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I can’t fact check since the beta is live, but i swear you used to lose charge when taking freezing damage, just like you do when starving.

When being frozen (like from ice hounds), you would lose all your charge from memory. This seems to have been reduced to 2 which is very little compared to before.
 

In my opinion unless Im forgetting and they never existed, the removal of these was unessisary and makes electric milk and the charge skill much less useful, as there isn’t much ways to lose charge outside of rain and removing circuits.

WX would be more interesting if there was more interesting ways to lose charge. This would also make the thermal circuits more useful as they already were a way to counter the freeze thing.

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i pretty sure it's a mandela effect, because before the beta when i was fighting the walrus, i got frozem by the hounds, making me loose 2 to 3 charge, the fire damage i can't say, because i never was set on fire with wx

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54 minutes ago, doritosdamafia said:

i pretty sure it's a mandela effect, because before the beta when i was fighting the walrus, i got frozem by the hounds, making me loose 2 to 3 charge, the fire damage i can't say, because i never was set on fire with wx

Being fully frozen has always removed 2 charges. However, taking standard cold damage has never caused you to lose charge, and neither has anything related to heat.

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the 25% multiplier for processing circuit, from alpha tinkering 2 still makes drain from shadow items bigger or is it fixed/changed?
If it makes the drain bigger, I see no point in using alpha tinkering 2

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  • Potato Cup 1
3 hours ago, doritosdamafia said:

i pretty sure it's a mandela effect, because before the beta when i was fighting the walrus, i got frozem by the hounds, making me loose 2 to 3 charge, the fire damage i can't say, because i never was set on fire with wx

Wasn’t talking about fire damage

2 hours ago, LavenderLillie said:

Being fully frozen has always removed 2 charges. However, taking standard cold damage has never caused you to lose charge, and neither has anything related to heat.

Someone told me it was potentially removed when they added scion because the heat seeking missiles. But Thats doesnt make any sense since his ice circuit already negated it easily.

1 hour ago, Jakepeng99 said:

Wasn’t talking about fire damage

Someone told me it was potentially removed when they added scion because the heat seeking missiles. But Thats doesnt make any sense since his ice circuit already negated it easily.

wait, you are talking about being frozen and on fire because of the world temperature? if yes, then no wx never lost any charge by extreme temperature

1 hour ago, doritosdamafia said:

wait, you are talking about being frozen and on fire because of the world temperature? if yes, then no wx never lost any charge by extreme temperature

yeah, Wx loses charge just from hunger being at zero, being frozen solid and water damage. Drowning at sea is a pretty fast way to die, since the damage and drain speed scales with wetness and normal characters go straight to 100 wetness.

It will be fascinating if in Elsewhere, Wx's downside either fundamentally changes or has ways to combat high levels of wetness via a diving suit or using bee's wax as some sort of sealant.

It is certainly fascinating to play with more now that Wx as well as electric damage have seen improvements, I still love prepping perfectly for fights in spring with warly. Of course, with warly I had a way to effectively avoid wetness for a period, Wx not so much. The downside finds you dedicating inventory space to safety which can be it's own struggle, especially if you want to keep each one of your bodies safe, best not to swap over to a body with out protection. 

The freezing one is especially dangerous when dealing with ice hounds later on, felt like the game was out to get me with the ice hound to normal hound ratio, I've never been so thankful to see fire hounds lol.

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16 minutes ago, ZeRoboButler said:

 

It will be fascinating if in Elsewhere, Wx's downside either fundamentally changes or has ways to combat high levels of wetness via a diving suit or using bee's wax as some sort of sealant.

 

considering that in dte we can swim, this is almost guaranteed to have some form of water resistant clothes

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4 hours ago, Jakepeng99 said:

Someone told me it was potentially removed when they added scion because the heat seeking missiles. But Thats doesnt make any sense since [their*] ice circuit already negated it easily.

It can't have been removed because it was never a feature, WX has always taken 2 charge loss from full freeze and has never lost charge from cold damage.

1 hour ago, tHe_silent_H said:

If anything his downside is technically slightly worse, as you now lose up 3 circuits being active as opposed to the just 1 before

They also have 2 more circuits than they used to.

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