Azerai Posted December 5, 2012 Share Posted December 5, 2012 Fire, more specifically in regards of stone fire pitsHow about instead of the current system in which certain items are just certain levels of fire output, grass gives a small amount and two logs gives a raging fire,add a secondary value of time, so grass though it doesn't have much output fire wise it would grow quickly and logs will have lots of potential fire but takes time to start burning proper Link to comment Share on other sites More sharing options...
mobius187 Posted December 5, 2012 Share Posted December 5, 2012 Well from a realism perspective, your idea has merit, however is there any gameplay merit? Do we need to vary how quickly the fire illuminates an area? Most of the time we're just sitting around the fire whiling away the night and waiting for morning. In other cases we're in danger and fighting off enemies. I know from past experience that being chased around a camp fire by a treeguard is vexing when it comes to managing a fire, and you don't always have the perfect resource. Logs being preferred for theur duration.I'm just not sure there's a good reason to add this to the game...That said, it's still an interesting idea. Link to comment Share on other sites More sharing options...
Excess Posted December 5, 2012 Share Posted December 5, 2012 (edited) Welcome to the forums Azerai.So you are suggesting something like...Grass: Quick light, short duration.Logs: Normal light, normal duration. Charcoal: Slow light, long duration....am I right? It surely is interesting, but as Mobius said, it doesn't really add to the game experience, except for a little more realism maybe?Perhaps we can think of a reason this could also benefit us? A new mechanic to scare mobs or something like that? Edited December 5, 2012 by Excess Link to comment Share on other sites More sharing options...
ZaCormyr Posted December 5, 2012 Share Posted December 5, 2012 Maybe throwing grass on the fire creates a lot of smoke to either hide yourself and/or scare mods away. Link to comment Share on other sites More sharing options...
ZaCormyr Posted December 5, 2012 Share Posted December 5, 2012 Combine that with a blanket and you could make smoke signals to call for help from whoever your allies are. Link to comment Share on other sites More sharing options...
Azerai Posted December 6, 2012 Author Share Posted December 6, 2012 heh, Allies ...But yes this suggestion is purely for aesthetic value, if any Link to comment Share on other sites More sharing options...
ZaCormyr Posted December 6, 2012 Share Posted December 6, 2012 allies, such as the pigmen, or monkeymen. smoke signals might be an interesting way to call for help. not in the current version of the game, but later. also, winter is coming and we should have blankets anyways so... multipurpose items are great! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now