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6 hours ago, Mr.Tarunio said:

I think Wilson will always be the easy to know the game more character.

i wish he had more skills related to "know the game more".
like being able to discern more information from things when examining them (something akin to Insight or showme except less meta gamey) or remarking on events in more detail. giving information that can both provide valuable gameplay benefits for veteran players and also teach new players about things that they might have not known otherwise.

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2 minutes ago, Cruvimaster said:

And the devs themselves have already said that they are dissatisfied with the old skill trees and will revise them in the future.

First rework: willow (may 2019) bernie + inmune to fire
Last rework: maxwell (nov 2022) reworked codex umbra, new spells, new craftables and gear boosts minions damage

First skill tree: wilson (march 2023) torch toss, beard storage, item transmutation, shadow and lunar affinities are just a crafting recipe
Latest skill tree: WX (may? 2026) 3 drones, chasis, alpha beta and gamma circuits, (7?) new circuits, shadow and lunar affinities are for either combat or gathering resources

First skill tree revisit: wilson (2027) torch telekinesis, beard minion follower, more transmutation recipes

Eighty fifth skill tree revisit: Wes (2099) updated lazer eyes, buffed celestial champion minion followers, added 10 new weapons that vary on the gem color, 6 new craftable nuclear bombs, increased multiverse portal cap to 10, added a new "ultra insight" skill tree with 18 total branches

Hopefully klei knows what they want to do with the characters in DSE from the beginning, unlike in DST

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16 minutes ago, Capybara007 said:

First skill tree revisit: wilson (2027) torch telekinesis, beard minion follower, more transmutation recipes

I don't see any possibility of revisiting next year with so many characters without skill trees. I hope Klei has the good sense to give skills to those who never had them before to revisit. In any case, let's wait.

Honestly I used to agree with this, but now I don’t really think so. Characters now are so crazy and strong that there’s a common trend with them. Look at bee queen, for instance. Before skill trees, it was very rare for a character to be combat focused so every character, including Wilson, usually dealt with bee queen the same way. Now though, every character has a unique method of killing the bee queen. That’s not a bad thing at all, I celebrate all the uniqueness in the kits, but it means that characters don’t feel forced to interact with many universal tools. Teleport characters aren’t going to care about the new portation fragments, aoe characters aren’t going to use weather panes, etc.

That’s where Wilson comes in. He’s not reliant on his unique character tools to get out of situations or gain an edge. Instead, he focuses on the tools available to everyone and putting them to their best use in order to come out on top. When I look at it that way, he really is conquering the world with the power of his mind.

Dont get me wrong, I’d still love to see his skill tree tweaked. I just hope they double down on his resourcefulness and ability to utilize tools available to everyone in his own unique way instead of giving him strong powers like everyone else. I don’t see anything wrong with a character who needs to interact with the tools the game provides instead of what their character provides. The fact that he’s the only character now who really plays this way is what makes him inherently unique to me, and it’s why I don’t really find him so bland either when I would’ve thought so before everyone else got skill trees.

Edited by YouKnowWho142
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5 hours ago, Mike23Ua said:

I can say with absolute certainty that Newbies pick Wilson is a Myth.

... Why are you using anecdotal evidence to say something with "absolute certainty"?

Also... When people introduce others to the game, they also influence the first decisions those people make... Did you suggest those new players you introduced to the game to start with certain specific characters?

3 hours ago, Cruvimaster said:

but you have the attitude that newbies simply start playing DST without ever having seen anything on the internet, and you don't believe that either.

I actually do believe that the vast majority of new players do not look up youtube tutorials and the like before deciding to buy a game. They might see a review or they might be recommended the game by a friend, but... I really don't believe they'll know much about the game when they first boot it up. And starting with the first character when you first boot up a game you barely know anything about is pretty standard behavior.

3 hours ago, Cruvimaster said:

Without them, they have no knowledge whatsoever; they won't even know what a skill tree is

Yeah, until they play for a few days and get the Insight Pop Up... And once they do, if they're playing Wilson, they'll be getting the most newbie-friendly skill tree in the game, because it lacks complexity.

Which is part of what makes Wilson good for new players. He is not complex.

3 hours ago, Cruvimaster said:

And the devs themselves have already said that they are dissatisfied with the old skill trees and will revise them in the future.

I did see that, but we currently don't know what the devs plan to do with the old skill trees when they do revisit them.

I'm personally imagining that in case of Wilson, they'll try adding more power without adding more complexity to it... Like, for example, making torch tree cost 3~5 points instead of 7 to be complete, then proceed to add a skill that buffs Spear dmg/durability or something (not saying that this would be a good addition, mind you, it's just an example to highlight my point of what's the kind of thing I expect).

I could, of course, be wrong. We don't know the devs' plans. But I do believe they'll try to keep Wilson as a very simple character to make sure he is very beginner-friendly.

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