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Currently, Gears are an incredibly powerful consumable for WX. They're easy to get in bulk, they never spoil, and they instantly restore a massive amount of Health, Hunger, and Sanity. Because of this, I've seen quite a few posts on the forums calling for them to be nerfed.

However, just handing out a heavy numerical nerf would honestly be pretty disappointing, especially considering how they used to work in the past. So, as an alternative to just lowering the stats, what if we gave Gears a heal-over-time effect, similar to Jellybeans?

I'd love to hear what everyone thinks about this idea!

 

  • Like 1

To be honest, logically speaking, I personally feel that the recovery of health points by any food should be gradual. Only items like "Honey Poultice" can instantly restore a large amount of health points.

But in reality, changing the attribute recovery method won't be accepted by most people. They are already accustomed to this way, and making hasty modifications will trigger endless quarrels. I have already learned my lesson.

If everyone believes that the attribute restoration methods of eating "Dragonpie" or "Pierogi" are correct, what's the point of merely modifying the gears? Especially when you have "Bundling Wrap" or "Polar Bearger Bin".

  • Like 1
44 minutes ago, KINOTAKO said:

Currently, Gears are an incredibly powerful consumable for WX. They're easy to get in bulk, they never spoil, and they instantly restore a massive amount of Health, Hunger, and Sanity. Because of this, I've seen quite a few posts on the forums calling for them to be nerfed.

However, just handing out a heavy numerical nerf would honestly be pretty disappointing, especially considering how they used to work in the past. So, as an alternative to just lowering the stats, what if we gave Gears a heal-over-time effect, similar to Jellybeans?

I'd love to hear what everyone thinks about this idea!

 

healing food is not hard to get in bulk in dst, theres just so many easy way to heal tons of health anyways

  • Like 1
57 minutes ago, KINOTAKO said:

Currently, Gears are an incredibly powerful consumable for WX. They're easy to get in bulk, they never spoil, and they instantly restore a massive amount of Health, Hunger, and Sanity. Because of this, I've seen quite a few posts on the forums calling for them to be nerfed.

However, just handing out a heavy numerical nerf would honestly be pretty disappointing, especially considering how they used to work in the past. So, as an alternative to just lowering the stats, what if we gave Gears a heal-over-time effect, similar to Jellybeans?

I'd love to hear what everyone thinks about this idea!

 

I think they are kinda op but I don’t know any way to nerf them other than nerfing the stats, or nerfing the full moon clockwork farm

7 minutes ago, Edible Coal said:

healing food is not hard to get in bulk in dst, theres just so many easy way to heal tons of health anyways

Difference is, you are able to get both the best hunger, Sainity and health food in the game that never spoil. It also has a fast eating animation so it is the best food in the game. 

  • Like 1

Thanks everyone for the feedback!

The reason I suggested this adjustment is that currently, Gears restore 60 Health, 75 Hunger, and 50 Sanity, which just feels a bit too overpowered. Most regular food gets completely outclassed by them. I figured that changing it to a heal-over-time effect would help prevent players from just spamming Gears during boss fights.

3 hours ago, KINOTAKO said:

Currently, Gears are an incredibly powerful consumable for WX

Admittedly, Thats the thing that balances them. They can only be used by WX. No other character can benefit from the stat gain of gears except for WX. While there are certainly a good amount of ways to get gears, most characters are going to treat them like junk after getting more than 7-8 of them. WX has utility of them throughout the game, which I feel gives them pretty solid utility and a neat dynamic.

I don’t really think it needs to be adjusted, especially since alternative methods to recover stats are very effective and also completely viable on WX (especially since they also have a perk to get effectively twice the length to eat them!). Sure, they don’t spoil, but towards the lategame most characters are worrying much less about this thanks to things like bundles/icker preserves/bearger bin (<3) anyway.

  • Like 3
3 hours ago, Maxil20 said:

Admittedly, Thats the thing that balances them. They can only be used by WX. No other character can benefit from the stat gain of gears except for WX.

Conversely, I think that is what unbalances them. There is nothing better to spend all those gears on, so WX78 might as well eat them all. Even if the stats were regenerative instead of instant, it would remain a superior day one alternative to Jellybeans.

  • Like 1
Just now, Ridley said:

Conversely, I think that is what unbalances them. There is nothing better to spend all those gears on, so WX78 might as well eat them all. Even if the stats were regenerative instead of instant, it would remain a superior day one alternative to Jellybeans.

I really don't think it's a super unbelievably powerful thing. It's good, but it's not something that everyone should stop playing their character and swap to WX for. (Instant) stat recovery is totally possible in a variety of ways and is perfectly feasible on every other character, including WX themself. WX just has a method that works for them that is above the norm, but not so much so that there's no reason to ever consider/choose other options.

  • Like 2
8 hours ago, KINOTAKO said:

Currently, Gears are an incredibly powerful consumable for WX. They're easy to get in bulk, they never spoil, and they instantly restore a massive amount of Health, Hunger, and Sanity. Because of this, I've seen quite a few posts on the forums calling for them to be nerfed.

However, just handing out a heavy numerical nerf would honestly be pretty disappointing, especially considering how they used to work in the past. So, as an alternative to just lowering the stats, what if we gave Gears a heal-over-time effect, similar to Jellybeans?

I'd love to hear what everyone thinks about this idea!

 

That doesn't make sense, Klei, don't touch that, okay!

 

1 minute ago, Maxil20 said:

I really don't think it's a super unbelievably powerful thing. It's good, but it's not something that everyone should stop playing their character and swap to WX for. (Instant) stat recovery is totally possible in a variety of ways and is perfectly feasible on every other character, including WX themself. WX just has a method that works for them that is above the norm, but not so much so that there's no reason to ever consider/choose other options.

I don't like this argument that because a character does something unique it can remain unbalanced. Wx78 can easily begin to hoard these massive stat injections by visiting the ruins or letting lunar spawned rooks bash themselves into Boulderboughs. I don't see why we can't make the stats regenerative or maybe it takes him time to apply the gears like Wormwood's healing salve.

  • Like 1
21 minutes ago, Delta ONe said:

それは意味が分からないよ、クレイ、それには触らないで!

 

My idea might seem a little unconventional. But finding a way to balance Gears without losing their charm is actually pretty tough...

18 minutes ago, Ridley said:

I don't like this argument that because a character does something unique it can remain unbalanced.

...yeah? Isn't that the case for literally every character? Each of them do something unique that any other character cannot replicate, and that's innately going to cause distinction for a character to do something they can perform with their kit compared to a character that can't. I really don't see what the problem is here.

Every character can harvest resources and get stat injections. I've got thousands of honey ham/figatoni/banana daliqri's/creamy potato puree alongside ways to produce countless other dishes in my endgame megabase I've been using for the past few thousand days, and it's totally possible to mass produce these dishes at an equivalent/faster speed than clockwork farming to amass the gears needed. Is it really that different than swapping to gears as your main stat source, especially since at the end of the day all of the dishes you are carrying take up one slot anyway?

  • Like 3
  • Big Ups 1

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