myxal Posted 9 hours ago Share Posted 9 hours ago (edited) Is there a recommended way of constructing misaligned row of suit docks such that all docks are attached to the checkpoint? I built my 4-dupe banquet hall rocket twice across 2 rockets. In the first rocket the suit docks work as intended, in the 2nd one I can't get the last (and the only misaligned) dock to attach to the checkpoint. Tried rebuilding the dock, disabling the checkpoint, didn't help. Edited 9 hours ago by myxal Link to comment https://forums.kleientertainment.com/forums/topic/171553-building-misaligned-suit-docks/ Share on other sites More sharing options...
Tigin Posted 1 hour ago Share Posted 1 hour ago (edited) The misalignment is asymmetric. It only "works" if the dock is below the checkpoint. "works" in air quotes here, because it causes a slew of other pathfinding/chorefinding bugs when they're misaligned even if the checkpoint is capable of docking/undocking suits. These buildings scan horizontally from its floor, but its detection is based off the building's hit box. So if the dock is below the checkpoint, then the checkpoint can still see the dock (up to 2 offset) although the dock can't see the checkpoint. This allows the checkpoint to still be valid for docking/undocking purposes, but because the dock is invalid it won't do some dock-related things like counting the number of available suits, which can affect path finding for idle return chores, or determining if a dupe can even pass through a checkpoint. Given that, the setup you linked should work. If the only issue is the annoying status message, that can largely be ignored (with the caveat you'll be hit with the minor bug above) Edited 1 hour ago by Tigin Link to comment https://forums.kleientertainment.com/forums/topic/171553-building-misaligned-suit-docks/#findComment-1867332 Share on other sites More sharing options...
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