Jump to content

Recommended Posts

One thing that happened in the beta is that aquatic ranching stations didn't need a room.

Now they do need a room to work, the thing is, liquid based critters don't follow that rule.

Critters will ocupy some tiles of space of any pool of liquid they are in, even if the pool isn't part of the room they are in.

This can make it so in a room you could squish all you can, critter feeders, critter forts, aquatic grooming, shearing and milking stations.

youknowhwatthatmeans.png.a34d94407e882bd8f671c9856d76c718.pngMost of the desing for the ranch would be how many critters you can cram and if they are able to use the feeders, realeses and any auto-sweeper for eggs.

For what it seems, you could cram, pacu, jawbos, blowters and seaquines in a room like this.

Beakons aren't recommended because a lot will blind and sunburn duplicants.

Glo squids are not viable since they only eat tublia plants and the space would run out.

Same thing for orehulls.

Now if you want to work with fish realeses, they can only put up to 20 critters in a room.

This isn't really a problem tbh, If you make a designated space for 1 type of critter (unlike the image), you could probably be okay with 20 critters.

To add more critters to a ranch like this, you would need to add another type of critter since the fish realeses can only go up to 20,
Or only put the baby form of the critters in the fish realeses.

Now honestly I didn't mess that much with this, but you can probably come up with a better desing using all of the 96 tiles a stable can have.

Given how many critters can be put in a stable like this, the best solution would be to have 1 bionic duplicant with 7 ranching boosters and 1 swim hack, since the more husbandry a duplicant has the faster they groom critters and the longer the groom buff lasts.

If you don't have bionics then 2 aquatic stations, could do the trick.

As for seaquines, you would probably need to have 2 or more milking stations.

 

And the other thing I tested is a beakon starvation chamber desing.

lightpower.png.32ffb83db6db969d9eb01113b15a770c.png

By putting a 2x1 area connected to the large pool of liquid, you can put a conveyor chute to drop the eggs in. Either in the 2x1 room or above the door since pneumatic doors let objects pass through.

mat.png.2012d3af6cbff8e7da9f6d3c71da780e.pngThe reason it is a 2x1 area is so you can put a door and let an auto-sweeper pick up the fish fillet they will drop.

This desing could be scalable as shown in the second image, you could put a critter sensor in the other tile next to the conveyor chute, to close it whenever there are too many beackons or eggs.

So while the beakons are alive and not starving, they will be producing light, and we could use that light for solar panels.

You would just have to make sure the pool of liquid has enough tiles.

And since the beakons aren't really cramped or unhappy, with another conveyor chute above the door you could dump any phosphorite you have to turn into lime.

 

Now not sure if this is space efficient, because you would need to use some space for the giant pool of liquid.

To use that pool of liquid to the maximum, you could farm in it water weeds or clampums. Or something else.

Over-all this is an example of what you could do with them.
Remember that you don't need just ONE giant pool of liquid.
You could do more smaller pools of liquid and do a designated pool for each critter type.

Edited by cheeees

These seem to be the smallest size of a stable for whatver amount of critters you may want.

1.png.a8ad8ba1f63fc99f2d5e34ad805592a7.png

2.png.71018ae3ad3548f05f463d96d297ca90.png

In this one you can fit a conveyor loader and receptacle to reload the fish feeders.

3.png.6c0cfc0d9a34365b6ae30af970ffc236.png

This one is for any excess of seaquines. (you could probably move the fish realese, fountain and feeder one tile down)

  • Like 2

so basically all other sea critters work the same way pacu does. I was wondering about that. 

13 hours ago, cheeees said:

Now not sure if this is space efficient, because you would need to use some space for the giant pool of liquid.

This is usually the main limitation of ranching aquatic critters. There are a few ways to maximize this area with the least amount of water. You could go with the minimum amount of tiles needed per batch of 8 to X amount of critters or use one giant tank like in your example. Space will eventually run out and you hit the critter cap which is why you shouldn’t rely on it to be infinite amount unlike hatches that can burrow or other critters that reproduce in confinement like shovoles.

Another way to minimize water is you can use liquid of the same density to stack layers of grams of liquid, then your only limitation is the total asteroid size.

You do have to be careful with pacu morphs though so you should setup an automated buffer tank of a different temp until it can breed a normal pacu variant so they don’t die off on you because of the 1.66-2% chance. No idea if there are other morphs of the aquatic pack that have similar limitations.

No way this is right...

The amount of navigable tiles of water should determine ranch size.  I can't imagine how cramming a pile of fish in a 2x1 "pool" is somehow intended to be a satisfactory, uncrowded space for fish.  

55 minutes ago, Tigin said:

imagine cramming 8 hatches onto a single tile where they can't move at all but still think they're 96 tile stables haha can't be me

cramming is very advanced technique:
Single tile cramming:
image.png.b62176e3c2fbb550cae05a19142dcfa6.png
Ranching cramming(depend on how fast your dupe work, open room can be longer or shorter):
image.png.8ba8aaad6194061a32e525a75e9a834f.png

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...