Silentdarkness1 Posted November 10, 2013 Share Posted November 10, 2013 That's strange, do you have the latest hotfix (Rev. 88571)?But anyway, the functionality and look in 1.1 and 1.2 is the same. If 1.1 is still working for you, consider updating it optional.Steam version, so......blah. Probably 88571. Link to comment Share on other sites More sharing options...
Silentdarkness1 Posted November 11, 2013 Share Posted November 11, 2013 @simplex Think you could a ForceEnableMod type thing, as well? Becuz when a crash disables all the mods, it also disables the manual workshop check. DX Link to comment Share on other sites More sharing options...
simplex Posted November 11, 2013 Share Posted November 11, 2013 @simplex Think you could a ForceEnableMod type thing, as well? Becuz when a crash disables all the mods, it also disables the manual workshop check. DXYes, you can force enable it. That's what I do.But this is not something a mod can do on its own, its the user that has to configure it by putting the lineForceEnableMod "ManualWorkshopUpdate"in their modsettings.lua, inside the mods folder. Link to comment Share on other sites More sharing options...
Silentdarkness1 Posted November 11, 2013 Share Posted November 11, 2013 Yes, you can force enable it. That's what I do.But this is not something a mod can do on its own, its the user that has to configure it by putting the lineForceEnableMod "ManualWorkshopUpdate"in their modsettings.lua, inside the mods folder. Aha.....could I humbly recommend you put that in a readme, perhaps? Link to comment Share on other sites More sharing options...
simplex Posted November 11, 2013 Share Posted November 11, 2013 Aha.....could I humbly recommend you put that in a readme, perhaps? I'll think about it. But force enabling is meant as a tool for modders, not general users, so I'm not sure... It does have its pitfalls, such as not working correctly during worldgen (which has no effect on this mod, but still...). Link to comment Share on other sites More sharing options...
Silentdarkness1 Posted November 11, 2013 Share Posted November 11, 2013 I'll think about it. But force enabling is meant as a tool for modders, not general users, so I'm not sure... It does have its pitfalls, such as not working correctly during worldgen (which has no effect on this mod, but still...).I think an exception can be made for this mod. It's a very tiny mod that doesn't actually affect anything INGAME. Just on the mods screen. Link to comment Share on other sites More sharing options...
Puzon23 Posted September 27, 2014 Share Posted September 27, 2014 THANK YOU wilson is happy because of that C: Link to comment Share on other sites More sharing options...
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