Bug: Set to Flight third seal


Dimpl

Recommended Posts

I killed far more than 5 enemies by traps in this level, but (for some reason - I don't know why) the game only included my first and second kills toward the seal.

 

Second bug: many stalkers kill themselves by traps if you distract them off their normal route slightly (eg. one took a path through a trap to return to its normal route), and one even kills itself with no input from the player (the first time I was nowhere near, and was surprised when I got an indirect kill message) - I will try and get a screenshot if/when I replay the level.

Link to comment
Share on other sites

  • Developer

For the first issue, were you killing the enemies in the correct area?

 

The Stalkers would not count towards the Seal, only the "Guards" in the middle section.
 

For the second issue, this is a problem with the pathfinding for their patrol sometimes taking them through floor triggers and tripwires.

Link to comment
Share on other sites

Thanks Wade,

 

I had a feeling that only guards may count. However, I understood the in-game designation 'enemies' to include stalkers (as they are trying to kill me). Also, while replaying the level (to get the seal), I noticed that killing a guard with spikes (here: http://ctrlv.in/269474) did not count towards the seal.

 

My issue with the pathfinding problem is the one stalker that kills itself without me interfering (http://ctrlv.in/269475) - I can understand general pathfinding going through traps, but the preset routes should be safe.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.