ZaCormyr Posted December 4, 2012 Share Posted December 4, 2012 Hey guys,I´ve been playing for a few days now and have some suggestions. Hopefully I don´t repeat stuff others have posted... Sorry if I do. I may touch on some ideas others have posted but with the purpose of adding to it, or just commenting.First off, I know the devs don´t want to add a lot of ¨turtling¨ structures like cabins etc.. but I have an idea which would increase the usefullness of the shovel. I think it would be great to be able to dig up mud. Each scoop being a little pile like manure in the inventory. Now, to add a bit more of a sandbox element, plus more crafting, you can add the mud to straw and then use it to create mud walls. The mud walls could be built up by adding more mud/straw and have ¨growth¨stages like trees etc... and of course it will reduce in size the same way, meaning the mud walls will erode over time. I think it would be best if you couldn´t just keep adding more mud to the wall to keep it full size. The eroding will keep people from crazy turtling since after your walls are gone or near gone, you might decide to move on. But also it will help make the game more personal, lots of people, like myself, want to invest in their game, something to call their own and thus it will increase the interest in surviving because you don´t want to lose what you´ve worked on. There will be some turtling or camping otherwise why is there farms and why replant berry bushes etc..? The roaming comes more from needing resources from other biomes etc... and to fight nasties in other areas. Anyways, the mud walls can be placed where you want, in the design you want. This idea really fits well with the winter (hopefully there will be a full 4 season cycle, more on that to come). Mud walls can help shield you from crazy winds and blizzards. Maybe you can add sticks to the mud and straw to create even better protection from the elements: a lean-to. The lean-to can also erode over time and fall apart since it´s part mud wall. Where you dig could just be a little texture change to something like the rabbit hole. Or you can only dig mud from special spots like the ponds for fishing. I know it looks like fence will be added, but fence won´t protect against the elements, just the nasties. Maybe mud walls have the weakness that nasties can easily destroy them.Seasons: I´d love to see a full 4 season cycle in Don´t Starve. With the winter idea, it would be great to have a spring (for planting food plants), a summer (growth season for plants), and a fall harvest to prepare for the harsh winter coming. People like to camp, and it would seem that winter is the time for that. The other seasons are more for exploration, collecting new food plant species, finding new animals and of course new nasties. The season can serve other purposes, like collecting a lot of water for your farms in the spring to survive the harsh drought of summer. Maybe you could build a large water container so you don´t have to make a ton of chests to hold buckets of water... So during the spring and summer, you would need to eat more meats, thus more traps etc... and winter will be more of a veg diet since the animals will be hibernating. Also, you wouldn´t be able to get honey in the winter, so to have an abundance of honey will pay off in the winter. Maybe you can only harvest honey in the spring when there´s tons of flowers out.Inventory: I really wish that if you put you axe in slot one, that it always goes back to that slot when you swap for another tool etc... then you could keep your food in a specific place and use the number keys to eat or change tool/weapon. Tool belt: Maybe something can be done along the lines of a tool belt? Crafted out of leather? Another way to increase the slots available or to fix the above inventory thing, partially anyways...A bug that´s bugging me.. when a bird is trapped in a normal trap, the bird still flies straight up, as if there were two birds.Anyways, I have more but can´t recall it all atm. More later. Link to comment Share on other sites More sharing options...
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