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Could you please take a look at the two logs I posted on page 2, kiopho?

For your problem, though I never edited characters, I think the portrait dimensions must be in powers of 2 (128x128) and (256x512) and compressed in ARGB, 1D. I think I saw that somewhere on the forums. I think that goes only for the portraits though (don't quote me on that). (For the info, all the textures I used, it's always been in multiples of 4 and not powers of 2, DXT5, 1D)

Hmmm... I based all of my .Tex on the original .png´s(latest example files). I didn´t change the size at all. And the portraits are showing up- it is the atlas-0 that won´t work (crashes right away when it´s 1d, crashes when I want to load a map when it´s 2d).

Hmmm... I based all of my .Tex on the original .png´s(latest example files). I didn´t change the size at all. And the portraits are showing up- it is the atlas-0 that won´t work (crashes right away when it´s 1d, crashes when I want to load a map when it´s 2d).

Tried the ARGB compression ?

Got it. This time for real.It should be added to the Tut that charnames aren´t allowed to have caps (so instead of "Carl" you have to use "carl").I renamed my character to lower case letters everywhere (.xml, .lua, .tex etc.) and converted the file to DXT5, 2d... that finally worked... *now to rearrange those eyes*

Everywhere? Inside the .xml and .lua files as well?If both the filenames and everything inside is lowercase... and you used DXT5,2d for your prefab... I can´t do anything else for you.My char works now- updated the prefab several times and can confirm, that DXT5, 2d actually did the trick for me.

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Everywhere? Inside the .xml and .lua files as well?If both the filenames and everything inside is lowercase... and you used DXT5,2d for your prefab... I can´t do anything else for you.My char works now- updated the prefab several times and can confirm, that DXT5, 2d actually did the trick for me.

Ok you're out of ideas, just like everyone else. God does anyone know how to mod?
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