Deurus Posted Sunday at 02:59 AM Share Posted Sunday at 02:59 AM (edited) Hi! First of all, I want to say that I really appreciate the effort the developers are putting into this open beta. Itâs clear that a lot of work and care was made for improving the system, and Iâm genuinely excited about whats coming next. That said, Iâd like to share some small and hopefully easy-to-implement suggestions regarding the Beta and Gamma Circuits. My intention is simply to help refine what is already implemented. Right now, I still find myself using mostly the same circuits as before the skill tree (Optoelectronic and Acceleration) mainly because they feel more convenient and reliable compared to the others. Because of that, Iâd love to advocate for a few tweaks that could make more circuits feel viable and rewarding to use: BETA CIRCUITS Super/Illumination Circuits: We can keep the Illumination Circuit as a directional light. However, it would be great if the Super-Illumination Circuit were exclusively omnidirectional (a standard light around the player) and provided at least a âtorch-levelâ light radius, since itâs meant to be an upgraded version of the circuit. This would make it feel much more impactful and worth using. Refrigerant & Thermal + Spatializer Circuits:  Currently, these circuits donât seem to stack their spoilage rate modifiers when using two at once, and they also donât affect items stored in the Spatializer circuit slots. This feels a bit inconsistent, especially since those slots are still part of the main inventory. Allowing proper interaction here would make these circuits more useful. Range Booster Circuit: This is a great addition! Itâs very useful when you have an extra slot to fill. However, I think it could be even better if it also increased map reveal range. This would allow WX-78 to contribute more to exploration and help teammates by sharing map progress through the Cartographerâs Desk. Since a similar feature already exists (like the pirate hat in Shipwrecked), this might be a relatively simple but meaningful improvement. GAMMA CIRCUITS General Feedback A simple sound cue indicating when a circuit cooldown has recharged would be extremely helpful for usability. Redigestion circuit:   Currently, this circuit converts spoiled food into Nutribricks. While Nutribricks are great as fuel, they feel a bit underwhelming and somewhat impractical when considered as food or fertilizer. One suggestion Iâd like to propose is replacing Nutribricks with "Biofuel".Biofuel could offer a more versatile and rewarding outcome: Can be used as fuel for  granting +1.5 min. It doesn't spoil Stack up to 40. Overall, this change could turn the circuit into a more satisfying option without drastically altering its core idea. Another reason this change could feel very fitting is that it aligns with a real-world process called Pyrolysis, where spoiled food or waste is converted into useful fuels like "bio-oil" through high temperatures without oxygen. This connection could make the mechanic feel more intuitive and grounded, while also improving gameplay value. Blocking Circuit:   It would be great if this circuit provided full immunity against enemies knocking items out of your inventory while blocking. It already works against Moose/Goose attacks, but extending this to other creatures (like frogs, armored Bearger, Lureplants, Powder Monkeys, etc.) would make the mechanic more consistent and reliable. Spoiler Additionally, after testing, I found that blocking is useful against groups, but enemies often attack too quickly, breaking it and leaving the player unable to react, usually leading to death. To address this, I suggest an added effect: if the block is broken, the next hit received has its hit (stagger) animation reduced by ~60%. This would prevent stunlock and give us a chance to recover. Sonic-Invoker Circuit:   This circuit feels a bit clunky to use. Having to click on yourself to activate it interrupts the combat, and even after activation, enemies can still attack before being affected by the panic effect. Improving the responsiveness of creatures and making the activation more immediate would make it much smoother to use. Spoiler  P.S.: Also worth checking: https://forums.kleientertainment.com/forums/topic/171036-my-thoughts-on-the-wx78-beta-a-long-review/ â a really solid breakdown of the WX-78 skill tree, with pros/cons and some QoL suggestions that are honestly spot on. Edited 19 hours ago by Deurus 6 Link to comment https://forums.kleientertainment.com/forums/topic/170998-improving-beta-gamma-circuits/ Share on other sites More sharing options...
Baark0 Posted Sunday at 04:22 AM Share Posted Sunday at 04:22 AM Personally I'd like to see a toggle for the illumination circuits, specifically one that would let you switch between a larger light radius and the cone of light. The cone is really jank, especially when it comes to kiting enemies, which when combined with the pathetic base radius of the circuit's light makes it an incredibly unappealing circuit to use. On top of what you're suggesting, I think thermal circuits should have their stats changed so that the freezing/overheating overlays and sounds no longer appear. It's just unnecessary visual clutter considering youre quite literally immune to freezing/overheating while the respective circuit is plugged in. I think it'd also be nice if Rangeboosters increased the travel speed of the item drone. Would make sense considering it buffs every other drone thing WX has. Blocking Circuits should use Snurtle Shells (the one that lets you hide) in their recipe instead of Shelmets. They're much easier to get plus it I think it makes more sense considering Snurtle Shells kind of have a block-esque feature. I can back up the sonic-invoker feeling clunky. It takes a second before enemies actually realize that you're using the ability, which can allow them to hit you and break you out of the channel. It's especially noticeable when fighting spider warriors/depth dwellers, who have a jump attack that lets them close the gap before the circuit can do anything. 4 Link to comment https://forums.kleientertainment.com/forums/topic/170998-improving-beta-gamma-circuits/#findComment-1863200 Share on other sites More sharing options...
Deurus Posted Sunday at 04:48 AM Author Share Posted Sunday at 04:48 AM (edited) 27 minutes ago, Baark0 said: Personally I'd like to see a toggle for the illumination circuits, specifically one that would let you switch between a larger light radius and the cone of light. The cone is really jank, especially when it comes to kiting enemies, which when combined with the pathetic base radius of the circuit's light makes it an incredibly unappealing circuit to use. On top of what you're suggesting, I think thermal circuits should have their stats changed so that the freezing/overheating overlays and sounds no longer appear. It's just unnecessary visual clutter considering youre quite literally immune to freezing/overheating while the respective circuit is plugged in. I think it'd also be nice if Rangeboosters increased the travel speed of the item drone. Would make sense considering it buffs every other drone thing WX has. Blocking Circuits should use Snurtle Shells (the one that lets you hide) in their recipe instead of Shelmets. They're much easier to get plus it I think it makes more sense considering Snurtle Shells kind of have a block-esque feature. I can back up the sonic-invoker feeling clunky. It takes a second before enemies actually realize that you're using the ability, which can allow them to hit you and break you out of the channel. It's especially noticeable when fighting spider warriors/depth dwellers, who have a jump attack that lets them close the gap before the circuit can do anything. Thatâs really good feedback, since Iâm pretty sure we all appreciate seeing those small details get fixed. A toggle For ilumination could be a part of the "Menu of abilities" that many people have Suggested before (If the person is reading this pls feel free to reply your suggestion) I'm pretty they will fix Overlays and sounds when youre inmune to heat and cold. Sounds cool. The item drone is already pretty fast, but a little extra speed wouldnât break anything. I would change it so it requires Snurtle Shell armor, which has a 75% drop chance. You can force Slurtles to spawn using certain techniques. It makes more thematic sense since this is already a function the armor has and it should be inherited by the blocking circuit. Exactly, in the spoilers I share some example of it but that applies to many enemies. Edited Sunday at 04:49 AM by Deurus 1 Link to comment https://forums.kleientertainment.com/forums/topic/170998-improving-beta-gamma-circuits/#findComment-1863202 Share on other sites More sharing options...
Eclipsed Nox Posted Sunday at 06:37 PM Share Posted Sunday at 06:37 PM 15 hours ago, Deurus said: Hi! First of all, I want to say that I really appreciate the effort the developers are putting into this open beta. Itâs clear that a lot of work and care was made for improving the system, and Iâm genuinely excited about whats coming next. That said, Iâd like to share some small and hopefully easy-to-implement suggestions regarding the Beta and Gamma Circuits. My intention is simply to help refine what is already implemented. Right now, I still find myself using mostly the same circuits as before the skill tree (Optoelectronic and Acceleration) mainly because they feel more convenient and reliable compared to the others. Because of that, Iâd love to advocate for a few tweaks that could make more circuits feel viable and rewarding to use: Beta Circuits Super/Illumination Circuits: We can keep illumination circuit directional light. Just It would be great if the Super-Illumination circuit provided at least a âtorch-levelâ light radius and was only omnidirectional (a standard light around the player), since itâs meant to be an upgraded version of the circuit. This would make it feel much more impactful and worth using. Refrigerant & Thermal + Spatializer Circuits:  Currently, these circuits donât seem to stack their spoilage rate modifiers when using two at once, and they also donât affect items stored in the Spatializer circuit slots. This feels a bit inconsistent, especially since those slots are still part of the main inventory. Allowing proper interaction here would make these circuits more useful. Range Booster Circuit: This is a great addition! Itâs very useful when you have an extra slot to fill. However, I think it could be even better if it also increased map reveal range. This would allow WX-78 to contribute more to exploration and help teammates by sharing map progress through the Cartographerâs Desk. Since a similar feature already exists (like the pirate hat in Shipwrecked), this might be a relatively simple but meaningful improvement. Gamma Circuits General Feedback A simple sound cue indicating when a circuit cooldown has recharged would be extremely helpful for usability. Redigestion circuit:   Currently, this circuit converts spoiled food into Nutribricks. While Nutribricks are great as fuel, they feel a bit underwhelming and somewhat impractical when considered as food or fertilizer. One suggestion Iâd like to propose is replacing Nutribricks with "Biofuel". Biofuel could offer a more versatile and rewarding outcome: it doesn't spoil, can be used as fuel for Fire Pits equivalent x2 logs, also Lanterns/Miner Hats restoring 38.5% (which is the same as Slurtle slime). Additionally, allowing it to stack up to 40 would make it convenient. Overall, this change could turn the circuit into a more satisfying option without drastically altering its core idea. Another reason this change could feel very fitting is that it aligns with a real-world process called Pyrolysis, where spoiled food or waste is converted into useful fuels like "bio-oil" through high temperatures without oxygen. This connection could make the mechanic feel more intuitive and grounded, while also improving gameplay value. Blocking Circuit:   It would be great if this circuit provided full immunity against enemies knocking items out of your inventory while blocking. It already works against Moose/Goose attacks, but extending this to other creatures (like frogs, armored Bearger, Lureplants, Powder Monkeys, etc.) would make the mechanic more consistent and reliable.  Reveal hidden contents  Sonic-Invoker Circuit:   This circuit feels a bit clunky to use. Having to click on yourself to activate it interrupts the combat, and even after activation, enemies can still attack before being affected by the panic effect. Improving the responsiveness of creatures and making the activation more immediate would make it much smoother to use.  Hide contents   I've always thought that Sound Invoker should have an initial sonic boom with more range that stuns everything in the area, including bosses, and then its normal function of permanently stunning normal mobs. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170998-improving-beta-gamma-circuits/#findComment-1863269 Share on other sites More sharing options...
Deurus Posted yesterday at 01:59 AM Author Share Posted yesterday at 01:59 AM On 4/19/2026 at 12:37 PM, Eclipsed Nox said: I've always thought that Sound Invoker should have an initial sonic boom with more range that stuns everything in the area, including bosses, and then its normal function of permanently stunning normal mobs. Also, Sound Invoker is missing some visual effects that would better indicate its range. Right now, itâs hard to tell exactly how far it reaches. Against bosses, I would say its too strong since many of them follow attack patterns. Additionally, itâs technically possible to permanently stun enemies when using Gamma Circuits Tinkering I, as it allows continuous use of Sound Invoker until the player cancels it or moves. By the way, Iâve updated some parts of my postđŤĄ.Thx a lot for everyone Reading and reacting to it.âŁď¸ 1 Link to comment https://forums.kleientertainment.com/forums/topic/170998-improving-beta-gamma-circuits/#findComment-1863482 Share on other sites More sharing options...
Sofy Happy Posted yesterday at 05:12 AM Share Posted yesterday at 05:12 AM On 4/19/2026 at 10:59 AM, Deurus said: Can be used as fuel for  granting +1.5 min. Yes, what we really need is neither ration biscuits nor costly charcoal, but a light fuel with no shelf life that can replace slurtle slime. 3 Link to comment https://forums.kleientertainment.com/forums/topic/170998-improving-beta-gamma-circuits/#findComment-1863493 Share on other sites More sharing options...
Dingle Posted 20 hours ago Share Posted 20 hours ago I'm bumping this partially because I like the bio fuel idea, but mostly because the topic sounds like a Buzzfeed article. Having rangebooster be useful would also be nice. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170998-improving-beta-gamma-circuits/#findComment-1863531 Share on other sites More sharing options...
Deurus Posted 19 hours ago Author Share Posted 19 hours ago 1 hour ago, Dingle said: I'm bumping this partially because I like the bio fuel idea, but mostly because the topic sounds like a Buzzfeed artic Yeah i Update it đ 1 Link to comment https://forums.kleientertainment.com/forums/topic/170998-improving-beta-gamma-circuits/#findComment-1863552 Share on other sites More sharing options...
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