Roasal Posted 7 hours ago Share Posted 7 hours ago I've dug all the way up to the surface and have been sitting there for a while now, but I haven't seen a single meteor shower. The surface is completely clean. I played the base game before, and back then, meteors were constant and the surface was always buried in regolith. I'm trying to figure out if this is a bug or a deliberate design choice in the DLC? Link to comment https://forums.kleientertainment.com/forums/topic/171550-were-meteor-showers-removed-in-the-dlc-or-did-the-mechanics-change/ Share on other sites More sharing options...
Roasal Posted 7 hours ago Author Share Posted 7 hours ago I can see some warnings in log talking about meteor showers. Mono path[0] = 'D:/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono config path = 'D:/SteamLibrary/steamapps/common/OxygenNotIncluded/MonoBleedingEdge/etc' Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Initialize engine version: 6000.3.5f2 (3fa8bc678cb0) [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/UnitySubsystems [D3D12 Device Filter] Vendor Name: ATI [D3D12 Device Filter] Device Name: AMD Radeon(TM) Graphics [D3D12 Device Filter] Driver Version: 32.0.21025.15011 [D3D12 Device Filter] Feature Level: 12.2 [D3D12 Device Filter] Graphics Memory: 7778 MB [D3D12 Device Filter] Processor Count: 16 [D3D12 Device Filter] Device Type: Integrated [D3D12 Device Filter] D3D12 API denied by user filter(s): {"Vendor": "ATI", "Device Type:": Integrated}, but allowed by user filter(s): {"Feature Level Comparator": Greater Than Or Equal To"Feature Level": "12.2", "Device Type:": Integrated} GfxDevice: creating device client; kGfxThreadingModeClientWorkerJobs Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon(TM) Graphics (ID=0x1681) Vendor: ATI VRAM: 7778 MB Driver: 32.0.21025.15011 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.250 seconds - Finished resetting the current domain, in 0.002 seconds [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded D3D11 device created for Microsoft Media Foundation video decoding. <RI> Initializing input. <RI> Input initialized. UnloadTime: 0.428500 ms [01:23:20.466] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: Windowed) [01:23:20.475] [1] [INFO] Low Res Textures? No [01:23:20.481] [1] [INFO] Date: 05/18/2026 09:23:20 [01:23:20.482] [1] [INFO] Build: ??-722606-? (release) [01:23:20.485] [1] [INFO] Creating SteamManager. [01:23:20.601] [1] [INFO] DistributionPlatform initialized. [01:23:20.601] [1] [INFO] ----------------------------------------------------------- [01:23:20.608] [1] [INFO] Build: U58-722606-SCRPN (release) [01:23:20.608] [1] [INFO] ----------------------------------------------------------- [01:23:20.608] [1] [INFO] DLC Information [01:23:20.612] [1] [INFO] - COSMETIC1_ID loaded: True [01:23:20.612] [1] [INFO] - DLC4_ID loaded: True [01:23:20.612] [1] [INFO] - DLC3_ID loaded: True [01:23:20.612] [1] [INFO] - DLC2_ID loaded: True [01:23:20.612] [1] [INFO] - EXPANSION1_ID loaded: True [01:23:20.612] [1] [INFO] ----------------------------------------------------------- [01:23:23.438] [1] [INFO] Loading Expansion1 assets from bundle [01:23:26.632] [1] [INFO] Loading DLC DLC2_ID assets from bundle [01:23:27.427] [1] [INFO] Loading DLC DLC3_ID assets from bundle [01:23:28.167] [1] [INFO] Loading DLC DLC4_ID assets from bundle [01:23:28.817] [1] [INFO] Loading DLC COSMETIC1_ID assets from bundle SYSTEM INFO: Platform=WindowsPlayer OSname=Windows 11 (10.0.26200) OSversion=10.0.26200.0 CPUmodel=Redmi Book Pro 15 2022 (TIMI) CPUdeviceType=Desktop CPUarch=AMD64 ProcBits=64 CPUcount=16 CPUtype=AMD Ryzen 7 6800H with Radeon Graphics SystemMemoryMegs=15556 GPUgraphicsDeviceID=5761 GPUname=AMD Radeon(TM) Graphics GPUgraphicsDeviceType=Direct3D11 GPUgraphicsDeviceVendor=ATI GPUgraphicsDeviceVendorID=4098 GPUgraphicsDeviceVersion=Direct3D 11.0 [level 11.1] GPUmemoryMegs=7778 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=50 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=True GPUcopyTextureSupport=Basic, Copy3D, DifferentTypes, TextureToRT, RTToTexture System Language=ChineseSimplified [01:23:29.270] [1] [INFO] Initializing at 2026-05-18 01:23:29.270 [01:23:29.270] [1] [INFO] Save path: C:\Users\Roasal\Documents\Klei\OxygenNotIncluded [01:23:30.034] [1] [INFO] Using builtin mod system. [01:23:30.076] [1] [INFO] Localization.Initialize! [01:23:30.077] [1] [INFO] Localization Initialize... Preinstalled localization [01:23:30.077] [1] [INFO] -> zh_klei [01:23:30.130] [1] [INFO] -> Locale is now zh:Chinese:LeftToRight:NotoSansCJKsc-Regular [01:23:30.630] [1] [INFO] TRANSLATION ERROR! The following have missing or mismatched parameters: STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.ADDITIONAL_REQUIREMENTS_TOOLTIP [01:23:30.630] [1] [INFO] TRANSLATION ERROR! The following do not have the same amount of <link> tags as the english string which can cause nested link errors: STRINGS.BUILDINGS.PREFABS.TELESCOPE.EFFECT STRINGS.BUILDINGS.PREFABS.MILKINGSTATION.EFFECT STRINGS.MISC.NOTIFICATIONS.STRESSMANAGEMENTMESSAGE.MESSAGEBODY [01:23:30.774] [1] [INFO] Test Data Location / docs / C:\Users\Roasal\Documents\Klei\OxygenNotIncluded [01:23:30.774] [1] [INFO] Test Data Location / local / C:\Users\Roasal\AppData\Local\Klei\OxygenNotIncluded [01:23:30.777] [1] [INFO] Test Data Locations / C:\Users\Roasal\Documents\Klei\OxygenNotIncluded\test / write True / read True / removed True [01:23:30.777] [1] [INFO] Test Data Locations / C:\Users\Roasal\AppData\Local\Klei\OxygenNotIncluded\test / write True / read True / removed True [01:23:30.779] [1] [INFO] Logged into Steam with ID:76561198150802764, NAME:Roasal [01:23:30.779] [1] [INFO] [Account] Requesting auth ticket from Steam [01:23:33.240] [6] [INFO] [Account] Got login for user KU_tjzPxKfj [01:23:34.060] [8] [INFO] World settings reload complete! Unloading 5 Unused Serialized files (Serialized files now loaded: 5) Unloading 6708 unused Assets to reduce memory usage. Loaded Objects now: 78600. Total: 88.410500 ms (FindLiveObjects: 6.609600 ms CreateObjectMapping: 3.917900 ms MarkObjects: 73.542000 ms DeleteObjects: 4.340400 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 5) UnloadTime: 6.119900 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 82826. Total: 82.091600 ms (FindLiveObjects: 6.620200 ms CreateObjectMapping: 3.314600 ms MarkObjects: 71.956200 ms DeleteObjects: 0.199700 ms) [01:23:38.056] [1] [INFO] -- MAIN MENU -- [01:23:38.181] [1] [INFO] Checking which steam branch we're on. Got: [] [01:23:38.239] [1] [INFO] Screen resolution updated, saving values to prefs: 1920x1080 @ 60, fullscreen: Windowed Unloading 1 Unused Serialized files (Serialized files now loaded: 5) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 82817. Total: 87.363200 ms (FindLiveObjects: 8.923900 ms CreateObjectMapping: 3.240300 ms MarkObjects: 74.990500 ms DeleteObjects: 0.208000 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 5) UnloadTime: 2.838000 ms Unloading 111 unused Assets to reduce memory usage. Loaded Objects now: 106504. Total: 87.128800 ms (FindLiveObjects: 7.216800 ms CreateObjectMapping: 6.080600 ms MarkObjects: 73.485600 ms DeleteObjects: 0.345300 ms) [01:25:08.481] [1] [INFO] Loading save file: C:\Users\Roasal\Documents\Klei\OxygenNotIncluded\cloud_save_files\76561198150802764\灾祸\auto_save\灾祸-测试制氢机氧端开口 Cycle 427.sav headerVersion:1, buildVersion:722606, headerSize:408, IsCompressed:True [01:25:08.482] [1] [INFO] GameInfo loaded from save header: numberOfCycles:426, numberOfDuplicants:14, baseName:灾祸, isAutoSave:True, originalSaveName:灾祸-测试制氢机氧端开口.sav, clusterId:expansion1::clusters/SandstoneStartCluster, worldTraits:<i>none</i>, colonyGuid:413147a9-98c4-4510-8687-c96c2e7be007, saveVersion:7.37 [01:25:09.057] [1] [INFO] Mod Footprint (0): [01:25:09.058] [1] [INFO] Active Mods (0): [01:25:09.132] [1] [INFO] 112.0468 Level Loaded.... backend Shader warmup: 76 shaders 322 combinations 0.083s [01:25:17.124] [1] [INFO] SAVEINFO [01:25:17.124] [1] [INFO] - Generated: Monday, 11 May 2026 13:27:05 [01:25:17.125] [1] [INFO] - Played on: 722606 [01:25:17.125] [1] [INFO] - Debug was used: False [01:25:17.125] [1] [INFO] Custom Settings: ClusterLayout=expansion1::clusters/SandstoneStartCluster,WorldgenSeed=171936114,ImmuneSystem=Default,CalorieBurn=Default,Morale=Default,Durability=Default,MeteorShowers=Default,Radiation=Default,Stress=Default,StressBreaks=Default,CarePackages=Enabled,SandboxMode=Disabled,FastWorkersMode=Disabled,SaveToCloud=Enabled,Teleporters=Enabled,BionicWattage=Default,DemoliorDifficulty=Default, [01:25:17.125] [1] [INFO] Story Settings: MegaBrainTank=Disabled,CreatureManipulator=Disabled,LonelyMinion=Disabled,FossilHunt=Disabled,MorbRoverMaker=Disabled,HijackHeadquarters=Disabled, [01:25:17.125] [1] [INFO] Mixing Settings: DLC2_ID=Enabled,IceCavesMixing=Disabled,CarrotQuarryMixing=Disabled,SugarWoodsMixing=Disabled,CeresAsteroidMixing=Disabled,DLC3_ID=Enabled,DLC4_ID=Enabled,GardenMixing=Disabled,RaptorMixing=Disabled,WetlandsMixing=Disabled,PrehistoricAsteroidMixing=Disabled, [01:25:17.175] [1] [INFO] Loaded [C:\Users\Roasal\Documents\Klei\OxygenNotIncluded\cloud_save_files\76561198150802764\灾祸\auto_save\灾祸-测试制氢机氧端开口 Cycle 427.sav] [01:25:17.175] [1] [INFO] World Seeds [171936122/171936122/171936122/171936122] [01:25:17.442] [1] [INFO] -- GAME -- [01:25:17.444] [1] [INFO] [InterfaceTool] Initializing configs with values of DefaultKey: Invalid Configs: 3 [01:25:17.447] [1] [INFO] [InterfaceTool] Pushing config with key: Invalid [01:25:17.582] [1] [INFO] Timelapse.OnNewDay but worldsToScreenshot is not empty Unloading 1 Unused Serialized files (Serialized files now loaded: 5) [01:25:17.857] [1] [WARNING] asteroid_flame_outer_kanim ui placeSymbol [ ui ] is missing [01:25:17.876] [1] [WARNING] asteroid_flame_outer_kanim ui placeSymbol [ ui ] is missing [01:25:19.538] [1] [INFO] Checking which steam branch we're on. Got: [] [01:25:19.936] [1] [WARNING] world Asteroid has invalid season TerraMoonletMeteorShowers [01:25:19.938] [1] [WARNING] world Asteroid has invalid season IdealLandingSiteMeteorShowers [01:25:19.938] [1] [WARNING] world Asteroid has invalid season WarpOilySwampMeteorShowers [01:25:25.832] [1] [WARNING] asteroid_flame_outer_kanim ui placeSymbol [ ui ] is missing [01:25:28.325] [1] [INFO] Screen resolution updated, saving values to prefs: 1920x1080 @ 60, fullscreen: Windowed Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 565692. Total: 482.610500 ms (FindLiveObjects: 101.220300 ms CreateObjectMapping: 23.523200 ms MarkObjects: 355.390100 ms DeleteObjects: 2.475600 ms) Game.OnApplicationQuit() [01:59:10.009] [1] [WARNING] Bottler finished work but could not clean up the proxy bottle object. workerMeter=MeterController [01:59:10.022] [1] [INFO] Bottle emptier could not clean up proxy object - [01:59:10.023] [1] [INFO] Reporting error. [01:59:10.023] [1] [INFO] DevNotification: Bottle emptier could not clean up proxy object [01:59:10.023] [1] [INFO] at System.Environment.get_StackTrace () [0x00000] in <1eb9db207454431c84a47bcd81e79c37>:0 at Bottler.CleanupBottleProxyObject () [0x00000] in <81e516d9c2bc49608bcac24a555d88de>:0 at Bottler.OnForcedCleanUp () [0x00000] in <81e516d9c2bc49608bcac24a555d88de>:0 at KMonoBehaviour.OnDestroy () [0x00000] in <f216bcfdd6e24a84ab7fdf9f59adc3af>:0 [Physics::Module] Cleanup current backend. [Physics::Module] Id: 0xf2b8ea05 Input System module state changed to: ShutdownInProgress. Input System polling thread exited. Input System module state changed to: Shutdown. Link to comment https://forums.kleientertainment.com/forums/topic/171550-were-meteor-showers-removed-in-the-dlc-or-did-the-mechanics-change/#findComment-1867259 Share on other sites More sharing options...
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