Silentdarkness1 Posted December 23, 2013 Share Posted December 23, 2013 So, i've noticed a problem with RPG HUD Neat 45 that may or may not be causing epic lag when insane for long periods. The log file shows that there are literally thousands of stale component references, most of them linked to the sanitybadge.lua file. I know it's the mod because it's not there if I remove the mod. I talked with kiopho, and he...has absolutely no idea. So, i'm asking here instead. Any ideas as to why this is? Link to comment https://forums.kleientertainment.com/forums/topic/30524-mod-issuerpg-hud-neat-45-produces-thousands-of-stale-component-refs/ Share on other sites More sharing options...
Heavenfall Posted December 23, 2013 Share Posted December 23, 2013 (edited) What's a stale component reference, what's the error message and what's the mod's code that is causing the issue? Edited December 23, 2013 by Heavenfall Link to comment https://forums.kleientertainment.com/forums/topic/30524-mod-issuerpg-hud-neat-45-produces-thousands-of-stale-component-refs/#findComment-393041 Share on other sites More sharing options...
Silentdarkness1 Posted December 23, 2013 Author Share Posted December 23, 2013 I was hoping you might know what a stale component reference is. It's a...thing. The game doesn't crash, but it will lag out eventually if you remain insane for long periods of time. As for the code that is causing the issue, all I know is that it's tied to sanitybadge.lua. http://forums.kleientertainment.com/topic/29797-performancestill-have-mysterious-fps-loss/?p=376579 Here's the badge.lua file from the mod folder, if that helps at all. local UIAnim = require "widgets/uianim"local Text = require "widgets/text"local easing = require "easing"local Widget = require "widgets/widget"local STATUS_ATLAS = "images/status.xml"local Badge = Class(Widget, function(self, anim, owner) Widget._ctor(self, "Badge") self.owner = owner self.percent = 1 self:SetScale(.9,.9,.9) self.statusbg = self:AddChild(Image(STATUS_ATLAS, "status_bg.tex")) self.statusbg:SetScale(.45,.45,0) self.statusbg:SetPosition(0,0,0) self.mininum = self:AddChild(Text(NUMBERFONT, 28)) self.mininum:SetHAlign(ANCHOR_MIDDLE) self.mininum:SetPosition(3, -0.5, 0) self.mininum:SetScale(1,.8,1) local scale = .81 self.bg = self:AddChild(Image(STATUS_ATLAS, "bar_bg.tex")) self.bg:SetPosition(0,0,0) self.bg:SetScale(.815,.860,0) self.br = self:AddChild(Image(STATUS_ATLAS, "bar.tex")) self.br:SetPosition(-(149.5)*scale,0,0) self.br:SetHRegPoint(ANCHOR_LEFT) self.br:SetTint(85/255, 119/255, 65/255, 1) self.num = self:AddChild(Text(NUMBERFONT, 28)) self.num:SetPosition(3.5,-.5,0) self.num:SetScale(1.5,1.2,0) self.anim = self:AddChild(UIAnim()) self.anim:GetAnimState():PlayAnimation("anim") self.underNumber = self:AddChild(Widget("undernumber")) end)function Badge:SetPercent(val, max) val = val or self.percent max = max or 100 local scale = .81 self.br:SetScale(val*scale,scale,0) self.num:SetString(tostring(math.ceil(val*max)).."/"..tostring(math.ceil(max))) self.percent = valend-- Naughtyfunction Badge:SetNaughty(val, max) self.mininum:SetString(tostring(val).."/"..tostring(max)) self.bg:Kill() self.br:Kill() self.num:Kill()end--Tempfunction Badge:SetTemperature(val) self.mininum:SetString(tostring(math.ceil(val)).."\176C") self.bg:Kill() self.br:Kill() self.num:Kill()endfunction Badge:OnGainFocus()endfunction Badge:OnLoseFocus()endfunction Badge:PulseGreen()endfunction Badge:PulseRed()endfunction Badge:StopWarning()endfunction Badge:StartWarning()endreturn Badge Link to comment https://forums.kleientertainment.com/forums/topic/30524-mod-issuerpg-hud-neat-45-produces-thousands-of-stale-component-refs/#findComment-393071 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now