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50 minutes ago, WendyHater9000 said:

I mean beside its health regen, it also got sanity regen and 100 sanity boost.

100 sanity limit will cause problems in certain bosses fight especially in fw. 
Having 2 super hardy+1bean is more convenient than 3 super hardy imo 

But I agree it should get buffed considering BQ difficulty is quite high for casual players 

but would not be better to have 2 super hardy+ oneSuper-Processing, then have one more slot?
same sanity effects/boost and you can get one small hardy to get the missing shield, or one hunger one

the shield is too slow to be worth it by itself, and buffing it's regen rate is an delicate matter, but maybie the way, or even its maximum cap, or the beam booster health regen itself as i said

It's pretty easy to slot in thanks to the skill that adds 1 extra circuit slot, and while you could do a 2nd super hardy and a regular hardy circuit instead, I think that much hp is a bit unnecessary. If you're specifically planning to facetank most enemies you fight, then yeah the extra hp and damage reduction might be useful, however the free hp regen means you'll eventually recover to full hp, meaning you don't have to spend resources on healing yourself. All the sanity related benefits are also just nice for making your life easier in places like the ruins, and during fights like deerclops and fuelweaver. Sure you can just fight every nightmare creature that spawns, but frankly that gets old real quick, especially when you're trying to fight other enemies.

For me personally, I'm gonna use one because the idea of natural hp regen and a regenerating shield sounds really cool, plus I get to feel like senator armstrong running around with nanomachines.

  • Like 1
Posted (edited)
45 minutes ago, Baark0 said:

It's pretty easy to slot in thanks to the skill that adds 1 extra circuit slot, and while you could do a 2nd super hardy and a regular hardy circuit instead, I think that much hp is a bit unnecessary. If you're specifically planning to facetank most enemies you fight, then yeah the extra hp and damage reduction might be useful, however the free hp regen means you'll eventually recover to full hp, meaning you don't have to spend resources on healing yourself. All the sanity related benefits are also just nice for making your life easier in places like the ruins, and during fights like deerclops and fuelweaver. Sure you can just fight every nightmare creature that spawns, but frankly that gets old real quick, especially when you're trying to fight other enemies.

For me personally, I'm gonna use one because the idea of natural hp regen and a regenerating shield sounds really cool, plus I get to feel like senator armstrong running around with nanomachines.

i understand your tinking process, i just think it needs a little love, on the healing side, this that because if not as i said, one super processing would almost do the same thing, and takes days to heal a considerated amout, that at least for me i dont really use the healing i always see myself healing with food, and even when it ticks in boss figths at least for me never made an diference

i dont wanna a mind breaking OMG IS BROKEN buff, but at least i wanna feel rewarded to use it besides the normal supre processing one

45 minutes ago, Baark0 said:

For me personally, I'm gonna use one because the idea of natural hp regen and a regenerating shield sounds really cool, plus I get to feel like senator armstrong running around with nanomachines.

just is a chore to wait for it, and you cant change bodies ( or you loose your shield)

Edited by edulopes
  • Like 2

Healing and sanity regen are alright I think, to heal back after fights, primarily to do the stat exploit of healing in a no hardy chasis to a full hardy chasis

Shield regen is too slow imo. Quite bad in bossfights and somewhat alright on regular fights. One super processing + hardy(small) is more useful for bossfights I think.

 

  • Like 1
Posted (edited)

No they nerfed back the regen from  Bean booster is the same as before the rework.

Yeah IT IS health regen, but is so.slow that by the time you would feel It, you would already healed with food, 5 health every 30 seconds a day in dst is 8 minutes, every day you can regen at mas 80 health, it would take 2 days to fill 160 health, basically you would have to play 2 days doing "nothing" to be worth it, then the shield take its time to regen.

then looking at not using it, ( same sanity regen using a base super prossesing), and then using 2 super hardy+ one super prossesing+ one small food (or even using a small processing + super food one) it will always be an plus for more damage resistance, that you will always feel, on the contrary from booster. even the wormwood (but he really needs more 1 health by 10 secs on day/ near dwarf star) and wurt healings, are smaller (Wurt regenerates 0.5  4 seconds when she is wet (up to 60  per day, needs player imput, yeah but combos off by getting double sanity Wurt restores 4.2 Sanity Meter/min when she is wet. and being a shield of the "same size" When Wurt is attacked, the incoming damage will reduce Wurt's actual wetness instead of her health. 100 wetness corresponds to 50 health. Indirect damage like starvation or freezing does not affect wetness. 

and all by the price of having to kill a boss/ while the others dont need to kill a boss 

Edited by edulopes
  • Like 2
47 minutes ago, edulopes said:

No they nerfed back the regen from  Bean booster is the same as before the rework.

Yeah IT IS health regen, but is so.slow that by the time you would feel It, you would already healed with food, 5 health every 30 seconds a day in dst is 8 minutes, every day you can regen at mas 80 health, it would take 2 days to fill 160 health, basically you would have to play 2 days doing "nothing" to be worth it, then the shield take its time to regen.

then looking at not using it, ( same sanity regen using a base super prossesing), and then using 2 super hardy+ one super prossesing+ one small food (or even using a small processing + super food one) it will always be an plus for more damage resistance, that you will always feel, on the contrary from booster. even the wormwood (but he really needs more 1 health by 10 secs on day/ near dwarf star) and wurt healings, are smaller (Wurt regenerates 0.5  4 seconds when she is wet (up to 60  per day, needs player imput, yeah but combos off by getting double sanity Wurt restores 4.2 Sanity Meter/min when she is wet. and being a shield of the "same size" When Wurt is attacked, the incoming damage will reduce Wurt's actual wetness instead of her health. 100 wetness corresponds to 50 health. Indirect damage like starvation or freezing does not affect wetness. 

and all by the price of having to kill a boss/ while the others dont need to kill a boss 

yea the cost of the circuit compared to it's worth seen kinda unjustified

  • Like 1

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