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I am testing the new changes, all were amazing

i didnt fell much for hardy circuits

i did  feel the sanity beam booster nerf, but felt fair

but the beam booster nerf on healing well.... for me made me less worth it, "maybie worthless"
in the time it gives 40 shield, that is lost when changing body, an sanity regen that is low, an miserable health regen
that in my eyes make it worthless, 
because 2 hardy's and one minor sanity will leave you at greater health (300) and 140 sanity that is an nice sanity and fair, (almost wilsons)
that always will be cheaper, easier to make (dont need to kill an boss) 
 

Edited by edulopes
  • Like 9

It's definitely a little awkward right now especially with how it interacts with the chassis. I didn't feel like it was particularly overpowered in the state it was in since it was in practice a bee queen drop. At the bare minimum, I'd like to see either the shield or the passive regen to be boosted back up a little bit, at least one of them. With how big WX's healthpool is relative to how slow the health regen is it really isn't worth using just for the healing (especially when they have gears as a reliable healing item), and the shield recharging as slow as it is and not synergizing with consciousness transfer means that it's kind of just better to do a super hardy circuit instead if additional bulk is needed. At that point it'd only be good for the max sanity, but the sanity circutis are more specialized for that while taking less space.

  • Like 6
Posted (edited)
20 minutes ago, YouKnowWho142 said:

It's definitely a little awkward right now especially with how it interacts with the chassis. I didn't feel like it was particularly overpowered in the state it was in since it was in practice a bee queen drop. At the bare minimum, I'd like to see either the shield or the passive regen to be boosted back up a little bit, at least one of them. With how big WX's healthpool is relative to how slow the health regen is it really isn't worth using just for the healing (especially when they have gears as a reliable healing item), and the shield recharging as slow as it is and not synergizing with consciousness transfer means that it's kind of just better to do a super hardy circuit instead if additional bulk is needed. At that point it'd only be good for the max sanity, but the sanity circutis are more specialized for that while taking less space.

one more thing i just remembered, stacking more super hardy's give more %resistances, so one more thing to think about it being more worth it

Edited by edulopes
1 hour ago, edulopes said:

one more thing i just remembered, stacking more super hardy's give more %resistances, so one more thing to think about it being more worth it

Sainity circuits and the bq circuit also half the Sainity drain, and increase Sainity gain.

They should just make the sheild match the normal regen speed.

15 minutes ago, Jakepeng99 said:

Sainity circuits and the bq circuit also half the Sainity drain, and increase Sainity gain.

They should just make the sheild match the normal regen speed.

yeah, but in the end a small circuit of sanity dosent half, but makes you take less sanaty drain and regen more *than any other caracter that dosent have a sanity modifier*
and a bigger health pool is better in every way than sanity regen and drain

IF i understood well the regen is 5 every 30 seconds (using only one beam booster),  the regen for shield seems very faster than that, so in a way i think it would be op
and if you telling the other way around it would be worse than it is now

Posted (edited)

if my math is not wrong this is my calculations jake

Pre nerf, 10 regen every 30 secs

now 5 regen every 30 secs

shield regen 0.25 each second
after 4 seconds = 1 HP
after 32 seconds= 8 hp,
yeah maybie is fair

5 minutes ago, hhhhddh said:

Its base effect worth it, but alpha perks don't worth the insight. At least make it 1 sheild / 6s. 1 / 14s is just nothing.

would you rater have 60 sanity an minimal sanity and health regen, besides 100 health?
i dunno, seems irrelevant, and that comes from a beam booster effect fan, but as in its launch, and now in this beta it just isnt worth it i cant make it work and feel rewarding

Edited by edulopes
  • Like 1
37 minutes ago, edulopes said:

yeah, but in the end a small circuit of sanity dosent half, but makes you take less sanaty drain and regen more *than any other caracter that dosent have a sanity modifier*
and a bigger health pool is better in every way than sanity regen and drain

The Sainity circuit is really good.

With two you can make Sainity never a problem. This is really good for bosses like fuelweaver.

Best boss fight Alpha circuits setup imo is 1 health, 1 Sainity and 1 Beanbooster.

6 minutes ago, edulopes said:

if my math is not wrong this is my calculations jake

Pre nerf, 10 regen every 30 secs

now 5 regen every 30 secs

shield regen 0.25 each second
after 4 seconds = 1 HP
after 32 seconds= 8 hp,
yeah maybie is fair

I thought it was 14 seconds per sheild. I guess they buffed it already. Case closed

Edited by Jakepeng99
1 minute ago, Jakepeng99 said:

The Sainity circuit is really good.

With two you can make Sainity never a problem. This is really good for bosses like fuelweaver.

Best boss fight Alpha circuits setup imo is 1 health, 1 Sainity and 1 Beanbooster.

I thought it was 8 seconds per sheild. I guess they buffed it already. Case closed

i can be wrong, this is some data that i have, i didnt have the time to get the full data mine on stats ( and it feels the same regen as before ( of the shield))

6 minutes ago, edulopes said:

if my math is not wrong this is my calculations jake

Pre nerf, 10 regen every 30 secs

now 5 regen every 30 secs

shield regen 0.25 each second
after 4 seconds = 1 HP
after 32 seconds= 8 hp,
yeah maybie is fair

would you rater have 60 sanity an minimal sanity and health regen, besides 100 health?
i dunno, seems irrelevant, and that comes from a beam booster effect fan, but as in its launch, and now in this beta it just isnt worth it i cant make it work and feel rewarding

I take bean like a free regen. I don't fight in a body with bean and I don't pick alpha perks anymore because its shield means nothing now. But it's good when I finish my fight and go back to my 100hp body and regen.

I really think they should buff alphas back.

  • Like 1
3 minutes ago, Jakepeng99 said:

The Sainity circuit is really good.

With two you can make Sainity never a problem. This is really good for bosses like fuelweaver.

Best boss fight Alpha circuits setup imo is 1 health, 1 Sainity and 1 Beanbooster.

I thought it was 8 seconds per sheild. I guess they buffed it already. Case closed

i would disagree,

super hardy 2x beats boster because it is a 3 slot, 
and well 2x sanity beats booster because you can get the same sanity effect for more "useful health", one more hardy, 
and even comes with a sligth defence boost with the skill tree

3 minutes ago, hhhhddh said:

I take bean like a free regen. I don't fight in a body with bean and I don't pick alpha perks anymore because its shield means nothing now. But it's good when I finish my fight and go back to my 100hp body and regen.

I really think they should buff alphas back.

yeah a double beam booster backup is an idea, but idk, they should at least try to change a day to day beam booster, to at least feel rewarding to use one, because as it is now, it looks like an upgrade pattern
hardy-> super hardy
hunger-> super hunger
sanity->Super sanity- Beam booster
making perfectly seven slots

1 hour ago, YouKnowWho142 said:

I just tested it and it still appears to be 14 seconds, im not quite sure where we are getting other numbers from

I got my numbers from pre nerf data

I only knew they nerfed the health  regen and sanity, not the shield regen too, ( i cant play rigth now, and well at least the shield regen didnt feel so different from before

I dont remembrr the post but somone did get the datamine too and matched

And i dont think i can do a new datamine this week Full work week

Sorry for my mistake

On 4/7/2026 at 2:54 AM, edulopes said:

I am testing the new changes, all were amazing

i didnt fell much for hardy circuits

i did  feel the sanity beam booster nerf, but felt fair

but the beam booster nerf on healing well.... for me made me less worth it, "maybie worthless"
in the time it gives 40 shield, that is lost when changing body, an sanity regen that is low, an miserable health regen
that in my eyes make it worthless, 
because 2 hardy's and one minor sanity will leave you at greater health (300) and 140 sanity that is an nice sanity and fair, (almost wilsons)
that always will be cheaper, easier to make (dont need to kill an boss) 
 

Avisaaaaa!

but is it really necessary?, after all the bean booster is not a main course circuit, right ? ( seems more like a quest item).

On 4/7/2026 at 1:54 AM, edulopes said:

I am testing the new changes, all were amazing

i didnt fell much for hardy circuits

i did  feel the sanity beam booster nerf, but felt fair

but the beam booster nerf on healing well.... for me made me less worth it, "maybie worthless"
in the time it gives 40 shield, that is lost when changing body, an sanity regen that is low, an miserable health regen
that in my eyes make it worthless, 
because 2 hardy's and one minor sanity will leave you at greater health (300) and 140 sanity that is an nice sanity and fair, (almost wilsons)
that always will be cheaper, easier to make (dont need to kill an boss) 
 

 

Posted (edited)
2 minutes ago, dlinck66 said:

but is it really necessary?, after all the bean booster is not a main course circuit, right ? ( seems more like a quest item).

 

well, the beam booster as it feels like, (looking the slots)
2/2/3= 7 makes sense to be the main "set" intended

Edited by edulopes

Transport drone would be more useful in the multiplayer aspect if it had a drone Helipad, Bean Booster nerft is justified, since the character without any nerf would be just powerful as Maxwell with shadow prison in the early versions of the rework.

16 minutes ago, edulopes said:

well transport drone, and search drone, are good, well... the shock drone is bad

Edited by dlinck66
  • Ninja 1
5 minutes ago, dlinck66 said:

Transport drone would be more useful in the multiplayer aspect if it had a drone Helipad, Bean Booster nerft is justified, since the chacter without any nerf would be just powerful as Maxwell with shadow prison in the early versions of the rework.

The Beam Booster is currently in a position where it feels underwhelming rather than balanced. While the nerfs—especially to sanity—may have been justified in isolation, the overall result is a circuit that no longer provides enough value to compete with other options. Its healing is too low to make a real difference, the sanity regeneration is minimal, and the shield is situational at best, especially considering it can be lost when changing bodies. Altogether, it lacks a clear strength or identity.

Because of this, buffing the Beam Booster would not break the game,it would simply make it viable again. Right now, players can achieve better survivability and consistency through simpler and cheaper setups, which makes the Beam Booster feel like an inefficient choice rather than a strategic one.

As for Shadow Prison, it’s a more complex issue. In the past, it was problematic due to its strong control potential, especially in early iterations where it lacked meaningful counterplay. However, the current direction of boss design already addresses this concern. Many bosses are being designed with built-in counters  which naturally limits its power without needing to over-nerf related mechanics.

Just now, edulopes said:

The Beam Booster is currently in a position where it feels underwhelming rather than balanced. While the nerfs—especially to sanity—may have been justified in isolation, the overall result is a circuit that no longer provides enough value to compete with other options. Its healing is too low to make a real difference, the sanity regeneration is minimal, and the shield is situational at best, especially considering it can be lost when changing bodies. Altogether, it lacks a clear strength or identity.

Because of this, buffing the Beam Booster would not break the game,it would simply make it viable again. Right now, players can achieve better survivability and consistency through simpler and cheaper setups, which makes the Beam Booster feel like an inefficient choice rather than a strategic one.

As for Shadow Prison, it’s a more complex issue. In the past, it was problematic due to its strong control potential, especially in early iterations where it lacked meaningful counterplay. However, the current direction of boss design already addresses this concern. Many bosses are being designed with built-in counters  which naturally limits its power without needing to over-nerf related mechanics.

well, you are right, thanks for the awnser.

  • Like 1

I mean beside its health regen, it also got sanity regen and 100 sanity boost.

100 sanity limit will cause problems in certain bosses fight especially in fw. 
Having 2 super hardy+1bean is more convenient than 3 super hardy imo 

But I agree it should get buffed considering BQ difficulty is quite high for casual players 

Edited by WendyHater9000
  • Like 1

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