Fredgerd Posted November 16, 2013 Share Posted November 16, 2013 (edited) I have no concerns about being able to sprite it. I've got enough art and animation chops. Curious how difficult it is to code the characters though. Most recent stable versionwakizashi.zip This is what I'm hoping to do: Wakizashi: The ShinobiHas a magic sword (free unbreakable Shadow Sword that allows dashing manuever while held)Practices Ninjutsu (monsters have reduced agro range in twilight)Likes to travel light (can't wear a body item) Portrait and Sprites Edited November 20, 2013 by Fredgerd Link to comment https://forums.kleientertainment.com/forums/topic/29729-thinking-about-trying-to-make-a-mod-character/ Share on other sites More sharing options...
Malacath Posted November 16, 2013 Share Posted November 16, 2013 It sounds cool ^^Concerning the difficulty to code I would suggest starting at Dana's tutorial which is linked in the Guides and Examples sticky.That dashing manuever could be impossible though if you want to use your own animations, because (at this point in time) that would require you to recreate all character animations from scratch.The easiest thing you could start with here would be to add the sword (maybe with new artwork), removing the body equipslot might be a bit trickier but also doable ; ) Good luck with it, and feel free to ask for help, preferably in this thread ; ) Link to comment https://forums.kleientertainment.com/forums/topic/29729-thinking-about-trying-to-make-a-mod-character/#findComment-371324 Share on other sites More sharing options...
greenglacier Posted November 16, 2013 Share Posted November 16, 2013 It sounds cool ^^Concerning the difficulty to code I would suggest starting at Dana's tutorial which is linked in the Guides and Examples sticky.That dashing manuever could be impossible though if you want to use your own animations, because (at this point in time) that would require you to recreate all character animations from scratch.The easiest thing you could start with here would be to add the sword (maybe with new artwork), removing the body equipslot might be a bit trickier but also doable ; ) Good luck with it, and feel free to ask for help, preferably in this thread ; )Yea! I also think that. Link to comment https://forums.kleientertainment.com/forums/topic/29729-thinking-about-trying-to-make-a-mod-character/#findComment-371601 Share on other sites More sharing options...
Fredgerd Posted November 16, 2013 Author Share Posted November 16, 2013 That dashing manuever could be impossible though if you want to use your own animations, because (at this point in time) that would require you to recreate all character animations from scratch. I take it the animation of the skeleton is preset? Link to comment https://forums.kleientertainment.com/forums/topic/29729-thinking-about-trying-to-make-a-mod-character/#findComment-371712 Share on other sites More sharing options...
ThatRoboDude Posted November 16, 2013 Share Posted November 16, 2013 looks awsome Link to comment https://forums.kleientertainment.com/forums/topic/29729-thinking-about-trying-to-make-a-mod-character/#findComment-371716 Share on other sites More sharing options...
Malacath Posted November 16, 2013 Share Posted November 16, 2013 I take it the animation of the skeleton is preset?I'm not sure what you mean. The animations in Don't Starve are not based on a bone system if that's it. But still, all animations are shared between all characters and while you could technically add new animations it would require more than just calling an animation (code wise) which could potentially cause bad things. Link to comment https://forums.kleientertainment.com/forums/topic/29729-thinking-about-trying-to-make-a-mod-character/#findComment-371801 Share on other sites More sharing options...
Fredgerd Posted November 18, 2013 Author Share Posted November 18, 2013 Alright I have first draft sprites, now to figure out the next step Link to comment https://forums.kleientertainment.com/forums/topic/29729-thinking-about-trying-to-make-a-mod-character/#findComment-373118 Share on other sites More sharing options...
Fredgerd Posted November 19, 2013 Author Share Posted November 19, 2013 So I've hit an odd and mildly embarrassing bump. I finished all the art and renamed all the files such that I should be able to test my character to be sure at least the basic animations work. I then added it to my mod folder and modified the contents of the modsettings.lua file with AddModCharacter ("wakizashi") The guide I was following was a bit out of date but it was the only one I could find which covered this step. When I tried to run the game it just crashed trying to start. Removing the line of code fixed the issue but I still haven't successfully added and tested my work. Anyone know the current line of code that I need to add? Link to comment https://forums.kleientertainment.com/forums/topic/29729-thinking-about-trying-to-make-a-mod-character/#findComment-373709 Share on other sites More sharing options...
Malacath Posted November 19, 2013 Share Posted November 19, 2013 You should either post the log.txt in Documents/Klei/DoNotStarve or upload the mod for people to take a look at. There are simply to many things that could've gone wrong. Link to comment https://forums.kleientertainment.com/forums/topic/29729-thinking-about-trying-to-make-a-mod-character/#findComment-373728 Share on other sites More sharing options...
Fredgerd Posted November 19, 2013 Author Share Posted November 19, 2013 I got it to run temporarily to the point of being able to get an error message (previously it just crashed entirely with no validation). I think it's something to do with the XML files.wakizashi.zip Link to comment https://forums.kleientertainment.com/forums/topic/29729-thinking-about-trying-to-make-a-mod-character/#findComment-373748 Share on other sites More sharing options...
simplex Posted November 19, 2013 Share Posted November 19, 2013 I got it to run temporarily to the point of being able to get an error message (previously it just crashed entirely with no validation). I think it's something to do with the XML files. Yes, you didn't edit them. They all still reference template_bigportrait.tex, wod.tex, template_save.tex, etc. Link to comment https://forums.kleientertainment.com/forums/topic/29729-thinking-about-trying-to-make-a-mod-character/#findComment-373749 Share on other sites More sharing options...
Fredgerd Posted November 19, 2013 Author Share Posted November 19, 2013 Yes, you didn't edit them. They all still reference template_bigportrait.tex, wod.tex, template_save.tex, etc. Ah, right..... (facekeyboard commence) This is why I shouldn't do this stuff at three in the morning. Thanks guys. Link to comment https://forums.kleientertainment.com/forums/topic/29729-thinking-about-trying-to-make-a-mod-character/#findComment-373858 Share on other sites More sharing options...
Fredgerd Posted November 20, 2013 Author Share Posted November 20, 2013 Got the character working at a basic level. Now to figure out how to code some special powers. Anyone know where I could find a list of all the variables in the game? Link to comment https://forums.kleientertainment.com/forums/topic/29729-thinking-about-trying-to-make-a-mod-character/#findComment-374115 Share on other sites More sharing options...
Developer Cheerio Posted November 20, 2013 Developer Share Posted November 20, 2013 Got the character working at a basic level. Now to figure out how to code some special powers. Anyone know where I could find a list of all the variables in the game?I'd recommend following this tutorial and then searching the game scripts for the word 'tuning'. That's how I find most of variables . http://forums.kleientertainment.com/topic/28664-scripting-with-sublime/ Link to comment https://forums.kleientertainment.com/forums/topic/29729-thinking-about-trying-to-make-a-mod-character/#findComment-374312 Share on other sites More sharing options...
Fredgerd Posted November 20, 2013 Author Share Posted November 20, 2013 I'm having a hard time finding the variable to trigger an "if then" for time of day. Also can't find the one for monster aggro range. Link to comment https://forums.kleientertainment.com/forums/topic/29729-thinking-about-trying-to-make-a-mod-character/#findComment-374332 Share on other sites More sharing options...
Rosten Posted November 25, 2013 Share Posted November 25, 2013 This character had better have some darn good perks, losing your body slot is going to hurt you, you lose a potential 6+ slots of storage, warm clothing, and most of the armor in the game. Link to comment https://forums.kleientertainment.com/forums/topic/29729-thinking-about-trying-to-make-a-mod-character/#findComment-377916 Share on other sites More sharing options...
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