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When switching from WX-78 to another character, all backup chassis become unbound. After switching back to WX-78, you must interact with each backup chassis individually to reactivate them.
 
I understand the reasoning behind this design for balance and system stability, but from a gameplay experience perspective, this flaw has a significant negative impact. In single-player, WX-78 needs to switch to Maxwell to build Shadow Operators, to Winona to build generators, to Wilson for alchemy, and so on. Backup chassis can be located far from the Celestial Portal, not to mention possibly on separate islands.
 
And I haven’t even gotten to the three backup chassis in the Underground that also need reactivating.
 
Please consider making Backup Chassis automatically rebind to WX-78 when switching back, as long as they still exist and not yet bound to someone else. If this is too difficult to implement for multiplayer, please at least add a small quality-of-life adjustment for single-player. 
 
Thank you, devs~
  • Like 2
6 minutes ago, leo920101 said:

WX-78 needs to switch to Maxwell to build Shadow Operators, to Winona to build generators, to Wilson for alchemy, and so on.

You never need to swap so don't pretend it's something important 

  • Like 9
14 minutes ago, YouKnowWho142 said:

Just don’t do celestial portal cheese?

Noop, but I'm glad to see someone having fun cutting content out of their gameplay. Suit yourself~

15 minutes ago, gamehun20 said:

You never need to swap so don't pretend it's something important 

look who we have here, the one who knows what's important so well.
what else do you know then?

  • Like 3

OP's ego aside...

How do "unbound" chassis interact with other players? What's the point of them "unbinding"?

'Cause the way I see it it looks more like a bug or a technical oversight than an intended mechanic

16 minutes ago, Random Guy000 said:

OP's ego aside...

How do "unbound" chassis interact with other players? What's the point of them "unbinding"?

'Cause the way I see it it looks more like a bug or a technical oversight than an intended mechanic

it works the same way as if you have refunded the skill point, the chassis loose a owner and any wx with the skill selected that don't have a chassis or have not reached it's limit can take for himself

4 minutes ago, doritosdamafia said:

it works the same way as if you have refunded the skill point, the chassis loose a owner and any wx with the skill selected that don't have a chassis or have not reached it's limit can take for himself

That seems like a good mechanic to have in place. It helps people make utilize unused chassis instead of just breaking them

I don't think giving them "memory" of their original owner goes against any of that. If the person switches to Winona to make some generators and then switches back to WX with the skill intact, why cut them off from them?

Also, why are some people treating character swapping like it's a taboo or something? Celestial portal exists for more than one reason

  • Like 1
53 minutes ago, Random Guy000 said:

That seems like a good mechanic to have in place. It helps people make utilize unused chassis instead of just breaking them

I don't think giving them "memory" of their original owner goes against any of that. If the person switches to Winona to make some generators and then switches back to WX with the skill intact, why cut them off from them?

Also, why are some people treating character swapping like it's a taboo or something? Celestial portal exists for more than one reason

the first point with changing wx to winona and return as wx, probably the game treats as the same as going in the portal as wx with the chassis skill, return without the chassis and change again to get the chassis back, you loose the ownership but your limit is reset, this is probably intended to disincentive you to change to a no chassis skill tree

 

the second point, at least in my point of view, the problem with chaging characters just to abuse some of their perks and going back to the main character is view like a taboo more because most of the people that use that act in a very egocentric, arrogant or entitle when it was first implemented, another reason could be that a lot of players that used that mechanic proudly said that some characters are only worth as swap characters, which i don't need to say that it don't make character fandom happy

Edited by doritosdamafia
10 minutes ago, Kvetevk said:

I dont see the problem.
either you benefit from your character specific item/structure or you dont

Well, that's not how it works in multiplayer. Which not everyone has access to.

Celestial portal lets you make use of multiplayer features while playing solo. It makes the game more fun, gives you tools to play with that you normally wouldn't have

That's how I always viewed it, anyway

  • Like 2
2 minutes ago, Random Guy000 said:

Well, that's not how it works in multiplayer. Which not everyone has access to.

Celestial portal lets you make use of multiplayer features while playing solo. It makes the game more fun, gives you tools to play with that you normally wouldn't have

That's how I always viewed it, anyway

yeah I get that you can use some items from other characters, but cannot use things like: dumbell, maxwell book or wickerbottom books, etc.
I think that others should be able to open the bodies tho.
Winona's generators work fine without her, so idk, but the chassies are also part of the skill tree that should mostly benefit wx instead of others.

13 minutes ago, doritosdamafia said:

...probably the game treats as the same as goin in the portal as wx with the chassis skill, return without the chassis and change again to get the chassis back, you loose the ownership but your limit is reset, this is probably intended to disincentive you to change to a no chassis skill tree

Yes, but it doesn't actually make sense if you don't change skills, right?

Unbinding chassis only if you give up on any "Chassis +1" skills after re-entering the world seems like a good solution

Spoiler

...and probably the reason why they unbind in the first place. Keeping track of the order chassis are placed in, in both shards at that, seems kinda annoying

17 minutes ago, Kvetevk said:

Yeah I get that you can use some items from other characters, but cannot use things like: dumbell, maxwell book or wickerbottom books, etc.

Well the dumbbells and the books are more of an "active ability made clickable through an item" than "an item that makes life easier"

Willow's lighter can be used by others as a lighter alone, which makes sense. Nobody else can do fire magic but Willow

I think the line is mostly drawn between items and structures as inaccessible and accessible respectively, with stuff like Wolfgang's gym and Bearnie being exceptions from the rule

5 hours ago, leo920101 said:
And I haven’t even gotten to the three backup chassis in the Underground that also need reactivating.

In my experience, as long as you don't (or in multiplayer, another player doesn't) visit the caves as another character, any of your cave chassis will remain bound to you when you swap back to WX.

"why not just move all your chassis to the portal when you are going to swap, and if you are Just using them for teleports, just hammer them beforehand, and replace them when you swap back" you seem to miss the point.

Why would you do this? The issue OP highlights is they would like to be able to remote transfer after switching characters, as having to e.g., revisit lunar island to rebind the chassis there is annoying (and does not apply to other characters being swapped, e.g., Wanda with her teleport watches, etc...). I think it would be a good quality of life thing, i.m.o. To have bodies remember their most recent owner, and on celestial portal swap have those bodies re-associate with you (if you have the necessary perks).

I don't know why many posters want to make the celestial portal arbitrarily punitive. People can choose to use it or not. I don't see why WX with this specific mechanic should get bad usability, just so some people can feel satisfied that the celestial portal is annoying to use.

+1 to OP's suggestion

Edited by OrangeNibble
  • Like 1
3 hours ago, OrangeNibble said:

"why not just move all your chassis to the portal when you are going to swap, and if you are Just using them for teleports, just hammer them beforehand, and replace them when you swap back" you seem to miss the point.

Why would you do this? The issue OP highlights is they would like to be able to remote transfer after switching characters, as having to e.g., revisit lunar island to rebind the chassis there is annoying (and does not apply to other characters being swapped, e.g., Wanda with her teleport watches, etc...). I think it would be a good quality of life thing, i.m.o. To have bodies remember their most recent owner, and on celestial portal swap have those bodies re-associate with you (if you have the necessary perks).

I don't know why many posters want to make the celestial portal arbitrarily punitive. People can choose to use it or not. I don't see why WX with this specific mechanic should get bad usability, just so some people can feel satisfied that the celestial portal is annoying to use.

+1 to OP's suggestion

It is like this so other wx players can claim the chassis if you swap characters, if everyone had their own and saved, it could create a mess in public servers.

Also, did you know that there is a quote button on the left side bellow post, that can be used to reply, like what I did.

19 minutes ago, Kvetevk said:

It is like this so other wx players can claim the chassis if you swap characters, if everyone had their own and saved, it could create a mess in public servers.

Also, did you know that there is a quote button on the left side bellow post, that can be used to reply, like what I did.

You response doesn't connect to mine?

I said:

Quote

To have bodies remember their most recent owner, and on celestial portal swap have those bodies re-associate with you (if you have the necessary perks).

How this would work:

  1. Player A has a backup body
  2. A logs out / uses celestial portal
  3. The backup is now unclaimed. Another WX (player B) could claim it. No problem.
  4. A logs back in / changes *back* to WX
    1. IF the body is unclaimed THEN they get the body back. The game just needs to track who *last* had the body and re-associate them.
    2. OTHERWISE, nothing happens. 

The unclaimed bodies just need to *remember* who claimed then last / your character remember what bodies they had (however Klei's game architecture works) and then when you connect back, you get those bodies *IF THEY ARE UNCLAIMED*. There is zero issue here.

Also how and why would this be an issue on public servers?! You can always just hammer the bodies to destroy them... and WX's logging out leaves bodies anyway, doesn't it? Seems a really weird edge case to fixate on, WX's on public servers using Celestial Portal? What is the actual scenario you are concerned by? 

Edited by OrangeNibble
1 hour ago, OrangeNibble said:

You response doesn't connect to mine?

I said:

How this would work:

  1. Player A has a backup body
  2. A logs out / uses celestial portal
  3. The backup is now unclaimed. Another WX (player B) could claim it. No problem.
  4. A logs back in / changes *back* to WX
    1. IF the body is unclaimed THEN they get the body back. The game just needs to track who *last* had the body and re-associate them.
    2. OTHERWISE, nothing happens. 

The unclaimed bodies just need to *remember* who claimed then last / your character remember what bodies they had (however Klei's game architecture works) and then when you connect back, you get those bodies *IF THEY ARE UNCLAIMED*. There is zero issue here.

Also how and why would this be an issue on public servers?! You can always just hammer the bodies to destroy them... and WX's logging out leaves bodies anyway, doesn't it? Seems a really weird edge case to fixate on, WX's on public servers using Celestial Portal? What is the actual scenario you are concerned by? 

I only said how it currently works, I dont really have a problem with chassis or how they work, I wouldn't mind even if they were changed, also if you rejoin you should still have the bodies claimed, I also dont switch characters with portal, because I like to stick to my choice, but reactivating bodies is a reasonable drawback to switching characters at least for me.

2 hours ago, Kvetevk said:

I only said how it currently works, I dont really have a problem with chassis or how they work, I wouldn't mind even if they were changed, also if you rejoin you should still have the bodies claimed, I also dont switch characters with portal, because I like to stick to my choice, but reactivating bodies is a reasonable drawback to switching characters at least for me.

Why do you think there should be a drawback? If you don't ever switch then it doesn't effect you. What is the rational for penalizing WX players who want to switch to another character and back? I don't get it.

I don't believe any other characters have a drawback for switching, right? Why punish switching on WX? It seems arbitrary i.m.o.. Wurt can switch with no cost. Winona (she doesn't lose links to teletransport, right?), Wanda (her backtreck watches still work, right?), Wickerbottom (her books don't break), etc... all can switch with no penalty - and significantly Winona and Wanda keep their teleports on switching back. It seems punitive and arbitrary to randomly penalize WX. It is not like WX has a particular advantage with switching that needs to be reined in / balanced, compared to other characters.

Edited by OrangeNibble
2 hours ago, OrangeNibble said:

Why do you think there should be a drawback? If you don't ever switch then it doesn't effect you. What is the rational for penalizing WX players who want to switch to another character and back? I don't get it.

I don't believe any other characters have a drawback for switching, right? Why punish switching on WX? It seems arbitrary i.m.o.. Wurt can switch with no cost. Winona (she doesn't lose links to teletransport, right?), Wanda (her backtreck watches still work, right?), Wickerbottom (her books don't break), etc... all can switch with no penalty - and significantly Winona and Wanda keep their teleports on switching back. It seems punitive and arbitrary to randomly penalize WX. It is not like WX has a particular advantage with switching that needs to be reined in / balanced, compared to other characters.

You lose beard as Wilson or Webber, embers as Willow, merm king as Wurt (depends on how long you are not wurt or have the mask), etc.

The spare bodies are part of the skill tree, if you reset and change your skills, it could possibly break them.

At the moment it's not so bad to reactivate them whenever you change characters, wx already have good speed and you can always setup telelocator on islands if you need quick access to them. I dont believe that you change characters early into the game, but if there was another way to activate them from long distances, it would be better.

3 hours ago, OrangeNibble said:

Why do you think there should be a drawback? If you don't ever switch then it doesn't effect you. What is the rational for penalizing WX players who want to switch to another character and back? I don't get it.

I don't believe any other characters have a drawback for switching, right? Why punish switching on WX? It seems arbitrary i.m.o.. Wurt can switch with no cost. Winona (she doesn't lose links to teletransport, right?), Wanda (her backtreck watches still work, right?), Wickerbottom (her books don't break), etc... all can switch with no penalty - and significantly Winona and Wanda keep their teleports on switching back. It seems punitive and arbitrary to randomly penalize WX. It is not like WX has a particular advantage with switching that needs to be reined in / balanced, compared to other characters.

the portal switch is almost free, and you only loose the ownership of chassis if you switch the character, you can "freely" log of and you still gonna own the chassis, and characters have a drawback for changing characters like some examples that kvetevk said, and your winona/comparison make no sense, neither of them have have a mechanic that need a owner, wx chassis is closer to taming beefalos using the bell than thoses perks

Chil, guys, everyone plays the game differently. Nobody tells "stop Celectial Portal cheese" when complaining about "Maxwell using Wicker books" or "Winona/Warly is a swap character".

I could understand why people don't want to have "1 world per character" or even "1 world per selected skill tree". So majority people who run 2000+ days worlds will eventually build Celectial Portal and switch for other activity. It's a valid issue however low importance one as to me.

Edited by shaurun
  • Like 1

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