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The mixed mushtree forest has always been one of the most uninteresting biomes because there are no unique resources there. I think moving the Toadstool there is a good choice. Compared to bat caves and muddy areas, the mixed mushtree forest perfectly matches the characteristic of Toadstool dropping three types of mushrooms.  The "strange" purple mushroom are hidden in the mushtree forest, rather than appearing abruptly among a pile of stalagmites.

Mixed mushtree forest can be connected behind three single mushtree forest, no longer as separate biome.

2026-04-24020631.png.2ec720448ba682826fbb10473833f78f.png

About Toadstool

I want it to be able to drop blueprints containing three types of Funcaps directly, it's really troublesome to brush a certain color over and over again. The Lunar Funcap can be made with any color of Funcap, limiting the use of Red Funcap is unreasonable.

红色绿色蓝色月球乐头

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It has no unique resource just like cave swamp, because they are not guaranteed generated biomes. I will be so pissed off if they make unique resource spawning on an optional biome

Hope you know there’s a lot of biomes that aren’t guaranteed.

 

Edited by WendyHater9000

Funcaps could also do with a small buff by making them not spoil food faster while worn. Not only is it just a really weird and pointless downside to an already mediocre item, but it also has the side effect of making the hat itself spoil faster, which is something that's always bothered me.

  • Like 1

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