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In the beginning I want to clarify I actually think klei did well on WX. I like the alpha, beta, gamma mechanism rework and most perks on skilltree. But I still have some unsatisfied thing to say, most about gamma circuits:

(Super-)Hardy Circuit nerf. I mean the skill tree part

Current max armor from hardy(17.5%) is nothing. If you don't wear armour, it only reduce 17.5 dmg/ 100 dmg, leave you 82.5 dmg which is dangerous enough. And if you wear the worse armour: grass suit, it only reduce 7 dmg/ 100 dmg, while the suit reduce 60 dmg/ 100 dmg. And most situation you'll wear better armour. It is not good enough even compare with the worst armour. I think there're two ways to improve it since klei don't want to make them back to 5%/10% version:

1. Make their armor higher when you're not wearing armour, so it's better when cooperate with Blocking Circuit, and also provide small fault-tolerant when unexpected attack occurs.

2. Make it calculate before armour calculates, or at the same time, just like you wearing two different armours. Then it can reduce the loss of armour's durability.

Spin Circuit dizzy

I think getting dizzy is just a way to balance its performance in battle, and I found it fair. But get dizzy when chopping trees and cutting grass are just unnecessarily annoying. Remove the dizzy with 2 circuits or at least remove it while working would be better.

And it's kinda too long to wait for moslings(about day 35 I think?). If you can scan Mush Gnome for a lite version of it would be good, just like the Acceleration Circuit,need 6 slots and did the same as one "Super" version circuit.

Blocking Circuit unexpected break

It's already great dealing with hounds attack with electric circuit and without armour. And klei said they are considering add taunt for it( for the team I guess). But in though fights, blocking state breaks when your armour breaks. Idk if this is a balance design, but even so, I think they should just not auto-wear armour, but not quit the blocking state.

Redigestion Circuit nutribricks problems

Nurtibricks are not useful to WX themselves, and there're many "more use of the bricks" posts so I'm not giving my own idea. But I do think WX should process a pile of rots at once, and produce the bricks at once as well.

Again, I think WX's rework and skill tree is already great, but I wish it could be better, especially in some QOL part.

 

Edited by hhhhddh
grammar issue
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