Jump to content

Recommended Posts

NOTE: WX-78 is CANONICALLY NONBINARY. Use They/Them pronouns when referring to them in this thread. thank you.

After checking out the new Gamma Circuits and taking my time to calm down from the balance changes I ranted about last time I sat down to think of a few suggestions and collected some from people I talk to often! I'll be using this post to list them out, more or less. BASICALLY i'm just throwing ideas i think are good at Klei HQ's wall and seeing if anything sticks. 

note that not all of these suggestions will be compatible with eachother, just saying this to avoid confusion.

-All circuits that have an effect that is not activated passively (Such as Sonic-Invoker) now share a spell wheel

-Spin-Cycle circuit now affects all tools, instead of only axes, and is around 50% faster at actions than holding down the space bar, alongside the planned AOE effect.

-Sonic-Invoker circuit now scares enemies for 8 seconds, and has a cooldown of 10, while also dealing ~40 damage to the stunned enemy.

-Either make Redigestion circuit use up less rot per nutribrick, OR, make individual nutribricks provide more hunger. 

-Sonic-Invoker circuit, in addition to lower stun cooldowns and longer stun periods, slows enemies down for a period that changes depending on the enemy type (EX: ~15 seconds for normal enemies, 5 for giants, that sort of thing.)

-Blocking circuit now blocks 100% of all damage with a significantly lower cooldown, maybe ~15 seconds? probably give it a visual indicator too. you could make the Tinkering skills give it the ability to send some of that damage back to the enemy!

-Blocking circuit now introduces a new parrying mechanic, with its own unique keybind: it'd work similarly to a parry in say, ULTRAKILL, for example. with an indicated moment to parry that'd block 100% of all damage and maybe even deal some back to the enemy, the closer you are to that moment, the more damage you block, random blocking does not provide any damage reduction. Essentially it'd be similar Wigfrid's battle rönd but a little different! 

 

  • Like 2

One thing i though maybe would be cool for the blocking circuit is making it deploy a defensive dome around wx, so all the damage to friendly creatures in the area gets redirected to wx, effectibly creating a safe area for followers and forcing attacks on wx without the need of a taunt or forced agro on them.
I kinda imagine it like the regen circuit tinker skill effect, with those yellow hexagones forming a 2-3 tiles dome that stays there as long as you hold the stance.
If anything this would be so cool to see in multiplayer, if not it would be a cooler animation if used solo anyway.

18 minutes ago, GetCloverIt said:

-Spin-Cycle circuit now affects all tools,

While this would be funny, I feel like hoes and shovels wouldn't quite work with the spinning animation...

Huge fan of all these suggestions, though maybe Sonic-Invoker could have a longer cooldown to compensate for the longer stun and damage (unless you meant 10 seconds after the enemies calm down, which does seem reasonable).

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...