Mr.Oshiro Posted 3 hours ago Share Posted 3 hours ago The mixed mushtree forest has always been one of the most uninteresting biomes because there are no unique resources there. I think moving the Toadstool there is a good choice. Compared to bat caves and muddy areas, the mixed mushtree forest perfectly matches the characteristic of Toadstool dropping three types of mushrooms. The "strange" purple mushroom are hidden in the mushtree forest, rather than appearing abruptly among a pile of stalagmites. Mixed mushtree forest can be connected behind three single mushtree forest, no longer as separate biome. About Toadstool I want it to be able to drop blueprints containing three types of Funcaps directly, it's really troublesome to brush a certain color over and over again. The Lunar Funcap can be made with any color of Funcap, limiting the use of Red Funcap is unreasonable. 2 Link to comment https://forums.kleientertainment.com/forums/topic/171106-let-the-toadstool-spawn-in-mixed-mushtree-forest-and-make-some-adjustments/ Share on other sites More sharing options...
wormwood123 Posted 3 hours ago Share Posted 3 hours ago It woul make more sense for the blue mushcap to be used anyway though they should all be usable Link to comment https://forums.kleientertainment.com/forums/topic/171106-let-the-toadstool-spawn-in-mixed-mushtree-forest-and-make-some-adjustments/#findComment-1863907 Share on other sites More sharing options...
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