CaptianBlueBoys Posted July 7 Share Posted July 7 I couldn't seem to find really anything that was broken down for beginners or people unfamiliar with "SPOM Logic". This is a Modified Half Rodriguez that is power positive, I have yet to let it run to see if it is Hydrogen positive. Total Potential Power Demand is 2,300wt Total Power Generation Potential is 2,400wt Here is the Gas Overlay, it utilizes an Anti Entropy Thermo-Nullifier(AETN) to Cool the Oxygen after production. The AETN is the reason for a sustainable modification, you can do something similar by routing you Oxygen through a cold biome but this would be over engineered for that application. I used a Radiant Pipe Loop to keep temps down around the generators and smart batteries, additionally I used Gas Shut offs to prevent damage to the Generators so it can be completed sealed. Here is the Water Overlay, I used Radiant Pipes to keep the Pumps and Electrolyzers from over heating, even if your water raises in temp over time use Gold Amalgam to prevent over heating. Here is the Power Overlay, pretty straight forward just use conductive wire to prevent circuit overloading and having to unseal the SPOM to make repairs. w I have yet to build this in an actual play through so if the veteran players have so critiques please share. Link to comment https://forums.kleientertainment.com/forums/topic/172479-an-early-game-cooled-half-rodriguez-spom/ Share on other sites More sharing options...
myxal Posted July 7 Share Posted July 7 8 hours ago, CaptianBlueBoys said: so if the veteran players have so critiques please share. Oh, don't mind if I do. You forgot to include the automation overlay, probably the most important. Filtering with shutoffs+gas pipe element sensors is superfluous and will break when the hydrogen finally backs up to the shutoff. What's the deal with the 2nd, unoptimised SPOM in the middle? 3 electrolyzers running flat out produce 2.664 kg/s of O2, requiring 3 pipes to vent. Even without the unnecessary middle SPOM, you need 2 gas pipes to take the 1.776 kg/s of O2 out. If you're going to present something to newbies, don't leave in janky piping that defeats the purpose of the build. 2300W could damage wires if everything ran at the same time. It would be a good idea to split the circuits, since you already put in 2 batteries, which is pointless in 1 circuit. OTOH, if you drop the middle SPOM you're back to needing only 1 circuit, 1 battery. "2300 W" is just reading the maximum power in the overlay, which just sums the power ratings of all consumers. What's more useful is knowing how much power the whole build consumes average over a longer period, after accounting for each building uptime. The 2 electrolysers produce a total of 2kg/s of gas, so I can confidently say the 5 pumps will average out to 960W (ie. 4 pumps' worth), since they can only pump what the electrolyzers produce. Dropping the shutoffs and the middle SPOM, a "normal double rodriguez" should average about 1200W - ie only 2 generators, a single conductive wire circuit needed. That 1200W needs 150 g/s of hydrogen, subtracting that from 224g/s from the electrolyzers you should be getting 74 g/s of hydrogen. 10 g/s of that will get used by AETN, assuming it's left running non-stop. In practice, SPOMs back up on oxygen, which necessarily stifles hydrogen production, so it's a good idea to automate the AETN to not overchill the oxygen, consuming more hydrogen than intended. Or, use pie pipe mechanics to prioritize hydrogen for the generators, and let the AETN only consume from the excess. Link to comment https://forums.kleientertainment.com/forums/topic/172479-an-early-game-cooled-half-rodriguez-spom/#findComment-1873938 Share on other sites More sharing options...
NewWorldDan Posted July 7 Share Posted July 7 Here's the problem - you don't always have a AETN when you need one. What I do instead is use an aquatuner. Make a 3x3 insulated box next to the SPOM. Put an aquatuner in there made out of whatever you like. Add a thermo sensor and an AND gate with a pipe termo sensor (I use a liquid reservoir directly below it, with the sensor on the output of the reservoir). Make sure the aquatuner only runs when the water that it's in isn't boiling. Heat up the water going into the spom (radiant pipe past the aquatuner, insluated in the SPOM). Then use the aquatuner to cool your base. Use the surplus hydrogen from the SPOM to power the aquatuner. I'll look through my saves to see if I can find a good example, but this is a superb way to get early base cooling on a hot asteroid. Link to comment https://forums.kleientertainment.com/forums/topic/172479-an-early-game-cooled-half-rodriguez-spom/#findComment-1873969 Share on other sites More sharing options...
Kderosa Posted Friday at 04:03 PM Share Posted Friday at 04:03 PM At some point in the first few hundred cycles you'll need an active cooling system ("room temperature" liquid pipes run through the flloors)) for most bases. Make a steam box for the metal refinery. Leave enough room for an aquatuner. Smelt 1200 kg of steel. make the aquatuner. Cool anything that needs cooling. including your base using the aquatuner, pipes, and pwater. You can even cool the O2 coming from the SPOM by running a few radiant gas pipes over a few radiant liquid pipes in your cooling loop, but it's not strictly required. Most of the O2 doesn't need to be cooled if its going to atmosuit docks and oxylite makers. Also, and not to put too fine a point on it, the newish jetsuit mechanics are a gamechanger for avoiding tedious scaffold and rocket building. Saves so much time and is so much faster. Link to comment https://forums.kleientertainment.com/forums/topic/172479-an-early-game-cooled-half-rodriguez-spom/#findComment-1874123 Share on other sites More sharing options...
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