Tigin Posted June 4 Share Posted June 4 Spaaaaaaace 2 Link to comment https://forums.kleientertainment.com/forums/topic/171909-game-update-public-testing-734802/page/2/#findComment-1869906 Share on other sites More sharing options...
sakura_sk Posted June 4 Share Posted June 4 On 6/3/2026 at 2:28 AM, JarrettM said: Fixed domesticated Flue Coral not counting as an oxygen generator. Where? Link to comment https://forums.kleientertainment.com/forums/topic/171909-game-update-public-testing-734802/page/2/#findComment-1869950 Share on other sites More sharing options...
da20rs Posted June 5 Share Posted June 5 (edited) Shouldn't the aquatic grooming station work for underwater Pokeshells/variants? It feels like the better option for the Aquatic gameplay. Edited June 5 by da20rs adding image as example Link to comment https://forums.kleientertainment.com/forums/topic/171909-game-update-public-testing-734802/page/2/#findComment-1870012 Share on other sites More sharing options...
Twiki Posted June 5 Share Posted June 5 (edited) Pokes and snails are considered land critters, they just can't drown. Basically, the aquatic buildings are for critters that flop on dry land. Edited June 5 by Twiki Link to comment https://forums.kleientertainment.com/forums/topic/171909-game-update-public-testing-734802/page/2/#findComment-1870061 Share on other sites More sharing options...
Tigin Posted June 5 Share Posted June 5 26 minutes ago, Twiki said: Pokes and snails are considered land critters, they just can't drown. Basically, the aquatic buildings are for critters that flop on dry land. But pokeshells use the aquatic critter condo instead of the critter condo. Link to comment https://forums.kleientertainment.com/forums/topic/171909-game-update-public-testing-734802/page/2/#findComment-1870063 Share on other sites More sharing options...
da20rs Posted June 5 Share Posted June 5 Exactly. Ranching them is not very fun because of the multiple ambiguities. You can't put a drop-off for them on the water because it floods, but you also can't set a fish drop-off to accept pokes. They can't eat from the fish feeder, but the critter feeder floods underwater. Maybe it's the intention to have them on hybrid ranches, but it feels more like these are inconsistencies introduced involuntarily when changes were implemented to stop the "drowning tactics". Pokes are a very un-fun critter to ranch if you want them underwater (and I don't like generic practical-only ranches for my critters). If ranches could be larger than 96 tiles, maybe hybrid ranches would be a little more fun/pretty to maintain. Either way, I'm loving the aquatic dlc. On that note, the underwater breathing stations cause a weird event when the dupe is almost out of breath. Once they empty the station (because they breathe faster than the station can be filled), they drop it, but immediately try to use it again because a little oxygen just entered and their "breathing bar" has a couple pixels empty. I've seem a dupe doing this pick/drop cycle like 5 to 7 times (even though they were 99% recovered), until I manually moved them to another place to stop the cycle. Link to comment https://forums.kleientertainment.com/forums/topic/171909-game-update-public-testing-734802/page/2/#findComment-1870322 Share on other sites More sharing options...
Twiki Posted June 5 Share Posted June 5 Yeah, the o2 station should hold 1 full dupe's breath worth of o2. 1 Link to comment https://forums.kleientertainment.com/forums/topic/171909-game-update-public-testing-734802/page/2/#findComment-1870331 Share on other sites More sharing options...
Q the Gaming Posted June 7 Share Posted June 7 Please consider these changes before fully releasing the Aquatic Planet Pack DLC! If you agree with me, please like the comment or give suggestions, thanks! The Aquatic Planet Pack DLC is super cool but the only issue I have with it (or I guess a general change made regardless of the DLC) is that the Waterweed plant doesn’t require Bleach Stone as a fertilizer any more. Bleach Stone has so few uses, like 2 or 3, and now one less use because of this change. Now the only use for Bleach Stone is to make Biodiesel and for the Hand Sanitizer building (both are completely option to use on I believe every asteroid), or to transport chlorine which can also be done with gas pipes. Each Waterweed plant only uses 500g/cycle Bleach Stone which is barely anything, and you are able to easily get Bleach Stone outside of the starting biome (i.e. Rust biome, Radioactive biome, and lots in the Ocean Biome), which encourages you to explore outside of the starting biome somewhat early game. You are also able to renewably make Bleachstone on the the Aquatic Asteroid by ranching the Gildgo (hot morph of the snail critter) for gold to make Bleach Stone in the Bleach Stone Hopper (also making the Hopper useful), encouraging you to ranch one of the new critters during the mid- or late-game. I understand removing the Bleach Stone fertilizer requirement from Waterweeds was to make the early game "easier", but it removed the uniqueness of the plant, removed a feature that wasn’t really an issue, and removed a use for Bleach Stone which already had so few uses. The only thing that would need to be done to keep the Bleach Stone fertilizer requirement for Waterweeds is add one or two small Bleachstone deposits to the starting biome. Please revert the changes for Waterweeds so they still require Bleach Stone, or at least give Bleach Stone more uses. Sulfur was given a lot of new uses in this DLC which is awesome...but at the expense of Bleach Stone Also, I think changing the color for Salt Water may be needed. Water and Salt Water now have the same color, making it hard to tell the difference, especially when zoomed out a bi, despite the "salt particles" in the salt water. The change in color difference between salt water and brine was a good decision to make it easier to tell them apart, but the same issue is now present with water and salt water. The salt particles in salt water are super cool, but I think giving salt water a slight white tint or something would be super useful, like a less saturated and more transparent version of brine. Not entirely sure what would be best though. 1 Link to comment https://forums.kleientertainment.com/forums/topic/171909-game-update-public-testing-734802/page/2/#findComment-1870549 Share on other sites More sharing options...
Twiki Posted June 7 Share Posted June 7 A water purifier building that uses bleach stone would be cool. 1 Link to comment https://forums.kleientertainment.com/forums/topic/171909-game-update-public-testing-734802/page/2/#findComment-1870577 Share on other sites More sharing options...
da20rs Posted June 12 Share Posted June 12 Shouldn't there be some renewable source of Coquina? Starnacles feed on it, and there is no critter to plant wild seeds underwater to remove the need for it. Once you dug it all up, that's it for tame starnacles and all the chain built on it. Link to comment https://forums.kleientertainment.com/forums/topic/171909-game-update-public-testing-734802/page/2/#findComment-1871477 Share on other sites More sharing options...
da20rs Posted June 12 Share Posted June 12 (edited) The unknown duplicant appeared on two places simultaneously, before I'd delivered the pearls. Seed: AQU-C-726334593-HIJYM31-17-J5XRH4Y1 On the test version they were appearing correctly. edit: just found them on the polluted brine biome, and at the same time on the swamp (I didn't delivered the sushi yet). Edited June 12 by da20rs Link to comment https://forums.kleientertainment.com/forums/topic/171909-game-update-public-testing-734802/page/2/#findComment-1871483 Share on other sites More sharing options...
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