myxal Posted May 18 Share Posted May 18 (edited) Is there a recommended way of constructing misaligned row of suit docks such that all docks are attached to the checkpoint? I built my 4-dupe banquet hall rocket twice across 2 rockets. In the first rocket the suit docks work as intended, in the 2nd one I can't get the last (and the only misaligned) dock to attach to the checkpoint. Tried rebuilding the dock, disabling the checkpoint, didn't help. Edited May 18 by myxal Link to comment https://forums.kleientertainment.com/forums/topic/171553-building-misaligned-suit-docks/ Share on other sites More sharing options...
Tigin Posted May 18 Share Posted May 18 (edited) The misalignment is asymmetric. It only "works" if the dock is below the checkpoint. "works" in air quotes here, because it causes a slew of other pathfinding/chorefinding bugs when they're misaligned even if the checkpoint is capable of docking/undocking suits. These buildings scan horizontally from its floor, but its detection is based off the building's hit box. So if the dock is below the checkpoint, then the checkpoint can still see the dock (up to 2 offset) although the dock can't see the checkpoint. This allows the checkpoint to still be valid for docking/undocking purposes, but because the dock is invalid it won't do some dock-related things like counting the number of available suits, which can affect path finding for idle return chores, or determining if a dupe can even pass through a checkpoint. Given that, the setup you linked should work. If the only issue is the annoying status message, that can largely be ignored (with the caveat you'll be hit with the minor bug above) Edited May 18 by Tigin 1 Link to comment https://forums.kleientertainment.com/forums/topic/171553-building-misaligned-suit-docks/#findComment-1867332 Share on other sites More sharing options...
myxal Posted May 19 Author Share Posted May 19 11 hours ago, Tigin said: because the dock is invalid it won't do some dock-related things like counting the number of available suits, which can affect path finding for idle return chores, or determining if a dupe can even pass through a checkpoint. Hm, this sounds like a good reason to switch the checkpoint to "Clearance: always", would that help? Link to comment https://forums.kleientertainment.com/forums/topic/171553-building-misaligned-suit-docks/#findComment-1867397 Share on other sites More sharing options...
Tigin Posted May 19 Share Posted May 19 The only real bugginess I found was that jet suits won’t properly return when they get low on jet fuel. IMO I haven’t seen anything super buggy yet otherwise to know if clearance always would do anything Link to comment https://forums.kleientertainment.com/forums/topic/171553-building-misaligned-suit-docks/#findComment-1867442 Share on other sites More sharing options...
myxal Posted May 24 Author Share Posted May 24 (edited) This is what I sometimes get. I haven't (re) built these in tens of cycles (during which the "no chekpoint" flag wasn't there) - I suspect it's caused by a reload in some particular state: last dock reports no checkpoint 1 dupe is stuck outside and can't return Spoiler EDIT: Yeah, when the suit docks are loaded, a misaligned dock beyond an aligned dock with a missing floor does not get attached, even when it was attached at time of save. This doesn't happen with aligned docks beyond a missing floor docks: I do find it weird that even rebuilding the dock, with the floor present, doesn't fix this. Still trying to figure out what Rebuilding the checkpoint does fix this. Screencast_20260524_151533.webm dock alignment test.sav Edited May 24 by myxal Link to comment https://forums.kleientertainment.com/forums/topic/171553-building-misaligned-suit-docks/#findComment-1868090 Share on other sites More sharing options...
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