Ortorin Posted November 3, 2013 Share Posted November 3, 2013 I've been thinking for about 20 mins on a character that changes dramatically with sanity levels. This character also has a favorite plushie that is like Abigail. (summoning mechanics have not been considered yet) So here's the basic idea of what happens at different sanity levels High Sanity: Faster metabolism, higher healthPlushie is medium damage melee attacker with medium healthnight-time sanity loss is doubled,Sanity gains are 1/2 Mid Sanity: middle road stats, slight speed and damage boost,Plushie is tank (melee attack does low damage, but has high health), sanity decreases during the night and increases during the day at same rateall sanity changes are 2x Low Sanity:Slower hunger, lower health, Plushie is high damage ranged attacker with low health and kiting mechanic, sanity increases during the day at double night loss speed,sanity doesn't decrease at nightsanity reductions are 1/2 I haven't gotten much further in design than this. I just wanted to throw this idea out there and see what you good ladies and gentleman thought of it. Please share any ideas or critiques you may have. Link to comment Share on other sites More sharing options...
HoneyHam Posted November 3, 2013 Share Posted November 3, 2013 Do you have an image in your head of what he looks like? Also, his motto could be: "Chester, don't move, the trees are talking..."His name could also be: Will, *thinks for a very long time* I got nothing else. Link to comment Share on other sites More sharing options...
seronis Posted November 3, 2013 Share Posted November 3, 2013 "sanity increases during the day at double night loss speed" This pretty much gaurentees the character will never stay insane very long. Is that desirable? Link to comment Share on other sites More sharing options...
KidneyBeanBoy Posted November 3, 2013 Share Posted November 3, 2013 So It's a WIP... of a mod request. Link to comment Share on other sites More sharing options...
Ortorin Posted November 3, 2013 Author Share Posted November 3, 2013 "sanity increases during the day at double night loss speed" This pretty much gaurentees the character will never stay insane very long. Is that desirable? It's all on how you play the character. If there is one form you like more than the other, you have to WORK at it to keep that form. On top of that, it would be possible to switch on demand if the right items were prepared before hand. There is also the inherent threat of switching when you don't want to, causing more problems for the character if unprepared. But does this idea seem viable? Balanced, codeable, fun to play? Link to comment Share on other sites More sharing options...
Delirious Posted November 6, 2013 Share Posted November 6, 2013 I've been thinking for about 20 mins on a character that changes dramatically with sanity levels. This character also has a favorite plushie that is like Abigail. (summoning mechanics have not been considered yet) So here's the basic idea of what happens at different sanity levels High Sanity: Faster metabolism, higher healthPlushie is medium damage melee attacker with medium healthnight-time sanity loss is doubled,Sanity gains are 1/2 Mid Sanity: middle road stats, slight speed and damage boost,Plushie is tank (melee attack does low damage, but has high health), sanity decreases during the night and increases during the day at same rateall sanity changes are 2x Low Sanity:Slower hunger, lower health, Plushie is high damage ranged attacker with low health and kiting mechanic, sanity increases during the day at double night loss speed,sanity doesn't decrease at nightsanity reductions are 1/2 I haven't gotten much further in design than this. I just wanted to throw this idea out there and see what you good ladies and gentleman thought of it. Please share any ideas or critiques you may have. I can probably do this, Do you have a thought of how he/she would look?, and i dont understand your plushie idea, Care to explain further? Add me on steam:luaissuchfun/delirious Link to comment Share on other sites More sharing options...
Ortorin Posted November 6, 2013 Author Share Posted November 6, 2013 I can probably do this, Do you have a thought of how he/she would look?, and i dont understand your plushie idea, Care to explain further? Add me on steam:luaissuchfun/delirious Really? Sweet! I'm going to work on a better explanation of what I am thinking tomorrow morning. Hopefully I'll have something posted up before I leave for work. Oh, I will explain one thing, the plushie is just like Abigail. It is this character's special item that you summon through >some< ritual, and then it follows you around and kills stuff for ya. N-e-who, like I said, I'll have something more detailed up later. Link to comment Share on other sites More sharing options...
Ortorin Posted November 6, 2013 Author Share Posted November 6, 2013 Looks like I didn't get to work on this today. I'll get more info up when I can. Link to comment Share on other sites More sharing options...
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