Cassielu Posted June 6 Share Posted June 6 (edited) The Telelocator Staff has always been the best way for us to move mobs. It's important for the later game and for the player explore. However, if you have a Portation Orb network in the world, because there are activated Telelocator Focuses everywhere, it will be very difficult to send mobs to the place you want them to go, unless you remove each orb to shut down the entire network. This is very cumbersome and not fun at all. So I hope there could be a feature that, when using the Telelocator Staff, if there are both Telelocator Focus activated by the Purple gem and Telelocator Focus activated by the Orb existing in the world at the same time, it will have a prioritize teleport to the Telelocator Focus activated by the Purple gem. Edited June 6 by Cassielu 16 1 Link to comment https://forums.kleientertainment.com/forums/topic/171989-portation-orb-network-makes-move-mobs-with-telelocator-staff-extremely-difficult/ Share on other sites More sharing options...
yyyyyyyyyyyyyyy Posted June 6 Share Posted June 6 (edited) Agree. There should be a higher-priority mechanism to ensure the Telelocator Staff works as usual. Edited June 6 by yyyyyyyyyyyyyyy 4 Link to comment https://forums.kleientertainment.com/forums/topic/171989-portation-orb-network-makes-move-mobs-with-telelocator-staff-extremely-difficult/#findComment-1870456 Share on other sites More sharing options...
didili168 Posted June 6 Share Posted June 6 agree. 3 Link to comment https://forums.kleientertainment.com/forums/topic/171989-portation-orb-network-makes-move-mobs-with-telelocator-staff-extremely-difficult/#findComment-1870475 Share on other sites More sharing options...
Primalflower Posted June 6 Share Posted June 6 (edited) why couldn't you just remove the portation orbs from the telelocator staff before doing your mob moving stuff? Seems like you're trapping yourself in a box here Is there any mob moving technique that isn't something you do once and then don't worry about anymore? Edited June 6 by Primalflower Link to comment https://forums.kleientertainment.com/forums/topic/171989-portation-orb-network-makes-move-mobs-with-telelocator-staff-extremely-difficult/#findComment-1870489 Share on other sites More sharing options...
yyyyyyyyyyyyyyy Posted June 7 Share Posted June 7 7 hours ago, Primalflower said: why couldn't you just remove the portation orbs from the telelocator staff before doing your mob moving stuff? Remove portations orbs from dozens of Telelocator Focuses, and then plug them back? You really understand what you are saying? 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/171989-portation-orb-network-makes-move-mobs-with-telelocator-staff-extremely-difficult/#findComment-1870553 Share on other sites More sharing options...
Developer V2C Posted June 7 Developer Share Posted June 7 We did originally discuss whether the Telelocator Staff should work at all with the upgraded Focuses. I'll bring up the priority system with the team next week. 11 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/171989-portation-orb-network-makes-move-mobs-with-telelocator-staff-extremely-difficult/#findComment-1870568 Share on other sites More sharing options...
logatocassie Posted June 7 Share Posted June 7 8 minutes ago, V2C said: We did originally discuss whether the Telelocator Staff should work at all with the upgraded Focuses. I'll bring up the priority system with the team next week. just a suggestion, maybe a new staff to go along with it? like maybe one made from Thulecite? and the orb pieces? that would technically make it two separate things... Link to comment https://forums.kleientertainment.com/forums/topic/171989-portation-orb-network-makes-move-mobs-with-telelocator-staff-extremely-difficult/#findComment-1870569 Share on other sites More sharing options...
Popian Posted June 7 Share Posted June 7 (edited) Socketing fragments into staves (that will also increases number of uses of a fragment)? Unsocketed staves can teleport to fragments if there are no purple gem activated focuses, socketed staves can not teleport to purple gem activated focuses. Giving whole orbs durability and the ability to be used like a fragment? Staves can not teleport to fragment activated focuses. It would also be nice if gems could be used together with fragments to reward planning ahead? Edited June 7 by Popian Link to comment https://forums.kleientertainment.com/forums/topic/171989-portation-orb-network-makes-move-mobs-with-telelocator-staff-extremely-difficult/#findComment-1870574 Share on other sites More sharing options...
Jenny 05 Justic Posted June 7 Share Posted June 7 1 hour ago, V2C said: We did originally discuss whether the Telelocator Staff should work at all with the upgraded Focuses. I'll bring up the priority system with the team next week. Maybe we could socket Orb Fragments into the Telelocator Staff, allowing us to freely choose which teleport point to send the mob to. That way the staff would still work seamlessly with the orb network without the current conflict. 4 Link to comment https://forums.kleientertainment.com/forums/topic/171989-portation-orb-network-makes-move-mobs-with-telelocator-staff-extremely-difficult/#findComment-1870579 Share on other sites More sharing options...
Master_NiX Posted June 7 Share Posted June 7 3 hours ago, Jenny 05 Justic said: Orb Fragments into the Telelocator Staff I wish we could do the same with Winona's teleportation network, like a socket upgrade, giving you options of orb teleportation. Link to comment https://forums.kleientertainment.com/forums/topic/171989-portation-orb-network-makes-move-mobs-with-telelocator-staff-extremely-difficult/#findComment-1870601 Share on other sites More sharing options...
Primalflower Posted June 8 Share Posted June 8 (edited) On 6/6/2026 at 8:17 PM, yyyyyyyyyyyyyyy said: Remove portations orbs from dozens of Telelocator Focuses, and then plug them back? You really understand what you are saying? My most complex winona teleporting networks had like, 8 "Focuses", what are you.... doing? Can you post a picture of your world that both has 24+ telelocator focuses and also has mob moving thats frequent enough that this would genuinely be a frustration? This is all so hypothetical to me from my current standpoint Edited June 8 by Primalflower Link to comment https://forums.kleientertainment.com/forums/topic/171989-portation-orb-network-makes-move-mobs-with-telelocator-staff-extremely-difficult/#findComment-1870732 Share on other sites More sharing options...
yyyyyyyyyyyyyyy Posted June 8 Share Posted June 8 44 minutes ago, Primalflower said: My most complex winona teleporting networks had like, 8 "Focuses", what are you.... doing? Can you post a picture of your world that both has 24+ telelocator focuses and also has mob moving thats frequent enough that this would genuinely be a frustration? This is all so hypothetical to me from my current standpoint Ok it's my fault. I wanted to express 10 to 20. Fine, make it 8. Actually it makes no difference due to Focuses will be placed in all the important locations on the map. To move one mob, you have to travel around the map, twice? The first time is easy you just need to telelocate yourself and remove the Orbs. But the second time? Plug the Orbs back? Don't assume there is another teleportation. If this is not a big trouble, I don't know what will be. Link to comment https://forums.kleientertainment.com/forums/topic/171989-portation-orb-network-makes-move-mobs-with-telelocator-staff-extremely-difficult/#findComment-1870735 Share on other sites More sharing options...
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