hhhhddh Posted April 7 Share Posted April 7 Flesh creatures get dizzy after spinning because they have inner ear and the liquid in there still spinning after they stopped. But why WX, a robot get dizzy too? I think it should be removed, or let them immune to dizzy if you plug two spin circuits! 2 Link to comment https://forums.kleientertainment.com/forums/topic/170573-why-would-wx-get-dizzy/ Share on other sites More sharing options...
Edible Coal Posted April 7 Share Posted April 7 Just now, hhhhddh said: Flesh creatures get dizzy after spinning because they have inner ear and the liquid in there still spinning after they stopped. But why WX, a robot get dizzy too? I think it should be removed, or let them immune to dizzy if you plug two spin circuits! try spinning when opening ur google map, gyro sensor can be off sync 5 Link to comment https://forums.kleientertainment.com/forums/topic/170573-why-would-wx-get-dizzy/#findComment-1858902 Share on other sites More sharing options...
zvxaxvz Posted April 7 Share Posted April 7 Because its cute :3 2 2 Link to comment https://forums.kleientertainment.com/forums/topic/170573-why-would-wx-get-dizzy/#findComment-1858906 Share on other sites More sharing options...
Jakepeng99 Posted April 7 Share Posted April 7 13 minutes ago, hhhhddh said: Flesh creatures get dizzy after spinning because they have inner ear and the liquid in there still spinning after they stopped. But why WX, a robot get dizzy too? I think it should be removed, or let them immune to dizzy if you plug two spin circuits! I feel like it’s nessisary with how fast he is able to go. If plugging in two spin circuits removed it, then it would just make the WX meta always two spin circuits since having one spin circuit is good enough for farming spiders and stuff. Link to comment https://forums.kleientertainment.com/forums/topic/170573-why-would-wx-get-dizzy/#findComment-1858909 Share on other sites More sharing options...
hhhhddh Posted April 7 Author Share Posted April 7 5 minutes ago, Jakepeng99 said: I feel like it’s nessisary with how fast he is able to go. If plugging in two spin circuits removed it, then it would just make the WX meta always two spin circuits since having one spin circuit is good enough for farming spiders and stuff. The farming body pick 2 spins. I thought it's the idea of chassis, to make them plugging different circuits and have different usage. 17 minutes ago, Edible Coal said: try spinning when opening ur google map, gyro sensor can be off sync It just because the network laggings. If you use offline map it always follows. At least mine does. Link to comment https://forums.kleientertainment.com/forums/topic/170573-why-would-wx-get-dizzy/#findComment-1858916 Share on other sites More sharing options...
Jakepeng99 Posted April 7 Share Posted April 7 Just now, hhhhddh said: The farming body pick 2 spins. I thought it's the idea of chassis, to make them plugging different circuits and have different usage. It’s also a combat body. If you can’t be dizzy, you could just kite all bosses without having the attack animation slow you down Link to comment https://forums.kleientertainment.com/forums/topic/170573-why-would-wx-get-dizzy/#findComment-1858918 Share on other sites More sharing options...
hhhhddh Posted April 7 Author Share Posted April 7 Just now, Jakepeng99 said: It’s also a combat body. If you can’t be dizzy, you could just kite all bosses without having the attack animation slow you down I don't get it, former attack ways always allow that. Spinning is actually easier to be hit cause it slow you down by 60% Link to comment https://forums.kleientertainment.com/forums/topic/170573-why-would-wx-get-dizzy/#findComment-1858919 Share on other sites More sharing options...
Jakepeng99 Posted April 7 Share Posted April 7 1 minute ago, hhhhddh said: I don't get it, former attack ways always allow that. Spinning is actually easier to be hit cause it slow you down by 60% With speed circuits it removes the slow down. That is what most spin cycle users and going to run anyway. Link to comment https://forums.kleientertainment.com/forums/topic/170573-why-would-wx-get-dizzy/#findComment-1858920 Share on other sites More sharing options...
KINOTAKO Posted April 7 Share Posted April 7 I feel like the fun of this game doesn't really come from scientifically accurate robotics. I think what people actually care about is well-balanced gameplay. Plus, if we get too hung up on that kind of realism, it makes zero sense that a robot even has a hunger meter in the first place. 5 1 Link to comment https://forums.kleientertainment.com/forums/topic/170573-why-would-wx-get-dizzy/#findComment-1858922 Share on other sites More sharing options...
hhhhddh Posted April 7 Author Share Posted April 7 (edited) 7 minutes ago, Jakepeng99 said: With speed circuits it removes the slow down. That is what most spin cycle users and going to run anyway. With 3 speed, still 25% x 60%=15% slow-down. I don't see how this gonna be easier to run. 5 minutes ago, KINOTAKO said: I feel like the fun of this game doesn't really come from scientifically accurate robotics. I think what people actually care about is well-balanced gameplay. Plus, if we get too hung up on that kind of realism, it makes zero sense that a robot even has a hunger meter in the first place. That's their bio-powerplant if you ask me. And I don't think it's "bad-balanced" if they don't get dizzy. They even get dizzy after chopping down 2 biggest trees. Not mean it's low effective but it just annoying. Edited April 7 by hhhhddh his->their Link to comment https://forums.kleientertainment.com/forums/topic/170573-why-would-wx-get-dizzy/#findComment-1858923 Share on other sites More sharing options...
edulopes Posted April 7 Share Posted April 7 38 minutes ago, hhhhddh said: Flesh creatures get dizzy after spinning because they have inner ear and the liquid in there still spinning after they stopped. But why WX, a robot get dizzy too? I think it should be removed, or let them immune to dizzy if you plug two spin circuits! well in the end you are mimicking the mosslings, maybie wx could not fix it's flaws on attack pattern but from an ballance stand point, is fair for now, dosent fell op, neither underwealming, from my testing today 1 Link to comment https://forums.kleientertainment.com/forums/topic/170573-why-would-wx-get-dizzy/#findComment-1858926 Share on other sites More sharing options...
hhhhddh Posted April 7 Author Share Posted April 7 3 minutes ago, edulopes said: well in the end you are mimicking the mosslings, maybie wx could not fix it's flaws on attack pattern but from an ballance stand point, is fair for now, dosent fell op, neither underwealming, from my testing today WX don't have the organ to dizzy, mosslings have, so they don't need to fix. 2 Link to comment https://forums.kleientertainment.com/forums/topic/170573-why-would-wx-get-dizzy/#findComment-1858927 Share on other sites More sharing options...
Kvetevk Posted April 7 Share Posted April 7 49 minutes ago, hhhhddh said: Flesh creatures get dizzy after spinning because they have inner ear and the liquid in there still spinning after they stopped. But why WX, a robot get dizzy too? I think it should be removed, or let them immune to dizzy if you plug two spin circuits! Well, WX78 still has sanity, if WX78 would be a full robot, he would not care about sanity and sanity creatures, also with this circuit, you can stunlock grumble bees while damaging bee queen and also you getting hit will no longer stop you from spinning, making it sometimes even better than abigail. The only change I could see to this is some indicator when to stop spinning to not be dizzy. Link to comment https://forums.kleientertainment.com/forums/topic/170573-why-would-wx-get-dizzy/#findComment-1858928 Share on other sites More sharing options...
KINOTAKO Posted April 7 Share Posted April 7 12 minutes ago, hhhhddh said: WXにはめまいを起こす器官がないが、モスリングにはあるので、修正する必要がない。 Is there any actual proof that they have a bio-reactor? If you ask me, what looks like 'dizziness' is probably just a form of overheating. I get where you're coming from, but at the end of the day, that's all just speculation piled on top of more speculation. It isn't really a valid reason to push for a mechanics change. Link to comment https://forums.kleientertainment.com/forums/topic/170573-why-would-wx-get-dizzy/#findComment-1858929 Share on other sites More sharing options...
hhhhddh Posted April 7 Author Share Posted April 7 3 minutes ago, Kvetevk said: Well, WX78 still has sanity, if WX78 would be a full robot, he would not care about sanity and sanity creatures, also with this circuit, you can stunlock grumble bees while damaging bee queen and also you getting hit will no longer stop you from spinning, making it sometimes even better than abigail. The only change I could see to this is some indicator when to stop spinning to not be dizzy. If there's a indicator it's also good. But it doesn't clear when you stop. The "dizzy meter"get down during time. 4 minutes ago, KINOTAKO said: Is there any actual proof that they have a bio-reactor? If you ask me, what looks like 'dizziness' is probably just a form of overheating. I get where you're coming from, but at the end of the day, that's all just speculation piled on top of more speculation. It isn't really a valid reason to push for a mechanics change. It valid enough for the mechanics just not appear in the beginning. If it is overheat there should be steaming or sth and it's not. Link to comment https://forums.kleientertainment.com/forums/topic/170573-why-would-wx-get-dizzy/#findComment-1858931 Share on other sites More sharing options...
Kvetevk Posted April 7 Share Posted April 7 (edited) 15 minutes ago, hhhhddh said: If there's a indicator it's also good. But it doesn't clear when you stop. The "dizzy meter"get down during time. thats a good thing, you already have decent damage, movement while spinning (could be a bit buffed with 3 acceleration circuits), aoe damage and the durability of axes is high. With 1 pick/axe I could defeat bee queen and with shadow maul I could defeat 2 lunar bosses without them breaking. Edited April 7 by Kvetevk Link to comment https://forums.kleientertainment.com/forums/topic/170573-why-would-wx-get-dizzy/#findComment-1858940 Share on other sites More sharing options...
hhhhddh Posted April 7 Author Share Posted April 7 2 minutes ago, Kvetevk said: thats a good thing, you already have decent damage, movement while spinning (could be a bit buffed with 3 acceleration circuits), aoe damage and the durability of axes is high. With 1 pick/axe I could defeat bee queen and with shadow maul I could defeat 2 lunar bosses without them breaking. Idk what gears do you use to fight bee queen? Still marble suit, bee hat, 3 electric circuits? I gonna try this out. But actually I'm not that concern how it performs in battle. I just annoyed when I am chopping trees or picking grass and get dizzy. At least it shouldn't be like this when we farming. Link to comment https://forums.kleientertainment.com/forums/topic/170573-why-would-wx-get-dizzy/#findComment-1858945 Share on other sites More sharing options...
KINOTAKO Posted April 7 Share Posted April 7 To be clear, I'm not saying it's definitely an overheat. I only brought up the 'overheat' idea to make a point: your 'bio-reactor' theory is ultimately just your own imagination. Since both are just guesses without solid proof in the game, it still doesn't change the fact that we shouldn't balance the actual mechanics around them. Link to comment https://forums.kleientertainment.com/forums/topic/170573-why-would-wx-get-dizzy/#findComment-1858947 Share on other sites More sharing options...
Cheggf Posted April 7 Share Posted April 7 If we're making him not get dizzy he also shouldn't heal from food or items. The only way to restore your health should be combining gears with scrap to make a repair kit, then get another player to use the repair kit on you since you obviously can't perform surgery on yourself. In singleplayer your only choice would be giving a pigman the repair kit, but he will surely botch the surgery and you'll end up worse off, so you just shouldn't take damage as it's basically unrecoverable. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170573-why-would-wx-get-dizzy/#findComment-1858949 Share on other sites More sharing options...
gaymime Posted April 7 Share Posted April 7 52 minutes ago, edulopes said: well in the end you are mimicking the mosslings, maybie wx could not fix it's flaws on attack pattern but from an ballance stand point, is fair for now, dosent fell op, neither underwealming, from my testing today i was hoping someone would make this point! as soon as i saw the bit about getting dizzy i thought about them and sealnado both of whom get dizzy 4 Link to comment https://forums.kleientertainment.com/forums/topic/170573-why-would-wx-get-dizzy/#findComment-1858951 Share on other sites More sharing options...
Jakepeng99 Posted April 7 Share Posted April 7 1 hour ago, KINOTAKO said: I feel like the fun of this game doesn't really come from scientifically accurate robotics. I think what people actually care about is well-balanced gameplay. Plus, if we get too hung up on that kind of realism, it makes zero sense that a robot even has a hunger meter in the first place. I mean he processes the food into energy like humans. Bio reactors are real. Link to comment https://forums.kleientertainment.com/forums/topic/170573-why-would-wx-get-dizzy/#findComment-1858952 Share on other sites More sharing options...
Kvetevk Posted April 7 Share Posted April 7 13 minutes ago, hhhhddh said: Idk what gears do you use to fight bee queen? Still marble suit, bee hat, 3 electric circuits? I gonna try this out. beekeeper hats at least 5, pick/axe, some healing food or gears (probably more than 10), I only used 2 superhardy circuits, 1 electrifcation circuit, 2 speed circuits, 1 protection and 1 spin circuit 1 Link to comment https://forums.kleientertainment.com/forums/topic/170573-why-would-wx-get-dizzy/#findComment-1858953 Share on other sites More sharing options...
hhhhddh Posted April 7 Author Share Posted April 7 22 minutes ago, Kvetevk said: beekeeper hats at least 5, pick/axe, some healing food or gears (probably more than 10), I only used 2 superhardy circuits, 1 electrifcation circuit, 2 speed circuits, 1 protection and 1 spin circuit I tried and it worked perfectly. And actually I don't feel annoying about dizzy in battle, maybe because her always running so I didn't get dizzy much. So I think battle dizzy is not bad, but farming dizzy is. 3 Link to comment https://forums.kleientertainment.com/forums/topic/170573-why-would-wx-get-dizzy/#findComment-1858955 Share on other sites More sharing options...
Kvetevk Posted April 7 Share Posted April 7 14 minutes ago, hhhhddh said: I tried and it worked perfectly. And actually I don't feel annoying about dizzy in battle, maybe because her always running so I didn't get dizzy much. So I think battle dizzy is not bad, but farming dizzy is. exacly 1 Link to comment https://forums.kleientertainment.com/forums/topic/170573-why-would-wx-get-dizzy/#findComment-1858956 Share on other sites More sharing options...
Jakepeng99 Posted April 7 Share Posted April 7 The dizziness can be optimised After you stop using it, dont use it immediately. Wait a bit longer. If you use it too fast after stopping to take a break it will go dizzy again. Link to comment https://forums.kleientertainment.com/forums/topic/170573-why-would-wx-get-dizzy/#findComment-1858967 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now