flame war. As for "utterly absurd", trees can go from saplings to full size in like 5 days. So I don't see why forests spreading is a problem.However, I would probably keep it bound to the forest biome. Link to comment https://forums.kleientertainment.com/forums/topic/30762-mod-idea-evolving-nature/#findComment-400530 Share on other sites More sharing options...
s1m13 Posted January 7, 2014 Author Share Posted January 7, 2014 As for "utterly absurd", trees can go from saplings to full size in like 5 days. So I don't see why forests spreading is a problem.However, I would probably keep it bound to the forest biome.Completely agree. Even if i dont like your guys tone. Link to comment https://forums.kleientertainment.com/forums/topic/30762-mod-idea-evolving-nature/#findComment-400557 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now