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Might as well give it a chance, here's my log:

Starting up Don't Starve: 82560 Build Date: 2013-08-01_09-16-04 THREAD - started 'GAClient' (7452) HttpClient::ClientThread::Main() cGame::InitializeOnMainThread WindowManager::Initialize RestoreWindowPosition Saved Client Pos (0 x 20) Adjusted Window Pos (-8 x -8) EnsureWindowOnScreen All good. GLInfo ~~~~~~ GL_VENDOR: Google Inc. GL_RENDERER: ANGLE (NVIDIA GeForce 9500 GT) GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) THREAD - started 'WindowsInputManager' (8116) OpenGL extensions (19, 19): GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_EXT_texture_storage GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_npot GL_MAX_TEXTURE_SIZE = 8192 GL_MAX_TEXTURE_IMAGE_UNITS = 16 GL_MAX_RENDERBUFFER_SIZE = 8192 GL_MAX_VIEWPORT_DIMS = 8192, 8192 GL_MAX_VARYING_VECTORS = 10 GL_MAX_VERTEX_ATTRIBS = 16 GL_MAX_VERTEX_UNIFORM_VECTORS = 254 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 4 compressed texture formats texture format 0x83f0 texture format 0x83f1 texture format 0x83f2 texture format 0x83f3 cDontStarveGame:oGameSpecificInitialize() cGame::StartPlaying LOADING LUA DoLuaFile scripts/main.lua DoLuaFile loading buffer scripts/main.lua scripts/main.lua(132,1) running main.lua C:/Program Files/Steam/steamapps/common/dont_starve/data/scripts/modindex.lua(106,1) loaded modindex C:/Program Files/Steam/steamapps/common/dont_starve/data/scripts/modindex.lua(47,1) ModIndex: Beginning normal load sequence. LOADING LUA SUCCESS C:/Program Files/Steam/steamapps/common/dont_starve/data/scripts/playerdeaths.lua(72,1) loaded morgue_release C:/Program Files/Steam/steamapps/common/dont_starve/data/scripts/playerprofile.lua(212,1) loaded profile C:/Program Files/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua(65,1) loaded saveindex C:/Program Files/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(65,1) LOAD FE C:/Program Files/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(69,1) LOAD FE: done C:/Program Files/Steam/steamapps/common/dont_starve/data/scripts/modindex.lua(57,1) ModIndex: Load sequence finished successfully. Reset() returning Break at: ..\source\renderlib\OpenGL\HWTexture.cpp(411) :
nothing comes after (411) : so I have no idea what the issue is. I think it has to do with my custom mod but when I delete it it still crashes Don't Starve. Why can't I play?

Make sure your directx and visual c++ 2008 x86 are up to date

My computer is fine, the Dont Starve worked up until I made my mod and even with my mod deleted it is screwed forever. And i tried uninstalling/reinstalling Dont Starve.

A workaround: Open your mods "Modinfo.lua" and change the "api_version" to 4.The game will then tell you, that your file is from the future! :DTab out of the game, change it back to 2, tab back into the game and disable the mod.

I already told you it crashes. When i do that and change it back to 2, I cant "tab back into the game" without it crashing.

And what was the problem ? Also don't forget to mark it as solved.Cheers

Nevermind. I thought I had it but it just says "This prevents from starting game up, you can set it to enabled in mods" and then when i enable it, black screen.
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