Developer V2C Posted April 14 Developer Share Posted April 14 Changes Updated art on Backup Chassis and Circuit UI based on the Implanted Shadow item. Possessed Chassis changes: Kiting behaviour improved to match the distance of the player to the target. Stops moving when the player is attempting to feed them. Automatically re-equips tools and armor from their inventory when one breaks. NOTE: re-equipping weapons did not make it into this build yet. Reverts to dormant Chassis when the player logs off or travels between Forest/Caves, and automatically reactivates to Possessed Chassis when the player returns. KNOWN ISSUE: If you are playing alone on the server, you may have to travel back and forth between Forest/Caves twice for this to work right now. Added FX to differentiate between regular death vs. sanity depletion. No longer drops inventory upon death. Spectral Transfer Module will drop out once a Gestalt successfully possesses the Chassis, allowing it to be reused. KNOWN ISSUE: Possessed Chassis saved in previous Beta version may not function properly, and may need to be manually removed. Hammers can no longer be used with Spin-Cycle Circuit, only Axes and Pickaxes. Bug Fixes Fixed a bug where WX-78 could be targeted by Enlightened Crown Gestalts spawned by their own Possessed Chassis. Fixed Possessed Chassis being able to equip other character-exclusive items. Fixed Possessed Chassis losing all the inventory from the Backup Chassis. Fixed Possessed Chassis not properly moving when trying to sync with your actions. Fixed a crash when Possessed Chassis enters tree shade. Fixed crashes with Backup Chassis related to socketholder component. Fixed a crash sometimes when Bearger is interrupted during combo attacks. Fixed a crash sometimes when interrupted during spin attack. Fixed slipperiness failing to accumulate while spinning on ice. View full update 34 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/ Share on other sites More sharing options...
Master_NiX Posted April 14 Share Posted April 14 (edited) 6 minutes ago, V2C said: Stops moving when the player is attempting to feed them. So, them being hungry is intentional... At very least Spectral Transfer Module is no longer one time use. Being able to access their stats without mods would be helpful. 6 minutes ago, V2C said: Hammers can no longer be used with Spin-Cycle Circuit, only Axes and Pickaxes. Rip, God of Clankers Edited April 14 by Master_NiX 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/#findComment-1861445 Share on other sites More sharing options...
YouKnowWho142 Posted April 14 Share Posted April 14 (edited) not thrilled that you still need to feed them, but all the other changes seem nice hopefully there will be improvements to giving circuits to possessed chassis as well Edited April 14 by YouKnowWho142 3 Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/#findComment-1861448 Share on other sites More sharing options...
Jussatoon Posted April 14 Share Posted April 14 In an attempt to mitigate the hunger maintenance of the Possessed Chassis, do you think you could make them search for food/gears in their own inventory to eat when their hunger is low enough? At least then, we could supply them with a stack of food to sate them for awhile, and it'd be balanced since resources are being spent rather than being completely free. 20 Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/#findComment-1861449 Share on other sites More sharing options...
Lord-King-Bear Posted April 14 Share Posted April 14 How about letting them eat food in their inventory? 11 Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/#findComment-1861450 Share on other sites More sharing options...
Edible Coal Posted April 14 Share Posted April 14 Just now, Jussatoon said: In an attempt to mitigate the hunger maintenance of the Possessed Chassis, do you think you could make them search for food/gears in their own inventory to eat when their hunger is low enough? At least then, we could supply them with a stack of food to sate them for awhile, and it'd be balanced since resources are being spent rather than being completely free. they should run away, eat food and come back 2 Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/#findComment-1861451 Share on other sites More sharing options...
Master_NiX Posted April 14 Share Posted April 14 (edited) 4 minutes ago, Lord-King-Bear said: How about letting them eat food in their inventory? Or at very least some visual indicator for them Other than "stomach rumble" Edited April 14 by Master_NiX 4 Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/#findComment-1861452 Share on other sites More sharing options...
Myceliomaniac Posted April 14 Share Posted April 14 I feel like the amount of power creep in these skill trees is begging for some balance changes elsewhere. When a character gets access to both very high damage and very good resource gathering in their skill tree, it kind of makes it feel like choosing some of the roster is just playing a challenge character. Like wigfrid is supposed to be a tanky damage dealer, but she won't be able to hold a candle to wx damage, barely beats their tankiness, and cannot compare with their resource gathering ability. Idk, I'm concerned about the power creep. 8 Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/#findComment-1861453 Share on other sites More sharing options...
Primalflower Posted April 14 Share Posted April 14 Are you going to be able to see into their inventories while they are active at any point? Or is it supposed to be more of a commitment 1 Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/#findComment-1861454 Share on other sites More sharing options...
Ugur01 Posted April 14 Share Posted April 14 4 Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/#findComment-1861456 Share on other sites More sharing options...
Evelo Posted April 14 Share Posted April 14 If Chassis benefit from circuits, Gastrogain got a whole lot better if you take the Lunar Affinity. 4 Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/#findComment-1861460 Share on other sites More sharing options...
shaurun Posted April 14 Share Posted April 14 Hey guys, are possessed chassises able to use zaptrocuters? Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/#findComment-1861464 Share on other sites More sharing options...
gamehun20 Posted April 14 Share Posted April 14 2 minutes ago, shaurun said: Hey guys, are possessed chassises able to use zaptrocuters? Probably not Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/#findComment-1861465 Share on other sites More sharing options...
Evelo Posted April 14 Share Posted April 14 Wait a minute this was posted at 12:30am? Wtf yall doin!? Go to sleep! :C Why yall doing the Crunch!? 4 1 Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/#findComment-1861468 Share on other sites More sharing options...
Jussatoon Posted April 14 Share Posted April 14 4 minutes ago, Evelo said: Wait a minute this was posted at 12:30am? Wtf yall doin!? Go to sleep! :C Why yall doing the Crunch!? Was a surprise to me too, but it makes sense; they have until Thursday. Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/#findComment-1861469 Share on other sites More sharing options...
Waywarbler Posted April 14 Share Posted April 14 25 minutes ago, Evelo said: Wait a minute this was posted at 12:30am? Wtf yall doin!? Go to sleep! :C Why yall doing the Crunch!? It's Hostile Takeover all over again 😰 3 Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/#findComment-1861476 Share on other sites More sharing options...
Kvetevk Posted April 14 Share Posted April 14 25 minutes ago, Evelo said: Wait a minute this was posted at 12:30am? Wtf yall doin!? Go to sleep! :C Why yall doing the Crunch!? I was quite surprised as well, they posted this at 9 am (my time). A pleasant surprise nonetheless 1 Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/#findComment-1861477 Share on other sites More sharing options...
yyyyyyyyyyyyyyy Posted April 14 Share Posted April 14 1 hour ago, V2C said: Automatically re-equips tools and armor from their inventory when one breaks. NOTE: re-equipping weapons did not make it into this build yet. I think characters themselves can't re-equipping weapons, too. Does this mean that this inconvenience finally gets improved? 1 Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/#findComment-1861480 Share on other sites More sharing options...
Jakepeng99 Posted April 14 Share Posted April 14 2 hours ago, V2C said: Hammers can no longer be used with Spin-Cycle Circuit, only Axes and Pickaxes. Now we cant use it for big crops Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/#findComment-1861486 Share on other sites More sharing options...
tHe_silent_H Posted April 14 Share Posted April 14 3 minutes ago, Jakepeng99 said: Now we cant use it for big crops Maybe they should give wx the z menu for both the other active gamma circuits and turning on and off hammering spins 2 Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/#findComment-1861488 Share on other sites More sharing options...
MeowDao Posted April 14 Share Posted April 14 Automatic weapon swapping? You mean the backup body has an inventory now? Just the idea of three mobile Chesters with 15 slots each sounds insane enough, let alone upgrading them to a version with a stack limit of 999+ per slot. If you put Hound's Tooth in them, would they automatically reload the Howlitzer when using it? 3 Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/#findComment-1861496 Share on other sites More sharing options...
Pig and beefalo Posted April 14 Share Posted April 14 (edited) Well, how can I check their status and open their inventory? And when we spin, they do not assist in the attack either, they just watch Edited April 14 by Pig and beefalo Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/#findComment-1861498 Share on other sites More sharing options...
WereBruhver Posted April 14 Share Posted April 14 (edited) 3 hours ago, MeowDao said: Just the idea of three mobile Chesters with 15 slots each sounds insane enough, let alone upgrading them to a version with a stack limit of 999+ per slot. They die from hunger and from going low on sanity - it is a Gestalt controlling their chassis, using them as mobile chesters is a really dumb idea. We can't even access their inventory while they are "alive". Did you test the beta? Edited April 14 by WereBruhver Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/#findComment-1861499 Share on other sites More sharing options...
MeowDao Posted April 14 Share Posted April 14 1 minute ago, WereBruhver said: Did you test the beta? They die from hunger and from going low on sanity - it is a Gestalt controlling their chassis, using them as mobile chesters is a really dumb idea. Not yet,Would inserting something like the Super-Gastrogain Circuit help? It suddenly feels like raising a real pet in DST — more authentic and richer than other creatures that are actually set as pets. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/#findComment-1861500 Share on other sites More sharing options...
Pig and beefalo Posted April 14 Share Posted April 14 (edited) I just put forward four suggestions. If these four suggestions are adopted, I think many problems will be solved. https://forums.kleientertainment.com/forums/topic/170822-a-collection-of-suggestions-for-wx(it-contains-four-suggestions-about-wx)/ A good character design requires meticulous refinement. Personally, I don't care when this skill tree will be launched. As long as it is thoughtful and excellent enough, you can give yourselves some time. There's no need to be in such a hurry. Quality is far more important than speed. I'm really looking forward to this update being as excellent as the remake of Maxwell back then. I believe you can do it. Come on! @V2C Edited April 14 by Pig and beefalo 1 Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/#findComment-1861512 Share on other sites More sharing options...
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