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The mixed mushtree forest has always been one of the most uninteresting biomes because there are no unique resources there. I think moving the Toadstool there is a good choice. Compared to bat caves and muddy areas, the mixed mushtree forest perfectly matches the characteristic of Toadstool dropping three types of mushrooms.  The "strange" purple mushroom are hidden in the mushtree forest, rather than appearing abruptly among a pile of stalagmites.

Mixed mushtree forest can be connected behind three single mushtree forest, no longer as separate biome.

2026-04-24020631.png.2ec720448ba682826fbb10473833f78f.png

About Toadstool

I want it to be able to drop blueprints containing three types of Funcaps directly, it's really troublesome to brush a certain color over and over again. The Lunar Funcap can be made with any color of Funcap, limiting the use of Red Funcap is unreasonable.

红色绿色蓝色月球乐头

  • Like 9

It has no unique resource just like cave swamp, because they are not guaranteed generated biomes. I will be so pissed off if they make unique resource spawning on an optional biome

Hope you know there’s a lot of biomes that aren’t guaranteed.

 

Edited by WendyHater9000

Funcaps could also do with a small buff by making them not spoil food faster while worn. Not only is it just a really weird and pointless downside to an already mediocre item, but it also has the side effect of making the hat itself spoil faster, which is something that's always bothered me.

  • Like 5
3 hours ago, WendyHater9000 said:

It has no unique resource just like cave swamp, because they are not guaranteed generated biomes. I will be so pissed off if they make unique resource spawning on an optional biome

Hope you know there’s a lot of biomes that aren’t guaranteed.

 

I know, so I said that the mixed mushtree forest should no longer be generated separately, but must follow behind the single mushtree forest as a refreshing ground for toads.

Placing important resources in non fixed biomes is definitely annoying. If possible, I hope they can remove the second deciduous forest to make it easier to find some loot bags.

  • Like 1
1 hour ago, Mr.Oshiro said:

I know, so I said that the mixed mushtree forest should no longer be generated separately, but must follow behind the single mushtree forest as a refreshing ground for toads.

Placing important resources in non fixed biomes is definitely annoying. If possible, I hope they can remove the second deciduous forest to make it easier to find some loot bags.

I would rather Klei spends their precious time on developing new content instead of tweaking these stuff that barely anyone cares.

1 hour ago, WendyHater9000 said:

I would rather Klei spends their precious time on developing new content instead of tweaking these stuff that barely anyone cares.

Firstly, I can say that if developers really want to adjust this, they can definitely complete it within 10 minutes.

Secondly, the current situation of Toadstool is like BeeQueen spawn in swamp, suddenly appearing in an unrelated place. Why would a boss closely related to mushrooms appear in the stalagmite area? Just a few small modifications can make the biome and mobs more harmonious, which is exactly where DST needs to change the most.

The most important thing is that I hope this linkage can bring some ideas to developers, such as changing the moss pond to mushroom pond and generating small fungal toads. After defeating the Toadstool, you can make mushroom spore bombs to cause debuffs such as slowing down, weakening, and panic to enemies, completely solving the problem of useless mushtree forest biomes.

Klei said in their roadmap for this year that they want to add more Early/Mid-game content, and I think this is a good start

  • Thanks 3

I could only see the usefulness of mixed mush as being able to provide all spores throughout the year for multi shroom farming or lighting purposes for anyone who is into that, otherwise it's another useless biome you have to annoyingly get through + the fake green mush and blue biome is misleading lol. I once had one overlap the actual blue mush. Thankfully I spotted the grotto first if not i'd have glossed over it.

16 hours ago, RubLog6 said:

I could only see the usefulness of mixed mush as being able to provide all spores throughout the year for multi shroom farming or lighting purposes for anyone who is into that, otherwise it's another useless biome you have to annoyingly get through + the fake green mush and blue biome is misleading lol. I once had one overlap the actual blue mush. Thankfully I spotted the grotto first if not i'd have glossed over it.

To be honest, I have always believed that the purpose of this biome is to mislead you into finding the true mush forest🤣.

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