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I have no concerns about being able to sprite it. I've got enough art and animation chops. Curious how difficult it is to code the characters though.

 

Most recent stable version

wakizashi.zip

 

This is what I'm hoping to do:

 

Wakizashi: The Shinobi

Has a magic sword (free unbreakable Shadow Sword that allows dashing manuever while held)

Practices Ninjutsu (monsters have reduced agro range in twilight)

Likes to travel light (can't wear a body item)

 

Portrait and Sprites

post-208485-0-91931700-1384591487_thumb.

Edited by Fredgerd

It sounds cool  ^^

Concerning the difficulty to code I would suggest starting at Dana's tutorial which is linked in the Guides and Examples sticky.

That dashing manuever could be impossible though if you want to use your own animations, because (at this point in time) that would require you to recreate all character animations from scratch.

The easiest thing you could start with here would be to add the sword (maybe with new artwork), removing the body equipslot might be a bit trickier but also doable  ; )

 

Good luck with it, and feel free to ask for help, preferably in this thread ; )

It sounds cool  ^^

Concerning the difficulty to code I would suggest starting at Dana's tutorial which is linked in the Guides and Examples sticky.

That dashing manuever could be impossible though if you want to use your own animations, because (at this point in time) that would require you to recreate all character animations from scratch.

The easiest thing you could start with here would be to add the sword (maybe with new artwork), removing the body equipslot might be a bit trickier but also doable  ; )

 

Good luck with it, and feel free to ask for help, preferably in this thread ; )

Yea! I also think that.

That dashing manuever could be impossible though if you want to use your own animations, because (at this point in time) that would require you to recreate all character animations from scratch.

 

I take it the animation of the skeleton is preset?

I take it the animation of the skeleton is preset?

I'm not sure what you mean. The animations in Don't Starve are not based on a bone system if that's it. But still, all animations are shared between all characters and while you could technically add new animations it would require more than just calling an animation (code wise) which could potentially cause bad things.

So I've hit an odd and mildly embarrassing bump.

 

I finished all the art and renamed all the files such that I should be able to test my character to be sure at least the basic animations work. I then added it to my mod folder and modified the contents of the modsettings.lua file with

 

AddModCharacter ("wakizashi")

 

The guide I was following was a bit out of date but it was the only one I could find which covered this step. When I tried to run the game it just crashed trying to start. Removing the line of code fixed the issue but I still haven't successfully added and tested my work. Anyone know the current line of code that I need to add?

I got it to run temporarily to the point of being able to get an error message (previously it just crashed entirely with no validation). I think it's something to do with the XML files.

Yes, you didn't edit them. They all still reference template_bigportrait.tex, wod.tex, template_save.tex, etc.

Yes, you didn't edit them. They all still reference template_bigportrait.tex, wod.tex, template_save.tex, etc.

 

Ah, right..... (facekeyboard commence)

 

This is why I shouldn't do this stuff at three in the morning. Thanks guys.

  • Developer

Got the character working at a basic level. Now to figure out how to code some special powers.

 

Anyone know where I could find a list of all the variables in the game?

I'd recommend following this tutorial and then searching the game scripts for the word 'tuning'.  That's how I find most of variables :).

 

http://forums.kleientertainment.com/topic/28664-scripting-with-sublime/

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