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If this debuff is applied to every enemy that you attempt to attack, and it has no other functions, then the debuff part seems to be redundant. Why isn't it just a regular damage multiplier?

What is the significance of this additional step? Is the developers plan to add more features to this debuff in the future?

Edited by Cassielu
Just now, Cassielu said:

If this debuff is applied to every enemy that you attempt to attack, and it has no other functions, then the debuff part seems to be redundant. Why isn't it just a regular damage multiplier?

What is the significance of this additional step?

it looks cool

6 minutes ago, Cassielu said:

If this debuff is applied to every enemy that you attempt to attack, and it has no other functions, then the debuff part seems to be redundant. Why isn't it just a regular damage multiplier?

What is the significance of this additional step? Is the developers plan to add more features to this debuff in the future?

Probably for multiplayer, similar to the way Abigail works

Yes, it is mainly for multiplayer purposes.

Shadow side being more team oriented = gathering, buffing dmg and duplicating items.

Lunar side will make you the team = clones that act like players but will mimic your actions.

Edited by Kvetevk
8 minutes ago, Kvetevk said:

Yes, it is mainly for multiplayer purposes.

But others won't benefit from it.

Only the WX with atrium installed deal more damage.

Edited by Cassielu
  • Like 1
2 minutes ago, Cassielu said:

But others won't benefit from it.

Only the WX with atrium installed deal more damage.

I thought that everyone with shadow weapons benefit.

I did not have the time to fully test it. 

Alright, I've double-checked and I did make a mistake.

This damage multiplier indeed only for WX, but you don't need to install the atrium or learn the skill to make it work.

It‘s beneficial for other WX player in multiplayer games.

My bad.

  • Thanks 1

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