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Living Logs Add Naughtiness, + Krampus Buff?


Naughtiness and Krampus  

7 members have voted

  1. 1. Do you think Living Logs adding naughtiness would be fair?

    • Yes.
      0
    • Depends.
      2
    • No.
      5
  2. 2. Do you think Krampus and his items being buffed, tweaked, or nerfed would be fair?

    • Yes.
      5
    • Depends.
      1
    • No.
      1


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  Hello, I'm Gwandic. I'm an old Don't Starve player since alpha of Don't Starve. I played the game as it grew, changed, and tweaked to effect the effects of the game and the experience. But however, we've wondered, why doesn't Living Logs give Naughtiness? You're burning LIVING logs ALIVE. Not to mention the scream they give off, but I know, yeah, you can get naughtiness with a lot of work, or no work at all depending who you are. But that's the same as it is now, anyways. So that an update/tweak would be wonderful for living logs to give naughtiness.

   Also, in due of the tweak/update I'd also like to say, that what about a Krampus Buff? I mean, if he's suppose to steal your items, why not make it so he has a bigger chance of doing so? I'd like to say, that even the smallest update can impact the game completely, the game from what I've noticed, everything is hard. Why not make Krampus hard? I mean, Smallbirds to Bees can be hard enough, maybe even life threatening, yet from what I've noticed is that Krampus doesn't seem to be the same case.. Noone complains "omg, I got killed by krampus" or maybe even say "Krampus is somewhat hard to kill".

   And, I know it's probably hard to recode, or add code that may conflict with other coding, I'm not only looking at the gameplay experience, but the work that they (Klei, Editors, Whatever) can do, want to do, or not difficult as. I do not want to be in the way of anything that Klei has in mind, or has made up. I'm just simply implying something that may make the game more difficult, therefor making it funner, and a better experience for young, teen, or adult gamer's may have with this game.

 

:EDIT: As well, if there is a change to Krampus, I personally think item drops as well may change, however this is not up to me. *Added Poll*

Basically, what needs to happen to krampus is he needs to be WAY buffed up, like 3 times as strong, so having him is a PUNISHMENT and not a chore people to do get his sack, here's what i think,

His health needs to be buffed x2

His damage x3

His Speed x1.5

His sackdrop from 1% to 5%

Basically, what needs to happen to krampus is he needs to be WAY buffed up, like 3 times as strong, so having him is a PUNISHMENT and not a chore people to do get his sack, here's what i think,

His health needs to be buffed x2

His damage x3

His Speed x1.5

His sackdrop from 1% to 5%

I personally think he should be atleast as strong as a SMALL treeguard, to the max or over an Ancient Guardian. Since he doesn't really fall under the category of percentages or finding but more of "guilt."

Basically, i think we need to make krampus something you don't WANT to appear because he could totally wreck you, but up his sackdrop rate to like 10% to accomodate for it and make him worth fighting for the chance of the sack

Also, krampus no trigger toothtraps.

No easy sack drop for you!

Basically, i think we need to make krampus something you don't WANT to appear because he could totally wreck you, but up his sackdrop rate to like 10% to accomodate for it and make him worth fighting for the chance of the sack

Also, krampus no trigger toothtraps.

No easy sack drop for you!

The sack is OP no matter what you put on the line for it. Even if you do die it's probably worth more then 5 touchstones. For example, it's only a 1% drop chance because it's a weak mob. And everyone's dying for it. And I'd rather not fill this with stuff when you COULD be on the other post which I made to have ideas for this one. This is not a discussion, it's a suggestion.

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